🤑 Indie game store🙌 Free games😂 Fun games😨 Horror games
👷 Game development🎨 Assets📚 Comics
🎉 Sales🎁 Bundles

rmcode

1
Posts
2
Topics
17
Followers
13
Following
A member registered 2 years ago · View creator page →

Games

Recent community posts

Posted in CHANGELOG

Version 0.9.0.1014 - 2017-04-18

Additions

  • Added basic base gameplay
    • Base inventory can be used to store items between missions
      • The inventory screen can be opened for an active character by pressing "i"
    • A new combat mission can be started by pressing the "next mission" button
    • All characters can be healed by pressing "Heal All"
      • The health screen can be opened for an active character by pressing "h"
  • Added proper saving system
    • Added a menu for loading savegames
    • Savegames are stored and ordered by their time of creation
    • Savegames which have been created with older versions of the game are marked as incompatible
  • Added footer to all menu screens
  • Added randomly generated nationality and names for characters

Removals

  • Removed unused translation strings

Other Changes

  • Colors and sprites can now be entirely defined via texture packs
  • Replaced randomized ASCII sprites for shotgun shots with different sprite
  • Exposed "Type:" string to translation files
  • Changed health screen hotkey from "q" to "h"
Posted in CHANGELOG
(Edited 2 times)

Version 0.8.0.933 - 2017-04-02

Additions

  • Added height mechanics for world objects and characters
    • World objects that are bigger than a character will block the LOS
    • Shooting over a world object is only possible if the target behind the object can be seen
  • Added texture pack support
    • Users can add their own texture packs in the mod/texturepacks folder located in their save directory
    • Texture packs support arbitrary tile sizes
  • Added support for loading multiple maps
    • Added a second map
  • Added "Show Help" button to ingame menu

Removals

  • Removed hotkey for help screen (and the ingame overlay for it)
  • Removed "Close" button from ingame menu
    • It can be closed via the escape-key now

Fixes

  • Fixed button receiving events without actually having focus
  • Fixed status effects being applied more than once

Other Changes

  • Attack and interaction modes are now toggleable
    • Pressing their keys again will switch back to the movement mode

Version 0.8.1.949 - 2017-04-09

Fixes

  • Fixed bug where a character's inventory volume wasn't reset correctly

Version 0.8.2.976 - 2017-04-14

Fixes

  • Fixed crash when trying to drag an item stack in the inventory screen
  • Fixed highlighting of equipment slots not being removed correctly
Posted in CHANGELOG
(Edited 1 time)

Version 0.7.0.880 - 2017-03-19

Additions

  • Added main menu
    • Can be navigated via mouse or keyboard
  • Added options menu
    • Allows the user to change the language (currently only german and english available)
    • Allows to toggle fullscreen mode
  • Added ingame menu
    • Allows user to save the game or to exit back to main menu
  • Added german translation
  • Added savegames

Removals

  • Removed spawning of ammo in crates at the start of the game

Fixes

  • Fixed memory leak caused by upvalues and closures not being collected with LuaJIT enabled
  • Fixed crash with pathfinding in cases where the target was the same as the origin
  • Fixed removal of previous movement paths when character was selected via mouse click

Version 0.7.1.883 - 2017-03-20

Fixes

  • Fixed health screen not opening for adjacent chars
  • Fixed missing text for dog legs
Posted in CHANGELOG

Version 0.6.0.841 - 2017-03-09

Additions

  • Added random spawning of items when a world object is destroyed
  • Added interaction with inventory of adjacent tiles
  • Added automatic opening of container objects if they are the target of a movement path
  • Added dogs as the first non-human creatures
  • Added a passive AI for the neutral faction
    • The neutral faction now only consists of dogs
    • The neutral faction is ignored by the other factions
  • Added AI actions for picking up items
  • Added inspection of other characters (clicking on them in interact mode opens their health panel)
  • Added damage reduction based on worn armor items
  • Added simple gameover screen

Removals

  • Removed automatic camera movement during attacks

Fixes

  • Fixed color code for impassable world objects when aiming
  • Fixed potential error where projectiles weren't updated if one of them hit the map borders
  • Fixed error where tiles were hit twice if the projectile lost all energy

Other Changes

  • Use an improved algorithm for FOV calculations
  • Improve bleeding mechanics
    • Apply bleeding effects directly on a hit instead of waiting till the next round
    • Amount of blood loss is now based on the damage type of the attack
    • Weak body parts will receive higher bleeding damage
  • Updated the inventory system
    • Container items such as backpacks now increase a character's carry capacity
    • When the item is unequipped all items that don't fit the inventory will be dropped
  • Increased inventory size for tiles
  • Updated colors for neutral characters
  • Improved the health screen
    • Added better bleeding indicators
    • The character type is now also displayed
  • General balancing trying to slowly move towards a good "feel" for the combat
  • Changed world objects to not block shots when the character is adjacent to them
    • This only applies to world objects that are small enough
  • Changed size of door objects
  • Improved balancing for damage values of explosive weapons

