Thank you for your interest! :)
rit2040
Creator of
Recent community posts
Hello,
Thank you for your interest in playing the game.
Please send me your e-mail (or your preferred way of receiving files).
The wall-run system is written with C++ as an actor component class contained in:
CPPComp_Player.h
CPPComp_Player.cpp
Search for the function: PC_UpdateWallRunOmniMotion() to see how the algorithm works per tick.
There are a lot of parameters that feed in the system via PC_SetWallRunOmniMotionInfo(), you'll need to calibrate your own set of magic numbers through trial and error - at least that is how I work with the system during development.
I hope this can aid you in your project.
Hello, Levi090
After completing this project for 6 months and looking back, I observe there are some major flaws in this wall-run system:
1. Wall-run movement does not consider acceleration and gravity:
I simply put the movement code in a tick function and call SetActorPosition() every frame, this naive implementation causes the overall control to feel "stiff" and "bland" since the algorithm does not take the player's momentum before entering wall into consideration.
2. The wall-run rotation does not respect delta time:
Another major flaw is the interpolation of player's facing (while wall-running) does not respect the engine's delta time, this oversight will cause potentially wonky movements if the game runs below 60 fps. Ideally, I should take delta time into account when interpolating players' facing.
It is sad that after my last overhaul, the wall-run system still has major flaws.
Apology in advance - I don't think this wall-run system (at its current state) is a good reference material, however, I hope the mistakes I made can help you be more informative when designing your own wall-run system.
Hello, TophuNugget
Thank you for your genuine interest in the game and for posting your gameplay! :)
It seems you are playing with an older version of the game.
Feel free to download the latest Ver.3.0 build - which provides an overall smoother and stable gameplay experience, and with 2 unlockable hairstyles! :)
(The latest version fixes many issues including the occasional stuttering while wall-running upward)
Thank you again for trying out the demo and share your thoughts! :)
P.S. 《Drifting : Weight of Feathers》 the full game is scheduled to be released on Dec. 15th, 2021 on Steam!
Follow the development of 《Drifting : Weight of Feathers》 on steam, twitter, discord!
Updated: 2021/10/09
《Drifting : Weight of Feathers》 Demo Ver 2.9 Now Available!
Hello!
After a long and exciting week of Tokyo Game Show 2021 Steam Event, I'm glad to announce the Ver 2.9 update is here!
Award icons are added to honor players who are giving their best to complete the time challenge!
3 new hairstyles could be previewed in the demo version, be sure to download the full game to unlock all of them!
The end of 2021 is approaching and so is the release date of 《Drifting : Weight of Feathers》- get ready to traverse the ocean-engulfed planet Bluestar!
===== 2021/10/08 Ver 2.9 =====
add: GAME - time dilation postprocess effect
add: GAME - gamepad button 'B' as return key
add: GAME - level unlock system
fix: SYSTEM - supress VR device (alpha - not tested)
fix: GAME - anim kunai attack blending issue
fix: GAME - anim wall hang shoot blending issue
fix: GAME - gamepad control sensitivity issue
fix: GAME - UI slider widget not properly closed
fix: GAME - Boss AI movement bug
fix: GAME - hair accessory cutscene bug
fix: UI - launcher image distortion issue
Follow the development of 《Drifting : Weight of Feathers》 on steam, twitter, discord!
Updated: 2021/09/25
New Game Trailer and Dev Live Streaming Coming Soon!
Hello everyone!
I'm glad to announce the latest game trailer of 《Drifting : Weight of Feathers》 is here!
(This trailer highlights various level mechanics and the newly added hair customization features!)

(watch Faye riding on the humpback whale!)
I will be live streaming my game from 10:00 AM to 11:00 AM, Oct. 2nd (GMT+8), and broadcast on my Steam page. Make sure to check it out!
Follow the development of 《Drifting : Weight of Feathers》 on steam, twitter, discord!
Updated: 2021/09/04
《Drifting : Weight of Feathers》 Demo 2.8 Update - New Hairstyle 'Youthful' and 'Calm' Available!
Hello everyone!
I'm glad to announce 《Drifting : Weight of Feathers》 demo Ver 2.8 is OUT NOW!
Download the latest demo and experience the gameplay with two new hairstyles: 'Youthful' and 'Calm'!
See Faye in action with her new hairstyle:
Download 《Drifting : Weight of Feathers》 demo Ver 2.8 and experience the fast-paced, action-oriented gameplay with your favorite hairstyle! :)
Follow me on steam twitter to be notified for the latest update!
Updated: 2021/08/02
《Drifting : Weight of Feathers》 Demo 2.7 Update - Gamepad Support and Online Leaderboard!

