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ribose

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A member registered Jan 18, 2024 · View creator page →

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we're both grad students thinking of writing sci-fi! and we replied to the post within a minute of each other! so much in common, hello!!

hello! i'm new to basically all of this. the first jam i ever participated in (the discmaster jam) just ended this week, and i had so much fun that now i'm looking around for more jams to join. i found this one through the decker jam directory

i've used decker a little bit, but so far only with the intent to play around, not to make something. though after spending two weeks trying to learn godot, i'm relieved to go back to the relative comfort of decker. what's not comfortable for me is writing! i think i'm a decent non-fiction writer, but the last time i wrote a story or came up with a character was back in my pre-teens. no clear ideas yet, but maybe something sci-fi...

also, the second half of this jam overlaps with the neo-twiny jam! i'm planning to follow their 500 word constraint and submit my VN to both jams. something to consider for anyone else who's planning to write something short.

yes! quoted from the jam page, under FAQ:

Am I allowed to modify/sample/play with/remix/edit DiscMaster assets? Does that still count as using DiscMaster assets in terms of eligibility?
Yes, for sure! The purpose of this jam is to encourage people to explore and make use of the DiscMaster database—transformative use is very much encouraged!

hi! after you export your game, open the html file in any text editor, then search for the following bit of code:

this.Key = {         
    LEFT: 37,
    RIGHT: 39,
    UP: 38,
    DOWN: 40,

swap the numbers for left and right (and up and down, and also WASD a few lines down), then save the file.

links in html can have a target attribute, which tells the browser where to open the link. in the bitsy museum hack, the `_self` is what's making the game open in the same tab. change that to `_blank` and it should open in a new tab.

natural