Thank you very much for your recognition. The darkness setting is intentional. I mentioned on the game page that you can press F to toggle the flashlight (although the brightness may be insufficient, I wanted to recreate the atmosphere of exploring the maze while avoiding monsters, as in the movie Maze Runner). As for the level guidance issue, this was indeed a problem we were aware of during development, but due to limited development time, we didn’t have much time to create a guidance system (believe me, we put our utmost effort into implementing the basic functions). In the end, we chose to briefly describe the game rules in the game description. Thank you again for raising this issue; I will provide a more detailed description of the game rules (perhaps the game itself will be updated after GMTK ends).