Hello everyone!
I'm glad to announce demo update 2.7 is out now!
Update 2.7 includes XboxOne gamepad support and an online leaderboard. Wall-run controls should be much more stable and responsive.
Know more about the new features included in update Ver2.7 here!
Check out 《Drifting : Weight of Feathers》 if you're interested in the gameplay, and don't forget to activate the time challenge and leave your best score on the leaderboard!
Have fun playing the game! >.0
Follow me on steam twitter to be notified for the latest update!
Updated: 2021/07/17
《Drifting : Weight of Feathers》 Safe Landing

Watch how Faye safely landed after an air crash!
Check out 《Drifting : Weight of Feathers》 if you're interested in the gameplay!!
Follow dev on steam twitter to be notified for the latest update!
Updated: 2021/07/04
《Drifting : Weight of Feathers》 Major Tutorial Overhaul in Ver2.6 Update
Hello everyone!
《Drifting : Weight of Feathers》 Demo patch Ver2.6 is out now!
In this latest update, I implemented a new 3D tutorial UI to replace the old fullscreen 2D UI! This change also comes with an advantage in terms of gameplay - no more pausing in each tutorial section!
A new in-game cinematic sequence was added at the end of the tutorial level, depicting the second encounter between Faye and her nemesis!
Download 《Drifting : Weight of Feathers》 Ver2.6 Demo and give it a try!
Have fun playing the game! :)
Updated: 2021/06/19
《Drifting : Weight of Feathers》 Dev Live Stream Part II
Hello guys!
I'm glad to announce that 《Drifting : Weight of Feathers》 registered a second Dev Live Stream during Steam Next Fest!!
Watch the live stream and witness the latest content of the game; learn what stylish tricks you can do with the versatile controls of the game; share your thoughts about the game and talk to the developer!

Join the live stream at 11:00 am June 20th (GMT +8) and enjoy the gameplay! >.0y
Updated: 2021/06/12
《Drifting : Weight of Feathers》 Steam Next Fest Dev Live Stream!!
Hello everyone!
I've submitted a DEV live stream event during Steam Next Fest at 12:30 pm June 17th (GMT +8) playing my game 《Drifting : Weight of Feathers》 demo!
Feel free to tune in and watch me playing my game! :)
Follow the development of 《Drifting : Weight of Feathers》 on steam, twitter, discord!
Updated: 2021/10/09
《Drifting : Weight of Feathers》 Demo Ver 2.9 Now Available!
Hello!
After a long and exciting week of Tokyo Game Show 2021 Steam Event, I'm glad to announce the Ver 2.9 update is here!

Award icons are added to honor players who are giving their best to complete the time challenge!

3 new hairstyles could be previewed in the demo version, be sure to download the full game to unlock all of them!

The end of 2021 is approaching and so is the release date of 《Drifting : Weight of Feathers》- get ready to traverse the ocean-engulfed planet Bluestar!
Updated: 2021/09/25
New Game Trailer and Dev Live Streaming Coming Soon!
Hello everyone!
I'm glad to announce the latest game trailer of 《Drifting : Weight of Feathers》 is here!
(This trailer highlights various level mechanics and the newly added hair customization features!)

(watch Faye riding on the humpback whale!)
I will be live streaming my game from 10:00 AM to 11:00 AM, Oct. 2nd (GMT+8), and broadcast on my Steam page. Make sure to check it out!
Updated: 2021/09/04
《Drifting : Weight of Feathers》 Demo 2.8 Update - New Hairstyle 'Youthful' and 'Calm' Available!

Hello everyone!
I'm glad to announce 《Drifting : Weight of Feathers》 demo Ver 2.8 is OUT NOW!
Download the latest demo and experience the gameplay with two new hairstyles: 'Youthful' and 'Calm'!
See Faye in action with her new hairstyle:
Download 《Drifting : Weight of Feathers》 demo Ver 2.8 and experience the fast-paced, action-oriented gameplay with your favorite hairstyle! :)
Updated: 2021/08/02
《Drifting : Weight of Feathers》 Demo 2.7 Update - Gamepad Support and Online Leaderboard!

