Indeed, that should work just fine!
Rob van Saaze
Recent community posts
Hey! It is used mostly for the sake of being lightweight. You can easily change it to another variable such as the object_index, sprite_index, or whatever you fancy. To find GML raw color values i generally use https://chrisanselmo.com/gmcolor/. If you want to change the image_blend in the room, double click an object and there should be a rectangle indicating the image_blend color. Double-click that and you can pick one that you like. Let me know if you have any more questions!
I strongly suggest you write a function to cover your tiles with invisible objects, as tilemap collisions are really inefficient. That said, I might be persuaded to add a proof of concept "tilemap to invisible objects" script.
Post any feature requests here.
Currently planned features:
- Easier input handling
- Example enemies
- Enemy path-finding
- Several camera modes (follow, predict, etc.)
- 3D environment support (with 2d gameplay)
- Controller support