Thank you very much for your positive feedback on the game. Initially, we planned to use a "glass" style, but as we are new to game development and not very familiar with the Unreal Engine's rendering system, we encountered rendering issues when using transparent materials (these issues were identified during development but we did not have time to address them). As for the gameplay, our vision was to create a game similar to the movie "The Maze Runner," where different doors open at specific time intervals within a "loop," and players must remember the time intervals to find the correct path. However, due to technical limitations, we were only able to implement a very basic, rudimentary version of this concept. Regardless of the outcome, this was my first time participating in a gamjam, and your feedback has made the four days of effort worthwhile!