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Rhindle

12
Posts
1
Topics
2
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39
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A member registered Jul 13, 2023 · View creator page →

Recent community posts

This is so delightful! Love the solution to the stuck rock scene. So simple but surprised me and made me smile.

Small issue, after the tree is planted, any inputs kinda break the scene. A/D can make the tree disappear and pressing S again resets and breaks the growth animation.

Lovely little platformer overall. Great work.

Update5:

Loving the changes! Combat works, tutorial tells me how to do stuff, it's really working! Loving the writing and odd world. Some of the music is really cool as well. Attack sprites communicate attacks well.


I do have some less positive feedback though. 

  • Invetory just kind of disappears sometimes during combat, or after using an item.
  • Most enemies don't really have a clear attack animation
  • Dialogue seems to require a mouse click to advance, but nothing indicates that that's something you need to do. Would be cool to get a prompt or something like that.
  • Would prefer health bars in combat to list health/maxhealth rather than percentage, which is already communicated by the bar.
  • Animations are very stiff

Keep up the good work!!

hell yea man keep up the good work

Awesome, I'll give it a try!

Hey  great work sofar on the demo! Though I am 100% stuck on the first pink Squirrel fight. I see I have a fireball and can select it, but I'm not sure how to target it at the enemy. Some control popups or even text in the corner that outlines what to do or what the controls are would be really helpful!

Maxing out around 620

Love the new updates. Not sure if there was a performance boost or my PC is just having a better day but didn't get practically any frame drops. Love the ability to have two weapons, health restores give me a little more of a chance to survive. I would love to have some ranged enemies to fight or have enemies telegraph their attacks a little more instead of just doing damage instantly when in range. 


Either way keep up the good work!!

I really enjoyed time with Dream Slayer!! Kinda see it as a sort of cross between Devil Daggers and LSD Dream Simulator. Really look forward to seeing more weapons, levels, and monsters.

I enjoy the simple and clean design, but some more effects when the player takes damage would be nice. Also weapons are suuuuper unbalanced. Not sure if that's a design choice or not. I feel like Super Shotgun, pump shotgun, and M16 were a clear step below the AK47 and Auto Shotgun.

I did notice the performance was pretty spotty (i7@2.6ghz, GTX 1660, 16GB ram) framerate seemed to wind up and down at kind of random whenever enemies are pursuing me. Though once enemies are dead it seemed fine. 

What a cool game! Movement speed is initially annoying, but the positioning based combat makes it all click together. Great job, and a strong ending!

It would also be good to get an FOV setting option. It's very difficult to land jumps when you can't see what you're trying to land on.

Not sure if I'm missing something, but I wasn't able to jump, maybe I'm using the wrong controls, but I didn't see anywhere I could view controls. 


Maybe needs a little more polish or a quick tutorial on what the goal is or how to play.

Great demo, hope the Store Clerk interaction bug can be fixed. really looking forward to the full game!!