Hello everyone!
I'm glad to announce demo update 2.7 is out now!
Update 2.7 includes XboxOne gamepad support and an online leaderboard. Wall-run controls should be much more stable and responsive.
Know more about the new features included in update Ver2.7 here!
Check out 《Drifting : Weight of Feathers》 if you're interested in the gameplay, and don't forget to activate the time challenge and leave your best score on the leaderboard!
Have fun playing the game! >.0
Updated: 2021/07/17
《Drifting : Weight of Feathers》 Safe Landing

Watch how Faye safely landed after an air crash!
Check out 《Drifting : Weight of Feathers》 if you're interested in the gameplay!!
Updated: 2021/07/04
《Drifting : Weight of Feathers》 Major Tutorial Overhaul in Ver2.6 Update
Hello everyone!
《Drifting : Weight of Feathers》 Demo patch Ver2.6 is out now!
In this latest update, I implemented a new 3D tutorial UI to replace the old fullscreen 2D UI! This change also comes with an advantage in terms of gameplay - no more pausing in each tutorial section!

A new in-game cinematic sequence was added at the end of the tutorial level, depicting the second encounter between Faye and her nemesis!

Download 《Drifting : Weight of Feathers》 Ver2.6 Demo and give it a try!
Have fun playing the game! :)
Updated: 2021/06/19
《Drifting : Weight of Feathers》 Dev Live Stream Part II
Hello guys!
I'm glad to announce that 《Drifting : Weight of Feathers》 registered a second Dev Live Stream during Steam Next Fest!!
Watch the live stream and witness the latest content of the game; learn what stylish tricks you can do with the versatile controls of the game; share your thoughts about the game and talk to the developer!

Join the live stream at 11:00 am June 20th (GMT +8) and enjoy the gameplay! >.0y
Updated: 2021/06/12
《Drifting : Weight of Feathers》 Steam Next Fest Dev Live Stream!!
Hello everyone!
I've submitted a DEV live stream event during Steam Next Fest at 12:30 pm June 17th (GMT +8) playing my game 《Drifting : Weight of Feathers》 demo!

Feel free to tune in and watch me playing my game! :)
Updated: 2021/05/22
《Drifting : Weight of Feathers》 Opening Cinematic - Target Eliminated
Hello, everyone!
Before talking about the cinematic opening of 《Drifting : Weight of Feathers》, I would like to encourage you to download the latest (Ver 2.5 - 2021 May 20) demo build and give it a try!
If you like the gameplay, don't forget to wishlist and stay tuned for more updates of the demo until the release date of the full game this (2021) year!
Following the cinematic opening, the identity of our female protagonist has finally revealed - a wanted criminal of the Milky Way galaxy pursued by Interstellar-Empire. During an encounter with a troop of Interstellar-Empire on planet BlueStar, she accidentally (or was tricked into) activates the planet-destruction-procedure, now she needs to avoid her pursuers AND not get killed by an exploding planet!
The adventure of Faye (your character) begins after she was defeated and fell into a hallway ruin. Be prepared to face more enemies from Interstellar-Empire after they learned of your whereabouts and practice your Exos-Arms to traverse the ocean engulfed planet BlueStar!
Follow the development of 《Drifting : Weight of Feathers》 at:


