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(+1)

The visuals are very nice, but I never managed to figure out how to tell enemies apart from non-enemies (maybe they could be visually distinguished somehow?), and I didn't fully understand the goal of the game either — it seems like someone is supposed to reach the tower, but not necessarily everyone. I think if there were more visual cues, or like a tutorial, it would be straight fire :)

(+1)

I understand the confusion, for now enemies have a different faction color same as the tower at the start (when you reach the tower is changes color to your teams faction) and also the enemies look in a different direction.

The game currently in this submission has a bug where not all the units that reach the tower get send to the next level to be used. I fixed the bug but I can't resubmit it because of the review phase.

Thx for playing