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Rob van Saaze

A member registered Nov 25, 2015 · View creator page →

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Sorry, currently it's paypal only!

Hi Diego, 

There are several variables that you can use to set sprites accordingly, for example the flip variable indicates which direction (left/right) the player is looking. All the variables you need are commented in the create event of the player.

Touch controls are tricky, I suggest you look up a tutorial on how to implement them. Once you are wiser, you can simply replace the keyboard_check() functions in the movement script with your own controls.

It does not.

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Hi there,

It seems the latest GMS version has trouble loading project files that were made in an older version. The fix for now is:

Open sprites one by one and modify -> save sprites one by one. Then the sprites will be visible again.

I'll see if I can build a new version soon.

Edit: Seems this issue is MacOS only. Cannot recreate on windows myself.

Pipewerx community · Created a new topic Bugs/Glitches

Share any bugs or glitches you have found here.

Pipewerx community · Created a new topic Comments

Share your thoughts :)!

That's really strange. Did you try in a new project? I don't have access to MacOS I am afraid, but can refund your money if you are unhappy and cannot get things working.

Lil' Fantasy community · Created a new topic Comments

Please share your thoughts! I'd love to hear them.

Diatris community · Created a new topic Comments

Please share your thoughts! I'd love to hear them.

Please share your thoughts! I'd love to hear them.

Torque community · Created a new topic Comments

Please share your thoughts! I'd love to hear them.

Fine Print community · Created a new topic Let's talk

What do you think of Fine Print?

I just tried and the answer appears to be no. It seems that slopes are borked entirely with the latest version of GameMaker.... great. I'll put it on the todo list.

Diatris community · Created a new topic Bugs/Glitches

Post them here please :)

Post them here please :)

Torque community · Created a new topic Bugs/Glitches

Post them here please :)

Hi Smird, thanks for your post. What kind of crashes? The game shows the highscores just fine on my end.

Let me know :)!

Glad to hear! I wish you lots of fun with them :)!

The palette is Endesga36!

Lil' Fantasy community · Created a new topic Requests

Looking for something that isn't in the pack?

Post any requests for new sprites here!

Hi Jose,

Thanks for reaching out. If you look in the script "motion" you will find all the states under the green comments (collapse all regions).

Instead of a classic switch statement, the script uses if statements and calls exit (exiting the code) after performing actions for a certain state.

If you want to use a classic switch statement, just add a switch statement and state variable, wrap the original code in another state  that you call whatever you want and  voila!

You can write a separate input handler and pass its state as booleans to the motion function. If you manually start overriding stuff things might break :(.

This shouldn't be an issue :).

I am unfamiliar with this feature. Do you have a video?

Use the dflip or flip variable as the image_xscale.

I think you are probably not using the correct code to draw the player. Try checking out draw_sprite_ext in the draw event of the player and input the correct arguments there.

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Indeed! The player never collides with anything. As you will find while you gain more knowledge, you generally want to prevent collisions rather than detect them and then fix them. You will have to use a floorcolor switch or write your own collision in the step event using place_meeting(x,y+1,objectocheckfor) {}. Good luck!

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Hi Dylan, I'm a bit confused by your question. The engine only has one room. You can just have your code load that room and things will work!

Good thing I added the option to turn it off then :)

Hi! The sprite center is of no consequence! Do whatever you like! You can simple copy paste the object if you don't want to rotate it over and over. Alternatively, you can use a triangular or really any sloped mask and that will work fine!

Platforming Engine community · Created a new topic 2.3?
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Hi. I am aware that there is currently an issue when porting this engine to 2.3. I will get a patch out ASAP (most likely this weekend).

EDIT:  Issue has been solved. Updated version (1.5) is now available :).

They are already in game maker studio 2. It is a game maker studio 2 project, and you can simply look at and use the code.

Im afraid I don't understand the question. Can you rephrase?

Its not. Sorry! Its a bunch of readymade objects, scripts and code snippets that allow you to easily create your own platforming game!

Cool! Thanks for playing Alperdeniz!

You need to put the code where the original code for drawing the player is. You will also want to draw image_index of -1 if the sprite is animated. For questions like these you should check out the r/gamemaker Discord server: