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robbatata

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A member registered Mar 21, 2025 · View creator page →

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I'm playing this a bit late, but it was definitely worth it.

The cow is really cute, and the music is pleasant to listen to.

I found the game a bit too easy. In Endless Mode, I felt like I could keep scoring points forever if I wanted to. A big reason for that is how frequently the power-ups spawn, you almost always have a shield bell on screen, and you're constantly picking up extra lives.

I really liked the local co-op. It reminded me of Nitrome's old browser games (I really hope you get the reference, haha).

Anyway, I think this deserved a much more prominent spot in the showreel. It's a seriously underrated game.

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I think I did pretty well for my first attempt.

I was a bit confused about how the scoring works. Sometimes placing a server on one tile would give me 60 points, but moving it just one tile over would give me 90, and I couldn't figure out what caused the difference.

Visually, the game looks very polished. The sound effects are pleasant, and the music is really relaxing. :)

This game has some really good ideas. The graphics are simple but charming, and the sound effects are really satisfying.

The RNG can be a real pain sometimes. If an upgrade spawns on the opposite side of the screen, there's often no way to reach it before it disappears.

Also, since upgrades spawn over time, I tried to "break" the game. I stopped using the grappling hook and just dodged the starting enemies while waiting for upgrades to spawn, hoping I'd become strong enough to beat the game. After collecting around 20 upgrades, I finally started using the hook. I managed to reach 600 points before dying. This game is tough, I couldn't beat it even with that strategy. xD

For some reason, I found it really funny that the menu had both "Play" and "Don't Play" options. Naturally, I clicked "Don't Play."

I have to admit... I didn't read the story. I saw a wall of text, and my lazy brain immediately gave up. Sorry! 😭

I don't know if this happened to everyone, but I couldn't move and shoot at the same time; I had to stand still to kill the enemies.

My favorite part of the game is definitely the art; the pixel art is super detailed. Overall, it was a fun little game. Keep making games! :)

Jogo simples, mas bem maneiro.

A parede de espinhos que aparece quando tu demora muito na fase é uma sacada muito boa pra evitar que o jogador fique 10 horas esperando o melhor momento pra avançar. A música me pegou totalmente de surpresa, a mudança de clima foi muito brusca, mas eu adorei, kkkkk. Também achei o visual muito fofo.

A única coisa que eu não curti foi a velocidade de caminhada. Achei ela meio lenta, e acabei segurando o botão de correr o tempo todo. Pra mim, a velocidade do personagem correndo poderia até ser a velocidade padrão.

Mano, vi que é teu primeiro jogo. Parabéns, tu já começou muito bem. :)

This mechanic is really creative and interesting.

Some levels felt a bit repetitive, but from what I understood, that seemed to be intentional.

I also missed having some background music.

I really liked the narrator's dialogue—it kept me curious about what he was going to say in the next level. :)

Thanks so much! I'm really glad you liked the music switch. I had a lot of fun composing the cat and dog versions. :D

One thing I have to praise is how similar the fishing system feels to real-life fishing.

I placed fourth on the leaderboard on my first try. I'm definitely coming back later to aim for first place.

This might be a stupid question, but I was curious: is it actually possible to catch the turtles, or have I been trying for no reason? 😂

The menu screen looks great.

The atmosphere is really good. It's not a horror game, but it still made me feel a little uneasy.

I'm not sure if it's intentional, but since the shots don't come from the center of the character, I had to aim slightly above enemies at long range. It made the game a bit more challenging, especially when dealing with the mites, since they have smaller hitboxes.

I also would have liked to see a "You scored X points" screen after dying.

Simple, but good. :)

The hand-drawn art is beautiful.

The attack range felt a bit too short. I often had to get very close to enemies, which was especially risky against the flying eye that shoots lasers.

I also found a minor bug: the boss stayed frozen in place forever when I approached it from behind.

Speaking of the boss, I really liked its introduction. The scream at the start of the fight reminded me a lot of the bosses in Hollow Knight. Really cool.

