Cool idea and visuals, but it seemed too bright and constantly flashing to me, like old-school ads — I'm probably just not the right audience for it, haha. The main thing I wished for was a volume setting, because by default the music is incredibly loud and there's nothing you can do about it :(
ricovaniy
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The visuals are very nice, but I never managed to figure out how to tell enemies apart from non-enemies (maybe they could be visually distinguished somehow?), and I didn't fully understand the goal of the game either — it seems like someone is supposed to reach the tower, but not necessarily everyone. I think if there were more visual cues, or like a tutorial, it would be straight fire :)
