Thank you for such a detailed review! I tried to implement spatial sounds in my previous project but it turns out there is no free option out there. But the muffled night sounds in the cabin is a great idea as well as the lamp buzzing just like in that backrooms creepypasta. I definitely will add some extra details to the sounds and the environment (something that would make it a bit less comfortable over time :) )
Rjomba
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Thank you for playing! I wanted to add more interactions as well as some events during the shift but had to focus on the environment. Environment that would make you waste your time while having absolutely nothing in it to make you busy. Didn't think that people would actually like it. Now I consider updating it in the future.
Cool concept. Had a lot of fun playing it. It's like a colony sim where you have to babysit all of your colonists and make them build effigies in your honor. The graphics are awesome as well as sound design. Obstructing the players view into horizon will benefit to player's immersion and it would not feel like you are building something on a floating terrain in the middle of a skybox :) You should probably add a more practice oriented tutorial on few examples so that you don't overwhelm the player with the things he has to do throughout the level.
Good job. I wish I could see more of the game but the controls are a bit hard for me. Got myself flying into space while watching the seabed in a couple of minutes. Maybe you should freeze the rotations on X and Z axes and add a mouse look in static mode so that you can have some more visibility. Sounds are superb but it feels like most of the time there is no sound at all and it sort of detaches you from the experience. If you enable the shadow casts on the terrain and add volumetric lighting with some bubbles occasionally coming up to the surface as well as water surface animation I bet the game would look awesome.
Great vehicle controls. Menu music theme sounds cool. You should definetely add camera controls for mouse inputs. As for the level design the invisible walls make it a little bit frustrating when you are trying to get back on the road. People will try to get off the tracks anyway so you better find a better approach. Steering backwards seems to be inverted. It's intuitive for the players who have not been playing any games where there are no vehicles but not for someone who instinctively presses A when going backwards and expects the car to move with it's back to the right.