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roboq6

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A member registered 50 days ago

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This is not just silly game, it's stupid. The whole plot just doesn't make any sense. Why would "I'm not really a hunter but I behave exactly like a hunter"-guy try to kill the main hero if he is not really a hunter? And why would he stop? (After all, friendship with a rabbit can't prevent death from starvation). Besides, you could try to ship your game with embedded RTP, in case it wouldn't be longer avaiable for download (it was far from trivial for me to find where to download the RTP).

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SPOILERS !!!

I liked the ideas behind each story, but alas, execution is an example of "Broken Aesop".

1.Let go. The whole situation seems too artificial. It looks like story about hopeless battle against sadistic God rather than story about "Letting go". Besides there is no rational reason given why the boyfriend must die. I mean you could give him some kind of hidden illness that is unknown for him.

2.If in Your Dreams; the Flood. This time situation is more belivable, yet it seems irrelevant to theme "Face and accept your future". Not enough background info about the heroine is given to make conclusion that the flood is visualisation of her worries about the future. Besides, why would she worry about her future? It doesn't seem like there is something wrong with her, or her family, etc.

3.Beyond Yesterday's Grasp. It's both artificial and irrelevant. Besides I have no idea why would you insert a transgender into this story, her mental issues are completely irrelevant for the theme.

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What does “;” in “If in Your Dreams; the Flood” mean?

I suspect that ";" meant to show that the story has TWO names, ("If in Your Dreams" and "The Flood" respectively), they were just combined in one title.

Am I correct? If not, then what does it mean?

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Spoiler about how to reach the true ending in "Beyond Yesterday's Grasp," 

http://freetexthost.com/fvzx6k3bay

I managed to run your game on my Linux, but it's slow and dim. So I would like to watch a video with walkthrough (without comments) in order to enjoy experience.

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Linux version, please.

P.S. Nevermind, I managed to run it after installing Wine-Staging (according to instructions from https://wiki.winehq.org/Debian) and installing vcrun2015 via winetricks.

Once I had opportunity to talk with a sociopath. He confessed that his emotional reaction to people making sacrifices out of love of somebody (like a mother who protects her child even at risk of her life) is "crazy people do crazy things". I mentioned this episode because during your game I felt very much like this sociopath, "crazy teenagers do, feel and believe crazy things ".  The main hero clearly suffers from psyhosis, can't keep his dick inside his pants and confuses lust with love. Faye isn't an angel, but rather a bitch what deserves to be imprisoned for life and tortured everyday as long as possible (as Jaffar from "Aladdin" said, there are things worse than death).  The only sympathetic person is Chelsea.

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1."Sy looks but doesn't tell Pastille she knows" Yes, you're right. There is such ending. I checked the game, it's in the Gumdrop's ending, the Butterscotch's ending and the Toffee's ending.  But in the Gumdrop's ending the candy girl travels with Syrop over the world, while Pastille runs the store. In the comics you can see that it isn't the case. As for the Butterscotch's ending, in said ending Syrop doesn't hide her recepies and it isn't the case in the comics. And as for the Toffee ending, in the comics Syrop doesn't look to enjoy her company very much. 


2."I don't fully assume the comics are 100% cannon either though." In game "Wandering wolf Trick" you can meet with Pastille and Syrop. If you talk with Pastille you can figure out that either Syrop still doesn't know or she pretends she doesn't know that her assistent can do magic.  And I think Syrop still runs her business because in all endings where she is out business Pastille left Syrop forever. I think we can also exclude possibility that Trick met them before Gumdrop was created because in the Toffee's endings we can see that Treat lives alone (instead of with Mochi) in a permanent house (instead of an igloo). In other words,  Gumdrop was created somewhere between "Lonely wolf Treat" and "Friendly bunny Mochi". "Wandering wolf Treat" happens latter than both of them, when Trick arrives Mochi already lives with Treat. Thus when Trick met Syrop Gumdrop probably already existed. Thus if we ignore the comics it leaves us with Toffee's, Butterscotch's and Gumdrop's endings as alternatives. Otherwise there is only the Syrop's ending.

Just use Wine to run it. For example: https://www.davidbaumgold.com/tutorials/wine-mac/

She doesn't know Russian, all translations are made by volunteers. If you want to see Russian translation - offer her your help and translate it into Russian.

I'm not Windows user myself (I'm a Linux user), I use Wine to run her games. For example, try this: https://www.davidbaumgold.com/tutorials/wine-mac/

You need to install RTP. https://www.rpgmakerweb.com/download/additional/run-time-packages

I found two places in Russian translation where there is no translation.  The first is the signpost near avalance and the second is where Treat unsuccessfully tries to go to the wilderness

Judging by Nami's webcomics "Another piece of candy" (http://another-piece-of-candy.thewebcomic.com/comics/2436573/trip-to-the-candy-s...) some endings are clearly not canon (assuming that the webcomics itself is canon).

1) according to the webcomics Syrup is still alive

2) she still runs her store.

3) the candy girl is alive.

In other words, we can rule out all bad endings.

As for good endings, I know following:

1)Syrup still doesn't know that her assistent has magical powers

The only way for Syrup to know it is to look inside the crystal ball. It means she didn't look inside the crystall ball. But refusing to look inside the crystal ball, as far as I remember, will always lead to the same ending - "Syrup end".

If my assumptions are right and I remember everything correctly it means that "Syrup end" is the true ending.

Thanks for the video!

But I read that now RPG Maker MV supports creation of Linux builds. Could you try to make Linux build, please?

Can you please port it on RPG Maker VX Ace? I can't make your game work under Windows 7 (as an guest OS for a Debian host)

I noticed that the vast majority of your games has Korean translation, while translations for other languages are sporadic. By any chance, are you a Korean?

Judging by your webcomics some endings are clearly not canon (assuming that the webcomics itself is canon).

1) according to the webcomics Syrup is still alive
2) she still runs her store.
3) the candy girl is alive.

In other words, we can rule out all bad endings.

As for good endings, I know following:

1)Syrup still doesn't know that her assistent has magical powers

The only way for Syrup to know it is to look inside the crystal ball. It means she didn't look inside the crystall ball. But refusing to look inside the crystal ball, as far as I remember, will always lead to the same ending - "Syrup end".

If my assumptions are right and I remember everything correctly it means that "Syrup end" is the true ending.