RIPTIDE_z
Creator of
Recent community posts
Thank you very much for your recognition. The darkness setting is intentional. I mentioned on the game page that you can press F to toggle the flashlight (although the brightness may be insufficient, I wanted to recreate the atmosphere of exploring the maze while avoiding monsters, as in the movie Maze Runner). As for the level guidance issue, this was indeed a problem we were aware of during development, but due to limited development time, we didn’t have much time to create a guidance system (believe me, we put our utmost effort into implementing the basic functions). In the end, we chose to briefly describe the game rules in the game description. Thank you again for raising this issue; I will provide a more detailed description of the game rules (perhaps the game itself will be updated after GMTK ends).
Thank you very much for your positive feedback on the game. Initially, we planned to use a "glass" style, but as we are new to game development and not very familiar with the Unreal Engine's rendering system, we encountered rendering issues when using transparent materials (these issues were identified during development but we did not have time to address them). As for the gameplay, our vision was to create a game similar to the movie "The Maze Runner," where different doors open at specific time intervals within a "loop," and players must remember the time intervals to find the correct path. However, due to technical limitations, we were only able to implement a very basic, rudimentary version of this concept. Regardless of the outcome, this was my first time participating in a gamjam, and your feedback has made the four days of effort worthwhile!
