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(+1)

I liked the mechanic of being able to pick up enemy weapons, and I think it worked well diegetically :)

I think my two main points about the game are:

- Because it uses primitive blocks, it ends up being difficult to understand the depth of the scenery when some blocks overlap in the view and there isn't a nearby light source.

- The number of enemies, as they respawn in large quantities, makes some rooms difficult to navigate.

I really liked how simple and visually appealing the shooting mechanic is.

(+1)

Thank you for the feedback, I'm glad you liked it.

I am terrible at art of any kind, 2D or 3D. I did not know how to make it look good so it ended up like that :(. I tried playing with light a bit, but could not get much better and was running out of time.

Enemies spawning in large quantities is actually trying to cover up the fact that they...erm...suck :). Also, it gives player the opportunity to really flex TK. Combined with the fact that enemies die at the slightest touch of a body or box, you can really mop the floor with them by grabbing bodies and tossing them into groups.

But I do agree, better balancing and fixing some of the bugs would have made it a much better experience and wouldn't need to abuse the spawn rates.