This game has a lot of great ideas. It's impressive that it was made in just one week. :)

The characters are cute, and the progression is really fast; it doesn't take long for the dog to start flying across the screen.

I managed to reach the 50k mark just by focusing on the score multiplier upgrade. After that, I kept playing out of curiosity to see what the other upgrades would do.

The game got much more chaotic with all the upgrades, but it was really fun to watch. xD

An extremely immersive game, the graphics and sound create the perfect atmosphere.

I enjoy games with intentionally wonky controls. When they're done right, as they are here, they're a creative way to add challenge.

When I finally managed to escape, reopened the game, and saw my time of 01:03.996 on the TV, I had a real "Oooooh..." moment.



I'd also like to take this opportunity to apologize to the next person who tries to escape after me. xD

Once I got the hang of it, chaining dashes together became incredibly fun.

The game's meta seems to be double-dashing at the start to build up speed, then jumping, touching a wall, jumping, dashing, jumping, touching a wall, and repeating the cycle. It might sound tedious when described like that, but the character builds up so much speed that you end up smashing your head into an island, scrambling to recover in mid-air, the flood start rising much faster after the 2,000 meter mark, and sooner or later, RNG hits you with a lightning at the worst possible moment.

In short: the perfect balance of chaos and fun.


I loved it! I'm really into board and strategy games, so discovering Othello through this enhanced version was a pleasant surprise, haha.

The speed bonus encourages players to place pieces without overthinking, which can be fatal in a game like this, but it definitely makes the matches more exciting.

The modifiers give each match a slightly different dynamic, keeping the gameplay fresh and preventing it from becoming monotonous.

I have no complaints, great work!

Man, this is hilarious, there are arrows completely outside the screen, and I have no idea which way they're pointing. 😂


The minigames are really fun.

The only thing that bothered me is that failing a minigame doesn't seem to have any consequence, you just move on to the next one. In some of the longer minigames (like the pizza one or the color-matching one), I actually found myself intentionally failing just to save time.

Overall, nice job! :)

I scored 707 points, so I think I did pretty well


This might have the most interesting gameplay in the entire jam. It's a bit complex at first, but once you get the hang of it, it's really fun.

I think it would really benefit from a more detailed description of the mechanics on the game page, and ideally an in-game tutorial as well. 

This game fit the theme perfectly, very creative. It was actually the only game in the jam that made me genuinely curious about what would happen next.

If you ever decide to expand it, I think it could work really well with a Celeste-style approach: a deeper, more emotional narrative, cute visuals, and challenging gameplay... which is pretty much what you're already doing, just on a larger scale.

Really good.



I'm a fan of clicker games, and this one definitely gets a thumbs-up from me. The progression felt much faster than what I'm used to, but I understand you wanted to showcase everything since it's a game jam entry.

The active skills are definitely what set the game apart. Being able to combo them, using two skills at once, made the gameplay really fun. My brain loves watching those numbers go up. :)

I think I did pretty well for my first run, haha.



One of the best games I've played so far in the jam. the presentation is really polished.

Sure! I played the web version on Edge.

I think I'm pretty good at breaking games.

On my first run, I played normally and scored 88 points. Then I thought, "Wait... the enemies only get faster when you kill them. What if I just don't kill any?" So on my second run, I waited until about 100 enemies had piled up on the screen. Dodging them was actually pretty easy since they were all so slow. Once they were all grouped together, I wiped them out in one go. xD



Anyway, the game is pretty simple, but it's fun. :)

Cool game!

The way the chests appear reminded me a lot of the game my team submitted.

I found the game a bit too easy. Increasing the number of ghosts didn't make much difference, since they all followed the same path. I think it could become more interesting if each ghost behaved a little differently, kind of like in Pac-Man, where every ghost has its own chasing pattern.

The graphics are cute, and the music is simple but nice. Good work! :)

I read in the game description that the red and blue berries have three growth stages, and that the second stage is the best time to harvest them. However, I couldn't seem to harvest any berries by pressing Enter, so I'm not sure if I was doing something wrong or if it's a bug.

