I liked the mechanic of being able to pick up enemy weapons, and I think it worked well diegetically :)
I think my two main points about the game are:
- Because it uses primitive blocks, it ends up being difficult to understand the depth of the scenery when some blocks overlap in the view and there isn't a nearby light source.
- The number of enemies, as they respawn in large quantities, makes some rooms difficult to navigate.
I really liked how simple and visually appealing the shooting mechanic is.
















