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RitSkyZ

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A member registered Jun 13, 2020 · View creator page →

Creator of

Recent community posts

Immaculate vibes, UX feels VERY nicely responsive, clean and smooth to use. the gifting aspect is very cool and unique! 

Thank you! And I agree, there was supposed to be a proper walk-cycle for the player but I  was running out of time. NPCs as well were planned to give the town more life but same lack of time issue

Lovely graphics and fun gameplay loop! Didnt realize the enemies were stealing the crown offscreen and trying to save it added a lot of fun tension!

Cool idea for a them, I really enjoyed using the dash ability! the need to reposition and move the enemies into the line was satisfying

Thanks! Really good insights as well!

Gaining interest was tuned to be a bit higher than planned to allow for experimentation and not getting severely punished, esp on the tight time limit . An adjustment will be made after the voting period!


Also yes, there's a bug in the web version where progress and data doesnt get reset and I caught it too late.

More events were planned, including talking topics that worked similar to texting that wasn't related to the topics you gain but had to be downscaled due to the jam's deadline.


Thanks for the kind words and feedback!!

Thank you! A mini tutorial will be added after the voting period because a common issue is players not realizing there's a home screen for different apps, including the camera. As for playing the guitar, there's 1 date type out of 3 that allow you to play it

Thank you! As of now, once voting is over, I'm uploading a version with fixes and maybe adjustments to the map layout but who knows? 

This is a bug! I had a friend try the game and I found a similar issue. The data is supposed to wipe every new day and isn't present in the exe download.
Also what dates did you get for the guitar hah

Great fun, movement and feel felt really nice, snappy and responsive!

Yup, thanks! However the art/ui quality goes down further into the game as the time limit approached.

(The character was going to have proper walking animations and the final CGs are very rough)