Loving the art style :)

Posted in CHANGELOG
(Edited 1 time)

Version 0.5.0.725 - 2017-02-09

Additions

  • Added a new smaller map with more tactical possibilites
    • Added new tiles "Gravel" and "Wooden Floor"
    • Added new world object "Tree"
  • Added preliminary item descriptions
  • Added log file writer
  • Added indicator displaying the AP costs for an action

Removals

  • Removed german translation files for now
  • Removed automatic changing to crouched mode when a character climbs over a world object

Fixes

  • Fixed AP cost calculation in pathfinding algorithm
  • Fixed enqueuing of impossible actions
  • Fixed AI getting stuck in behavior tree
  • Fixed crash with the Rearm Action

Other Changes

  • Changed colors of crate objects
  • General improvements of the user interface
    • Debug info is hidden by default
    • Rearranged the other UI components to match the game's grid system
  • Changed movement input to use two stages again
    • The first click plots the path
    • The second click starts the actual movement
  • AP cost for interacting with a world object is now dependent on the character's stance
  • AP cost for traversing a tile is now dependent on the character's stance
  • Help and debug info overlays are still visible during AI turns
  • Camera now starts centered on the map

Version 0.5.1.727 - 2017-02-10

Other Changes

  • Reduced debug output

Version 0.5.2.741 - 2017-02-11

Fixes

  • Fixed issue where the AI would start the execution state twice
  • Fixed actions being executed for dead characters
  • Fixed AI handler failing to end its turn
Posted in CHANGELOG
(Edited 1 time)

Version 0.4.0.658 - 2017-02-04

Additions

  • Added knife item to test slashing damage
  • Added the first implementation of an in-depth health system
    • Each create has an actual body model consisting of separate body parts
    • Each body part does have its own effects and attributes
      • Destroying a vital organ leads to a character's death
      • Destroying the eyes will blind the character
    • Attacks can cause bleeding which can lead to a character's death
  • Added a custom image font for the user interface
  • Added simple health screen

Fixes

  • Fix merging of item stacks
  • Fix camera moving while inventory is open
  • Fix issue with Lua's default io libs

Other Changes

  • Do not restore camera position after movement
  • Reduced amount of camera movement during AI turns
  • Taught AI to rearm throwing weapons
  • Use layout-independent key scancodes
  • Added a custom error handler
  • Made throwable weapons stackable
  • Equipment slots are no longer hardcoded but can be determined by a character's body template
  • Hide equipment when looking at another character's inventory
  • The camera actually takes tile sizes into account when moving
  • Mouse Pointer is no longer updated when the inventory is open
  • Made game window resizable (minimum size is locked to 800x600)
  • General inventory layout improvements
    • Added scrollable item description area
    • Added item stats area

Version 0.4.1.664 - 2017-02-04

Other Changes

  • Deactivated save feature
  • Made chairs and tables climbable

Version 0.4.2.668 - 2017-02-05

Fixes

  • Keep health screen centered when screen is resized
  • Prevent crash when screen is resized while inventory is open
  • Fix enqueuing of action which can't be performed

Version 0.4.3.685 - 2017-02-06

Fixes

  • Revert "Fix impossible actions being added to the queue" as it caused additional problems
Posted in CHANGELOG
(Edited 1 time)

Version 0.3.0.564 - 2016-11-10

Additions

  • Added keybinding which toggles fullscreen
  • Added keybinding for quitting the game
  • Added a translation system
  • Added crate world objects which act as item containers
    • Ammo is spawned randomly in these crates when the game starts
    • Characters can open and interact with the container's inventory by using the "interact" mode
  • Added inventory screen for swapping items between friendly characters
  • Added weight attributes for items
  • Added volume attributes for items
  • Added weight and volume limitation for inventory containers (bags, tiles, etc.)
    • Inventory lists show the current weight and the weight limit
  • Added stackable items
    • Items in stacks can be moved one-by-one or as as the whole stack
    • Stacks can be split in half
    • Stacks can be merged
  • Added functionality to allow arbitrary item sorting in the inventory
  • Added a maximum range for weapons
  • Added line-of-sight overlay for grenades
  • Added a cone overlay representing the maximum angle at which a projectile can divert from its intended target
  • Added a small version info overlay
  • Added a quick-help screen