Hello everyone!
Please try out the demo of my game 《Drifting : Weight of Feathers》!
It is a third-person / action / shooter / parkour game. If you like fast-paced games with versatile movement systems, you might want to give it a try!
The demo is around 30~40 minutes long for beginners.
It will help me a lot if you could provide feedback after playing the demo!
Thank you and have fun playing! =)
Update History:
===== 2021/07/03 Ver 2.6 =====
fix: SYSTM - steam vr issue (alpha - not tested)
fix: GAME - player stuck in loading screen after dead
add: SYSTM - WASD key rebind
add: GAME - tutorial level in-game cutscene
add: GAME - tutorial UI overhaul
===== 2021/05/20 Ver 2.5 =====
fix: GAME - improve line-trace accuracy for grabbing unconscious target
add: GAME - opening cinematic
add: GRAPHIC - iridescent material
===== 2021/04/03 Ver 2.2 =====
fix: GAME - bullet should not be affected by time dilation
fix: GAME - kunai on hit notifcation called multiple times
===== 2021/03/16 Ver 2.1 =====
add: GAME - Heat sink system
add: GAME - Enemy outline
mod: GAME - Decrease postprocess blur focal distance
===== 2021/02/20 Ver 1.5 =====
add: GAME - camera vertical and horizontal invert option
mod: UI - multi-line textbox appearance adjust
fix: GAME - player character footstep particle not appearing correctly
fix: LEVEL tutorial - collision issue
mod: LEVEL tutorial - drone placement adjusted
mod: LEVEL 2 - make a platform for players to throw upward easier
mod: UI - leaderboard lowest score change from 180 sec to 360 sec
mod: UI - leaderboard display "New Record" in comment section if player achieve a new record
fix: LEVEL tutorial - throwing tutorial collision issue
mod: LEVEL 2 - decrease enemy spawn count from 2 to 1
add: UI - simple button 2 text flash
fix: GAME - vertical wall-run stutter issue
Hello QUEENFAITH2020,
Thank you for your kind words!
I've watched your video clip and noticed there might be a potential bug in a low FPS environment, where the collision of the statue does not register properly with the sphere. Would you mind providing your system spec for me (CPU, GPU, RAM, OS), so that I could perhaps test it on another system with a similar spec?
Thank you in advance!
Hello DANIEL RAIN,
Thank you for your continuous support! =)
Additional costume is a feedback I received a lot from play testers. However, since I'm not an artist myself, it will be time consuming for me to add additional costumes; a possible alternative solution is to add additional attachable trinkets to the character (perhaps the trinkets could be unlocked by achieving certain mission in the game?).
The idea of character customization is an aspect I haven't put too much thought about it honestly, nevertheless, I'll make sure to post an update if there are news related to character customization in the future.
Thank you again for your advice and have a relaxing weekend. :D
Hello Raquold,
The main theme of the music you've composed did suit the project quite well, the fact that you could come up with it in such a short time left me quite impressed.
I would like to know more about how you could improve upon it further, given time and resources.
This is my e-mail address: rit2040@gmail.com
It's probably better if we take the discussion to a private channel, instead of the comment section. Feel free to leave your e-mail or send me a mail so we could discuss it further! :)
Looking forward to your e-mail!
Hello Raquold,
The schedule for this project is to complete the last level around October 2020 - depending on my development speed, it could delay one or two months, however, it's safe to assume the project will reach its alpha version before the end of 2020.
If things go as planned, the project will undergo a series of beta testing and tweaking during the first quarter of 2021 - which I believe at that time, the game will have a definite style and theme - I think it will be an appropriate timing for me to add ambient / theme music into the game. You could contact me then, that is, if you are still interested in joining the project.
I'm sorry I couldn't give you a confirmation for collaboration right now, however, I think we could keep in touch, if you have anything you found may suit the game's atmosphere (even just a 15~30 seconds music clip), I'm willing to give it a try and see how things go.
Thank you again for your interest and I wish you all the best in your career. =)
Hello Raquold,
I'm glad you are interested in the game and genuinely love my work! :3
I visited and listened to some of the video clips in your channels, (namely, Ryan Kenneth Sukkar, SAMSāRA TILL NEVER Official, End Push Off, I hope I didn't get it wrong). Not a musician myself, I feel your work embeds a strong personality through the rhythm of the music, it's quite interesting to hear, however, the genre of the music didn't seem to fit the overall feeling of the game. I was looking for something more inclined to the light-modern-pop music genre. Here are some links to the sample musics I've gathered so far that fit the mood I wanted to achieve:
https://audiojungle.net/item/alone-remix/25619570
https://audiojungle.net/item/progressive-house-female-vocal/20837312?s_rank=15
https://audiojungle.net/item/uplifting-piano/23128857?s_rank=30
Hope these music samples could give you an idea of what I am looking for.
The game currently is still in mid development - far from finished - which means a change of mood or overall style may (or may not) occur in the future. Since there are still some undecided aspects of the game, I think now is probably not a good time to consider a collaboration for music composing. I hope you can understand my concern.
Thank you again for approaching me with a genuine and honest gesture. =)
I wish you a productive weekday and all the best with your career.
P.S. I received a subscription request from my UE4 account, but when I press accept, I get a 403 error. I'll try to figure out this issue later today, sorry for the inconvenience!

