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Rickmanx

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A member registered Apr 04, 2018 · View creator page →

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Dungeon Smashers VR Demo

Dungeon Smashers by Rickmanx

It's my VR melee combat dungeon crawler focused on skill-based blocking, tactical combat, and immersive first-person action.

Features:

  • Tactical first-person VR melee combat
  • Physics-driven sword, shield, and crossbow gameplay
  • Skill-based blocking and enemy stun system
  • Energy-based combat that rewards controlled attacks
  • Physical dodge and reaction mechanics in VR combat
  • Atmospheric fantasy dungeon exploration
  • Actively developed with frequent updates and community feedback

Headsets Supported: Quest 2, 3, and PCVR

Hey all,

If you get a chance, I'd like some feedback on a VR game I'm working on.  The demo is fully functional and gives you a taste of what's to come.
Currently it only works on PC, but the Quest version is coming soon!

Please report any crashes or bugs you find. 



Dungeon Smashers(Demo) by Rickmanx

Thanks!

Thanks for playing!  And I'll work on turning down the volume of the gun shots a bit.  :) 


Since my 1st game was originally designed for a tablet, I'm attempting to make changes to make it play a bit better on PC.  Starting off I've added a slew of hotkeys to keep the action moving while switching weapons and throwables, reloading the active gun, and repairing the sandbags to keep the zombies at bay.

I also sped up the zombies slightly and switched the starting weapon to an AR-15 rifle. 

I'm also looking for quick ideas to make the game more fun!  Is it too hard?  Too slow?  Boring?  Any feedback is appreciated.

Please check it out and tell me what you think! 

https://rickmanx.itch.io/the-dead-r-hungry

(1 edit)

Hey all,

I'd like to share with you my 1st mobile and web-based game - The Dead R Hungry!

It's a 2D Single tower defense zombie killing game.

I'd like to know what you think, and how can I improve it?

Thanks in advance!

https://rickmanx.itch.io/the-dead-r-hungry

Rickmanx