That said, the game looks great, and the music creates a really calm, pleasant atmosphere.

I also felt that some sound effects would go a long way toward making the game feel more satisfying.

It has a lot of potential, but I think the core planting mechanic could use a bit more polish.

I have no idea how I managed to score 216 points on my first try... but what's even crazier is the first-place score of over 1,000 points.

The music is epic, and I like that the game is challenging.

For the sake of balance, I think the more annoying enemies, like the shielded and the glitchy, could take a little longer to appear at the start.

Nice job! :)

I won't write a long review here since I already shared my more detailed thoughts in the form.

Good job on the game! I enjoyed it a lot. :)



Great game! It really reminds me of Road Rash on the Sega Genesis.

One thing I noticed is that the enemy collision boxes felt a bit too large. A few times I was sure I had passed safely, but the game still counted it as a bump.

I also found the game a bit easy. Once I reached first place, I could mostly just hold the forward button and keep the lead without much trouble.

Overall, I had fun playing it. Nice job! :)

Olha que cara esquizofrênico, comentando no próprio jogo kkkkkkkkk

The game lets me stack some objects on top of each other, like these three "L" shapes.



The game's audiovisual presentation is really good, and the core mechanic has a lot of potential.

I just feel like there's something missing to discourage playing too safely. I found myself placing pieces until the board was about half full, then immediately going for the squeeze.

It reminds me of the classic Flash game Swords and Sandals.

The art is beautiful, and the gameplay is impressively deep. It's the kind of game that's hard to master, but definitely worth it.

The idea of controlling the boss instead of the heroes is really fun. It's the kind of idea that works really well in game jams.



It's like Downwell... but actually Upwell, haha.

The little guy's falling animation is really smooth, and the music is great too. Nice job! :)



This game reminds me of the scary mom from WarioWare, haha. The graphics are really cute.

One idea I had: it could be really fun if future updates added a few fake-outs. For example, the Glitch could sometimes make its sound without actually appearing, or a harmless "good" glitch could occasionally show up just to trick the player and build even more tension.

Nice job! :)

A really fun game! I really enjoyed the gameplay.

First of all, the music is incredible. I opened the game and ended up sitting at the menu for about three minutes just listening to it, haha.

One suggestion: I think there could be some kind of penalty for not shooting the white planes, like losing your combo. Right now, when the screen gets crowded with red planes, I found myself just waiting for them to leave before shooting the white ones.

Loved it! Keep working on it! :)

Dude, did you make this game in Scratch? If so, congrats, that's seriously impressive!

I noticed the blur effect happens when I hold down the fire button, so I ended up just mashing it to avoid the issue.

Also, sometimes I died out of nowhere. I'm not sure if slimes were spawning right on top of my character, but that's what it felt like.

Overall, great job! Keep working on it. :)

I liked the all-red aesthetic, it fits the game really well. The core mechanic is fun, too.

The gameplay felt a bit repetitive after a while since there's only one type of enemy. I think adding some ground-based enemies could make the combat more varied.

Overall, keep working on it! I think this game has a lot of potential. :)

I could write a huge review, but this picture speak louder than words.

Here is my score:


Well, I really appreciate chess-style games. I just found it hard to tell some of the pieces apart, the bishop and the queen look very similar. though maybe I'm just a bit blind, haha.

This game really reminds me of the "Fancy Pants" games. I thought it was pretty cool.

I think I've reached the end of the game, but I don't know how to win. After going through a few rooms in easy mode, I came across several flying windows, but if I throw myself into them, I die.

Anyway, I really liked this game: the creepypasta aesthetic, the bizarreness. It’s genuinely scary without needing any forced jumpscares.

I really enjoyed it, destroying everything is very satisfying!
I did feel the progression was too fast, though. I bought all the upgrades in about 10 minutes. I could easily lose hours playing a version of this game with more upgrades, more floors, and so on.