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Rob van Saaze
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Hi Diego,
There are several variables that you can use to set sprites accordingly, for example the flip variable indicates which direction (left/right) the player is looking. All the variables you need are commented in the create event of the player.
Touch controls are tricky, I suggest you look up a tutorial on how to implement them. Once you are wiser, you can simply replace the keyboard_check() functions in the movement script with your own controls.
Hi there,
It seems the latest GMS version has trouble loading project files that were made in an older version. The fix for now is:
Open sprites one by one and modify -> save sprites one by one. Then the sprites will be visible again.
I'll see if I can build a new version soon.
Edit: Seems this issue is MacOS only. Cannot recreate on windows myself.
Hi Jose,
Thanks for reaching out. If you look in the script "motion" you will find all the states under the green comments (collapse all regions).
Instead of a classic switch statement, the script uses if statements and calls exit (exiting the code) after performing actions for a certain state.
If you want to use a classic switch statement, just add a switch statement and state variable, wrap the original code in another state that you call whatever you want and voila!
Indeed! The player never collides with anything. As you will find while you gain more knowledge, you generally want to prevent collisions rather than detect them and then fix them. You will have to use a floorcolor switch or write your own collision in the step event using place_meeting(x,y+1,objectocheckfor) {}. Good luck!
You need to put the code where the original code for drawing the player is. You will also want to draw image_index of -1 if the sprite is animated. For questions like these you should check out the r/gamemaker Discord server: https://discordapp.com/invite/By6u9pC