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RizVN

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A member registered Aug 11, 2023 · View creator page →

Creator of

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Thank you for your kind words. And ouch, I'm sorry to hear you lost your first love.

I'm happy that you like the game, and I hope you'll enjoy your stay here :)

Thank you, I'm glad you like them

Hi there!

Thank you for the feedback! It was fun for me too since this was the first time I played around with sprite animations besides fade and dissolve.

And yes, now that you mentioned it, I feel the same way about the twins' argument and Yuuka's monologue. But I didn't even notice Yuzu's script being a problem, So thank you for bringing that up to my attention, I will keep all of this in mind if I update the game later. 

Actually, I just made a remake of this game with replaced visuals and audio assets. Too bad I didn't read your feedback before finishing it. If I did, then I could have prevented the mistake about the story and the sprite's default position. 

And yes, if you or other players are more familiar with certain aesthetics in VN, then I think it would be a good idea for me to mimic that. So thank you for telling me about that too. It's something I would likely miss for a while if not for you.

Thank you! I'm also looking forward to talking with you again in the future. It's nice to see a fellow VN dev succeeding and growing. So I wish you well and success in your endeavor. Cheers!

You raised a good point. I'll think about it. 

Thank you

You're right.

There's actually a demo down below, but the thumbnail on this jam's submission doesn't reflect that (or even the current discounted price). Not sure what to do about that, but I appreciate the sincere advice, thank you :)

Hayase Yuuka Love is War [Blue Archive Fangame]

Nothing. My issue is not whether it's AI/human, but "inconsistent art style".
I like AI, it's very beautiful and I want to use it. But I still need practice before I can use AI art in-game.

I'm open to positive and negative feedback, so feel free to leave a comment below.
Your feedback will help me to create better games for you in the future.
Thank you~

Wow, you even found a nice site with lots of free SFX. Thank you.
As for Blue Archive assets, I managed to get voiceovers not only for the characters but also for the movie voiceovers and some SFX. I can't seem to extract what I was originally looking for though, so I will give up on that. Fortunately, these alone are a great help already, so thank you for showing me the way, I will use it well.

This is great. The transcription is especially nice because it makes everything easier to search.
Thank you

Yes, I think that chattering sounds is what I'm looking for.
I look forward to hearing from you but don't worry if you can't find it.
Thank you for the resources too :)

Hi, does anyone know where I can find Blue Archive's sound effects or something similar?

Specifically, I am looking for the sound effects they play when the characters are speaking (to replace voice acting). I do not even know what that sound effect is called and google searches have failed me so far. Other sound effects are welcome too if anyone wants to share.

Any help is appreciated, thank you.

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Ultimately, I use the free version of leonardo.ai. Because it has a canvas for doing in/outpainting, and for editing the image. So it's very convenient and very easy to use, even though most features cost credits which reset daily.
Please don't create nsfw with it

I'm glad you like the portraits. I'll consider practicing plot twists for future stories.

And true, something more descriptive would probably be better there.

Thank you for playing and leaving a review. 

For the story, I did consider writing a deeper plot for the magical part, but I realized it would be better to test the idea first with a small project. I'm glad I did. It's clear now the lack of writing skill is noticeable enough for players to mention it. So that's probably where I'm going to focus my learning for a while. I'm glad you like the art style though. I honestly didn't expect to get a high rating in any category, but the aesthetic is very well-received.

It was fun. 

Thank you for the review and for hosting the game jam.

Thank you so much for your thoughtful feedback and for taking the time to play! I'm really glad to hear that you enjoyed the art, music and overall concept of the game. 

I appreciate you noting where the writing could be tightened up in some areas - repetition and pacing seems to be the thing I unconsciously did often. At the same time, by telling me how the sweet tone doesn't bother you as much overall, you helped me narrow down where I should improve even further. 

And I'm happy to hear you are looking forward to my growth. Knowing people are interested in what I do next is great motivation. Please feel free to provide any other thoughts or suggestions in the future too - it all helps me make even better games. 

Yes, I can relate to that. Sometime it's difficult to identify what actually grabs my attention too when I'm surfing the web, even harder to identify it in others. Grabbing attention like this is probably what every successful content creators had to figure out in the beginning. 

Thank you again for the feedback and support! Feedback like yours really helps me improve as a creator.

That's a good point. 

If not for your reviews and feedbacks, I might continue to improve other things instead (device optimization, visuals, etc.).

So thank you for playing the game and leaving a comment here. I'll try to do better in the future :)

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I would feel bad for them for copying my spaghetti code. 

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You raise a very good point. I'll be careful from now on with the script and playtest. I might have missed that lesson since I rarely update the game anymore if not for you, so thank you

Now I'm nervous :)
I hope you like it 

Haha, why? 
This is not psychological horror like Doki Doki Literature Club... for now :)

Thank you! 

Thank you, I'm glad you enjoyed it :)

Thank you

https://rizvn.itch.io/win-girls

Hi, I used some of your backgrounds for my 4th VN "How to Win Girls and Influence People". I credited you in-game and would like to say thank you for sharing this with us.

Thank you!
Currently developing the next one and the first chapter is finished. 
I was planning to upload it after several more chapters were finished, but you convinced me otherwise.
I'll upload it soon :)

You're right.
I'll try to implement more interactive choices from here on.
Thank you for the comment :)

Yes, aside from artstyle, more choices and more dialogues appear to be a consistent feedback I'm getting also. I focused on monologues to highlight the character's internal struggle instead of dialogues that highlight events, but it seems I've overdone it to the point you've lost engagement.


I'll take your feedback for consideration. Thank you, I'll try to do better next time

Thank you! I'm glad you think so.

I think the aesthetic and the story is nice. The camera movement and bugs made the experience low for me. But it's a huge achievement already to be able to submit a playable game in time, I think that's great! 

Bugs are understandable for a game jam, so I hope you don't get too frustrated by it. Keep up the good work and have fun making games!

Got it, thanks for telling me :)

That's flattering, thank you :)

Right, I sometimes forget I'm not writing a normal novel, but a game where interactive choices exist and make it fun.  This is a good reminder.
A unique theme and cool menu would also help a lot to stand out and become more memorable. Thank you for the insight, I will use it well :)

Thank you! It's nice to hear you enjoyed this story, even more so since visual novel is not your usual cup of tea.
If you don't mind me asking, what makes you decide to give this visual novel a try?

Wow, this is such a great feedback. You didn't just tell me what is good or bad, you even told me what you felt, on top of being able to explain why it felt that way to you. This is very helpful, thank you.
I have written about 6k words combined for 2 branches in which either Elizabeth or Damian is the protagonist. But I noticed several glaring weaknesses in my writing especially when writing flashbacks (I had a hard time applying the golden rule of writing, "Show, don't tell", with flashbacks. For now, at least). So either I level up my skill first or find a better way to write.
Either way, sequels/spin-offs might be a way off, but I'm confident I can fix the bite ending, music choice, and several other points as per your suggestion pretty soon, so thank you :)

Thank you for the encouragement also. I hope the same goes for you. Keep up the good work and have fun making games!

Agree

I like it. The art fits the gameplay and the relaxing story, the equipment also adds an interesting playstyle to the player, but the font is hard to read because the color doesn't have enough contrast with the textbox. 

As for my experience, I didn't know that the game doesn't have a save system, so after getting my partner and defeating the monster in Tundra,  I clicked "main menu" and lost all progress. So I rate the experience lower than the rest.

#P.S. Maybe I'm not your target audience, so please be careful if you decide to listen to my feedback.


Good work!