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ricovaniy

16
Posts
1
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1
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A member registered 4 days ago

Creator of

Recent community posts

Cool idea and visuals, but it seemed too bright and constantly flashing to me, like old-school ads — I'm probably just not the right audience for it, haha. The main thing I wished for was a volume setting, because by default the music is incredibly loud and there's nothing you can do about it :(

Yeah, basically it's lots of time before heart spawn, and this mechanic looks a bit useless :)

Fun to play, but I didn't get the point of the reload mechanic — didn't seem to add much (or maybe I just missed it!).

Nice visuals, but I couldn't quite figure out where I was supposed to be or when. A tutorial, some hints, or clearer visual markers would make it way more intuitive!

Bro, this is amazing, such a cool idea — you have to see it through to release!

Really addictive! Beautiful animations and sounds :) Great idea to spice up ammo replacement with something more interesting, but I felt it was missing brighter highlighting or some other visual technique to make it easier to spot and tell enemies apart.

Plays nicely, looks great — the only thing is the dinosaur's transition animation between the 2nd and 3rd lanes looks like it's teleporting, but that's not a big deal :) It would be cool to add a best score/high score to the main menu. Also, something weird is going on with the settings)

I'm not usually a bullet hell fan, but the visuals and music are great and fit together really well! Just a small issue — the settings menu didn't respond to mouse clicks and dialogue choices didn't work with keyboard input for me, a bit annoying.

Yo, this feels like Angry Birds in reverse, such a cool concept! And the design made it super clear what to do right away — great intuitive hints.

This was fun and pretty challenging! Nice artwork too!

Animations is really smooth. Well polished and most important fun to play. Great job!

Really fun and polished! Control is really pleasant

An addictive gameplay loop, but I'd like more visual cues — it would be a lot more enjoyable

Awesome style! I really liked this game

The visuals are very nice, but I never managed to figure out how to tell enemies apart from non-enemies (maybe they could be visually distinguished somehow?), and I didn't fully understand the goal of the game either — it seems like someone is supposed to reach the tower, but not necessarily everyone. I think if there were more visual cues, or like a tutorial, it would be straight fire :)

A pretty cool game, I liked the visuals, but the lack of even the slightest tutorial is painful — it took quite a lot of time to figure out what was going on, and it would also be nice to have the option to turn the sound down a bit.