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Rigettarigettatori

37
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A member registered Jul 02, 2022 · View creator page →

Creator of

Recent community posts

I did several tests to verify one thing... in WebGL builds the speed is influenced by the cursor velocity of the PC settings, in standalone builds this does not happen. I'm done with all of this! XD Mouse sensitivity options...

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The Change in mouse sensitivity is a mystery to me, I did some research, tried various things, and gave up...

I really like David Lynch's movies. There are two references to Lynch's movies in the game: in the good ending and in the bad ending (they are not from Mulholland Drive).

Thank you very much! :)

A large part of the game is the representation of two of my recurring dreams:  get lost in a faraway place and to want to do a dessert similar to that of the game, but with normal chocolate dragées,  is not particularly engaging... I have tried  make it more interesting. The mouse movement: I wanted to communicate a sensation of numbness.  It isn't true XD. Yes... I could have put mouse sensitivity option.

Thank you. :) 

Hahaha... Poor frogs, I spent a lot of time making them, but I used them very little.

The part with the light switch and the credits is a kind of joke (but... it seems like a bug XD): initially I wanted to put things that would make the player wake up before one of the three endings; then I changed my mind.

Thank you!

Fun! I like the drawings of the characters. My record is 622.

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About four days ago, I released "Abominable Spell", a dark fantasy adventure game with a few puzzles. 

Created for Phantasia Jam 2023.

Link to the game page: https://rigettarigettatori.itch.io/abominable-spell

Quick summary of the game: you is warned of a danger, an evil energy comes from a nearby village. You will have to find out what the origin of this mysterious evil is. The protagonist of this story is the guardian, a creature who has the task of protecting a world full of plants and oddities.


Thank you, I'm glad you liked it. :)

Grazie! Ti mancava solo un altro puzzle,  se ti piacciono le griglie logiche dovresti provarlo. 

Fantastic! XD... Good idea.

Inserting that part was a risky choice. I recommend saving your game before that part. I'm sorry you had to start over. Below I explain how to overcome it:

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the dark part is a corridor, if you go in the right direction for a while a dialogue will come out and then the music will drop and you will just have to wait, 10 seconds with the black screen and no sound. 

Thank you! The final tree image creates a lot of confusion, it's one of the last things I made, too hastily... 😅

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Great game! My best time: 05:34.

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That's right, I put an extra cam in case one get lost. :)  
In the last night, there is the possibility to open the bedroom door, in a little area, for a question of frames... I think it's a bad game design choice, I'll try to avoid it in a possible future game. Thank you! :)

I'm glad you like it. 😊

The deleted post was mine... I wanted to rewrite it, I just modified to make it more understandable. My English is not so good.

I'm sorry that has caused you nausea. Add more options would make it too different from my initial idea and I don't want to dedicate other energies for this game: I didn't arranged good the project,  and for other reasons... I changed to "Canceled" the release status, perhaps it is more appropriate... I'd like to make another game more inclusive in the future (disable head-bob, adjust sensitivity...).

I was hoping that there were no more bugs like that of the door 😅, it kept you from continuing, very annoying... I think I fixed. Thank you!

It's a thing needed to allow the characters (or other) to move in a certain way on a surface (avoid fences...), more or less.

Ah, the NavMesh in the scooter scene... I think it's fine: he is a ghost. Thank you! :)

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1, 2, 3, 4, 5 and 6 paths can be done by choosing YES at the beginning; 7, 8, 9, 10, 11, 12 and 13 paths can be done by choosing NO. 11, 12 and 13 are almost the same, 3 and 7, 4 and 8, 5 and 9, 6 and 10 are similar too.

Ma sì, ci sta... :)

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Sì, gli ho fatti io. L'animazione della camminata l'ho presa da un mio vecchio progetto perché è una cosa che non mi piace tanto fare... alcuni sono piuttosto sproporzionati, vabbè, fanno ridere...

I put the button.

Thank you very much.

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Thank you. I'm going to add a button on the end screen that allows you to repeat the last night... I wanted to make a game without menus, I know: it's a bit annoying.

Grazie!

You did the good ending! Yes... it's like the end of a first chapter XD... but I don't plan on making a series. Thank you :)

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I'm glad you enjoyed it. Thank you!

Mi piace :)

Quando la piantina sta nel limite inferiore dello schermo non riesco ad afferrarla.

:) Thank you!

Thanks for your feedback :)

The fifth day made me nervous several times.
Thank you.

Thank you :)

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I'm glad you liked it :)

Thank you.

Grazie :)