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Riu

45
Posts
1
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9
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7
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A member registered Jun 08, 2020 · View creator page →

Creator of

Recent community posts

I liked the mechanic of being able to pick up enemy weapons, and I think it worked well diegetically :)

I think my two main points about the game are:

- Because it uses primitive blocks, it ends up being difficult to understand the depth of the scenery when some blocks overlap in the view and there isn't a nearby light source.

- The number of enemies, as they respawn in large quantities, makes some rooms difficult to navigate.

I really liked how simple and visually appealing the shooting mechanic is.

A very beautiful game with upgrades that blend with the character in an interesting way. I loved the idea of using hair to reach greater heights; it's impressive how much is included in the jam version.

I only have two things to comment on: the first is the music, it behaves strangely when changing rooms; there were moments in the game where I went quite a while without music. And the second is that I think I got soft-locked? In a room with four enemies, it closes when the character reaches the middle. However, after killing all four, the doors remained locked and I couldn't interact with anything (at that point my upgrades were the attack and hair upgrades

Great game! I loved the visual style, both in terms of color palette and character designs. Cool music.

Even with the secret sword I still died quite a bit in the game haha

I think the only comment I have is regarding the terrain attack command; being a double-click jump sometimes gives the impression that it's a double jump command when it's actually the opposite. But it's nothing that's a problem, maybe it's just a matter of getting used to it. Again, great game, congratulations!

I really enjoyed how the game transforms with the upgrades, and it's quite fun to explore the new possibilities (breaking blocks, changing gravity). I only read the description after playing, and it was interesting to see it all become a boss arena while I was playing.

I think the only thing I have to add is that the final fight is quite difficult; I feel it's more because the speed of executing the gravity-altering command makes it hard to synchronize with the need to dodge.

Very cool idea! Mechanics that fit well, good art (especially the final boss, very good).

Congratulations for the game :)

Thank you so much for the feedback! I'm glad you found the visual style consistent :)

A really good game!

I loved how much you can do just by transforming into a square; I think it fits the theme very well and it's a lot of fun to play.

Unfortunately, I couldn't finish it; I got stuck on a puzzle in the room with two red lasers and a key, but I really enjoyed what I played.

Thank you so much for the feedback! :)

I think I went a little overboard with the enemy placement; the idea was to create a small challenge, but it became a bit excessive in some rooms (resulting in excessive waiting times).

And again, thank you for the feedback!

I really enjoyed the interpretation of the theme and the combination of graphics and audio :)

Fun Gameplay, Good Bosses and I loved how the art relates to the theme, keeping simple and beautiful. :)

I think there's a bug with the first boss; one time when I tried to fight him, he didn't spawn, but when I went back a bit, he did. Maybe it's a problem with the trigger?

Missing the sung prophecy

Hello, thanks for downloading the game! Regarding the issue, I tested the game by downloading it from the website and it worked fine.

Could you confirm that the .zip file was extracted completely to run the game?

Thank you very much! :)

The art is very cute and I loved the fact that the UI is themed. :)

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I loved the atmosphere! The game has a fun gameplay, a very nice art and a sound that fits perfectly! :)

I don't know if you intend to make a post-jam version of the game, if you do here are some of my comments:

- Some assets, like the rocks that can hit you, are not clear enough and look like part of the game's background (I don't know if it was intentional)

- There is a small bug, which is when you try to go down and to the side simultaneously it doesn't work

Visually cute game and cool music to listen to :)

I also liked the interpretation of the theme, my only feedback I think would be in relation to the controls, sometimes having to use "enter" and sometimes "e" which are buttons far from each other that require some effort to change what to press to interact, however, I think this helps reinforce the idea of multitasking.

Very good game, congratulations!

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Beautiful game, great controls and relaxing to play! I think that for feedback I would just add what has already been said here, it would be interesting to have some objectives to achieve during the game.

Congratulations for the game! :)

Glad you liked it!

Thank you! :)

Thank you! :)

Thank you very much for the feedback! :)

I'm sorry for the lack of intuitiveness of the game, we tried to make it look like an old video game so some things ended up being difficult to understand :(

And thank you very much for playing the game and for leaving a feedback :)

Thank you for the feedback! Glad you liked the concept of being a video game simulation :)

Thank you very much! :)

Thanks for the feedback about the game! :)

Happy to know that you liked the game/console concept! Thank you for playing! :)

It's good to hear that! Thank you for the feedback!

Fun game! I liked the idea of the backpack growing and being able to be used as a "shield" against enemies.

Something I missed was a slightly greater variety of upgrades or higher levels than what already exists, such as the pickup one, which in the more advanced stages makes it difficult to catch the pickups passing close to them.

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Cool game :)

Just like as other people commented, I thought there was just a lack of a tutorial screen about the controls, I don't know if it appeared and I didn't notice, but I discovered the controls when I tried, having the keyboard number on the switch is something quite intuitive.

Very cool game! I liked the art, the sounds, the gameplay mechanics and the level design :)

I just think the shooting mechanic would be cool to cross the platforms that the player can cross, it's common to be aligned vertically with enemies but not be able to shoot them.

Great art and fun battle mechanic :)

Regarding the battle system, I didn't find the target pointer intuitive, as it appeared on all enemies I thought it was an area attack, it took me a while to perceive the animation on top of the enemy selected.

Thank you very much for playing and leaving feedback :)

MetSys being released was a very good thing, it helped a lot to make the game

I'm glad you liked it! 

Thank you very much for the feedback :)

Thank you for playing and giving a feedback :)

About this room, sorry for the softlock :(

Thank you for the reply :)

This idea of having a time buffer is very interesting, the enemy spawn problem is on the fix list, we thought about solving it by leaving them away from the entrances, however, we will consider the time buffer ideia, thank you very much :)

I'm glad you liked it :D

Thanks for the comment and the suggestion about the control :)

Thanks for the feedback :)

Thank you, I'm glad you liked it :)

I liked it, it was really fun!

I also think it fits well as a metroidvania, and another detail I liked is that it has a minimap, it helped me find my way around the game

Things that I believe need some improvements: The sound effect of the shot seems a little loud, the Shift key to shoot is not very comfortable as it calls up a window popup and the shield is not very clear as to how it works

Congratulations on the game, it was cool :)

Interesting, the mechanics of changing the pressure are really cool :)

I don't know if it's something on my computer, but playing in the Opera browser here the game runs without any sound, when running in Edge the sound worked.

Congratulations for the game :)

Wow, very good! The art, sound and level design are great

It was a lot of quality content created in 15 days, congratulations :)

The only thing I believe needs improving is resolving the continue bug that makes it necessary to restart the game. And I'm not sure if it's a bug or it's the end of the game, but when I defeated the second boss he left the screen and the doors didn't open (apparently he was still alive off-screen and shooting)

O jogo é bem divertido e bem bonito, gostei bastante da mecânica e ela faz bastante sentido com o tema, a única coisa que eu sugeriria é fazer um polimento no pulo do personagem, como ele anda bem rápido é bem fácil errar o pulo. Mas é um ótimo jogo! Parabéns :)