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Ricky99

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A member registered Apr 24, 2020 · View creator page →

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Honestly, just one word: wow!

I really enjoyed it and will definitely want to try the full game. Although it took me several attempts to get used to the new mechanics, I didn't have any particular problems progressing through the game, but I did have some issues with the folding mechanics in various levels, especially with the buttons. 

Although it took me several attempts to get used to the new mechanics, I didn't have any particular problems progressing through the game, but when it came to the folding mechanics, at various levels, especially with the buttons, it took me a few attempts before I understood where to start folding.   

It depends on how many levels and how many mechanics there will be in the end. I read that on Steam the demo ended at 16, and personally, around level 15/16, I actually said to myself, "Are there still more levels? Ah, cool! Yay!‘ But then I asked myself, 'Is it really a demo with so many levels?’, because it seemed like more than a demo but less than a final game. Maybe I'd try starting with 20, so that the demo ends on a round number, and then increase it based on feedback.

I noticed some jerkiness when changing levels in WebGL. I tried it in Chrome.

And as I said at the beginning, absolutely yes!

So, I discovered that I'm really bad at this game. Very bad ahahah.

I managed to collect a few stars, but it seems that the wind caught me off guard and as soon as I caught it, it blew away and knocked me down.

I wasn't able to “predict” it quickly enough like the others.

The setting is very well done, the only thing that bothered me was the pixelated shadow of the tomato.

20 levels might be a bit long. Being bad at it, I would get tired of it much sooner, but if there were other elements such as stars that give you bonuses or penalties, then I think it would be enough.

I wasn't able to try the track composer because I didn't get to the enemies, only the wind, and I didn't get to try the multiplayer either, but on the bright side, I got hungry!

I like how you took the ouroboros and applied it to the puzzle genre, and I also like it aesthetically.

Although I'm not a fan of the genre, I found it progressed well, even though sometimes I encountered mechanics that were explained in the next level, but I must say that the aesthetics you gave it made them quite readable.

I also tried the custom editor, and it's definitely a mechanic that will prove to be very interesting.

The modification, or bug that I encountered, not knowing if it is implemented, is that there is no continuous control over where the snake's head or body is located, making it either bodiless (like when you first place it) or headless (see screenshot), so you have to delete it and reposition it (it's not so much the effort of repositioning it that's the problem, but that I would expect it to self-adjust).



An interesting prototype, it can offer some interesting puzzles, and even the fact that it's always you, but younger, who reverses gravity, can lead to some nice moral storytelling.

The main problem I encountered is that the buttons, despite being red, are not very visible. Maybe you could make them just a little taller and see how it turns out.

Another thing, but I don't know if it's a bug or intentional, when I turned into a child and the boxes became balloons, I saw one that was horizontal and not vertical like the others. I think it was due to the rotation of the box I had overturned, but it looked strange. If it doesn't use some kind of mechanics, I would reset the rotation to prevent the balloons from being crooked when you transform (if it's already there, I found a bug, sorry).

I like the atmosphere of the game, and I think the graphic style gives it that extra touch.

The player's attack isn't very intuitive at first, and I personally found it awkward because I would stop in front of the enemy and couldn't attack, taking various hits before remembering that I had to press the arrows.

I'm not very used to this kind of game, but not having a cursor in either the main menu or the in-game menus confused me.

Got me hooked, great game!
I managed to finish it but at what cost! (F ears ahahah)

Really nice idea, with equally nice art, congratulations.
A bit tricky at first with the money management, but you get the hang of it, it fits!

And the train horn... AAAAAAA ahahah

Really nice idea, with equally nice art, congratulations.
A bit tricky at first with the money management, but you get the hang of it, it fits!

And the train horn... AAAAAAA ahahah

Interesting concept and gameplay too, good!

Interesting concept and very clean ui.
It would need a tutorial explaining what to do, because without the video I would have struggled to understand it, but this game is a good idea on the loop.

Gives an extra touch to this comic style, nice idea, nice game, won me over!
Also, petition to have the alien cat in addition to the dog! Ahahah

The style and interface I find beautiful and well integrated into the gameplay, and this one is simple but well designed, it makes you think well about how to travel a longer distance and how to go back as well, nice

The only thing, which I don't know if it's intentional, is the 'reverse time' which depending on the distance tends to make the 'rewind' feedback more or less consistent, and the "restart button" in gameplay e in game over don't work properly

I really like the drawn style! I'm curious about future ideas on the dream part of the game!

I really like the drawn style, while for the gameplay I didn't understand if the story went on after making the bed, I didn't find that dream loop, but it would be interesting to find out! 

On the web it gave UI problems, the position of the drag didn't match the position of the object, while from the download version everything was smooth

Graphically nice, the idea of using school objects and the like makes everything more interesting!

Graphically is very nice and the idea behind it has a lot of potential to become an intriguing puzzle game.
The loop concept you wanted to offer is interesting but some “constricting” rules should be added, or at least more game states, to prevent the player from cheating (although it was becoming fun to find out how far it was possible to do so ahahah).
Finally, I too encountered problems with the web ui, both in windows andand in fullscreen

The bear with tricycle is funny and cute, great choice, nice game!

Your game is very chill and the art is very cute, nice job!

Thank you very much, that was one of my two goals, I wanted to make the player feel inside the story, and I'm really glad you liked the art as well, it's my first time being a concept artist as well (the other goal was to make the art by me)!

Congrats on your first jam, you did well to revisit an old game, you did a good job.
Tip: Besides being fun it can also become hardcore with an endless mode.
Bug: Sometimes enemies wouldn't attack me anymore, and it happened in every season, but i couldn't find the trigger to bug it.

It's a good game with good potential, I recommend you take it forward!

Thank you very much for playing it and I'm glad you liked it and appreciated the final choice, I really wanted to make the player feel more involved in the story.
Thanks for the artwork, it was my first time getting involved as a concept artist and I wanted to use this game jam to learn the basics and improve.

Thank you very much, i appreciate it!

I will update the lore in the future, stay tuned if you are interested.

Game Title/URL: Kodama and The Mother Tree

Pitch/Information: It’s a short narrative game where you have impersonate Kodama, a tree spirit, and you should save The Mother Tree through her life cycles.

I'd like feedback on: Anything! From personal opinions to bugs (there are absolutely), everything is welcome!