Removals

  • Removed a bunch items until the item and inventory system is a bit more stable

Fixes

  • Fixed serialization and loading of openable world objects
  • Fixed unequippable items vanishing when trying to equip them
  • Fixed crash when trying to switch firing modes without a weapon equipped
  • Fixed grenades being removed upon explosion instead of being thrown
  • Fixed crash when a character tries to attack its own tile
  • Fixed crash with dropping a character's inventory on death

Other Changes

  • The game starts in fullscreen now by default
  • The mouse scrolling stops if the mouse cursor leaves the game's window
  • Increased the size of the mouse scrolling area
  • Renamed Police Baton to Tonfa
  • Ammunition is now handled on a single-round level instead of using magazines
  • Pathfinding now uses the more appropriate Chebyshev distance as an heuristic
  • Updated spawnpoints for player's characters

Version 0.3.1.573 - 2016-12-01

Additions

  • Added damage types for weapons: currently doesn't have effects on gameplay yet
  • Added keybinding for deleting the save file

Fixes

  • Prevent interaction with world objects if character isn't adjacent to them

Other Changes

  • Improved help screen
  • Characters rearm with throwing weapons after using them
Posted in CHANGELOG
(Edited 1 time)

Version 0.2.0.445 - 2016-09-11

Additions

  • Added system to handle calculation, updating and drawing of explosions
  • Added a specific mouse cursor graphic for each of the input states
  • Added system to create spawn areas for the different factions
  • Added simple savegame functionality
  • Added shotguns
  • Added rocket launchers
  • Added melee weapons
  • Added grenades
  • Added a behavior tree system for the AI controlled factions

Fixes

  • Fixed crash when walking through open doors
  • Fixed backpacks being placed inside of themselves
  • Fixed crash on inventory screen with no backpack equipped
  • Fixed interaction with unequipped backpacks
  • Fixed interaction with dead characters
  • Fixed camera not being centered on selected character when game starts
  • Fixed AP cost for attempting attack with empty weapon
  • Fixed hidden mouse cursor in inventory screen
  • Fixed projectiles not being removed correctly
  • Fixed rockets not exploding on impact
  • Fixed flickering mouse cursor during AI turns

Other Changes

  • Improved camera handling during execution of a turn
    • It will follow moving characters now
    • It will track the target of an attack
    • It is locked during the execution of the turn
    • It will return to its original position after the turn is done
    • It is restricted to the map's area
    • Disable camera tracking for AI controlled characters
  • FOV isn't drawn for AI controlled factions
  • Tweaked shot calculations
    • Uses the maximum angle for a shot's derivation correctly now
    • Randomly varies the projectile's travelling distance
  • Improved line of sight drawning
    • Line of sight is now generated in real time between the active character and the mouse cursor
  • Center the camera on characters which have been selected via right-clicks
  • Use different sounds based on the selected weapon type
  • Reduce turn delay for AI controlled characters
  • Updated the map

Version 0.2.1.450 - 2016-09-12

Fixes

  • Fixed crash when trying to load a savegame containing grenades
  • Fixed issue with rockets failing to explode when hitting an indestructible object
  • Fixed crash when trying to reload with no (ranged) weapon equipped

Version 0.2.2.455 - 2016-09-13

Fixes

  • Fixed drawing of overlays for actions that can't be executed
  • Fixed crash when shooting an adjacent world object
  • Fixed crash when a grenade hit a world object
Posted in CHANGELOG

Version 0.1.0.337 - 2016-07-31

  • Initial Release
  • Add basic implementation of turn based combat mechanics
    • Three different factions
    • Simple AI
    • Movement, Attacking and Interaction modes
  • Tilebased world map loaded from template file
    • Tile layer determines the ground
    • Object layer determines WorldObjects like walls and doors
  • Simple inventory system
    • Items can be equipped or removed
    • Reloading takes magazines from a characters backpack
Created a new topic CHANGELOG
(Edited 12 times)

Ah ok then I misread the docs! I thought it was already supposed to show my custom versions.

Thanks for the quick reply :)

(Edited 1 time)

I just looked at the docs, but can't seem to get Butler to use my custom version numbers.

butler push foo.zip rmcode/foo:win --userversion $major.$minor.$patch.$build

Yet in the itch.io app it displays the automatically assigned build number (274786/6182). Any help would be appreciated!

(Edited 2 times)

On OSX you can capture videos with QuickTime Player (which comes with the OS).

  1. Start QuickTime Player
  2. Hit ^⌘N to bring up the window for screen recording
  3. Hit the record button
  4. Drag the mouse to select an area you want to record, or click to record the whole screen
  5. When you are done recording just hit the stop button in the menu bar
  6. QuickTime Player will create a new video which can be saved

Once you are done you can simply use one of the many online services (e.g.: this or this ... there are lots of them) to convert the video to a gif.

Example output:
Animation