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rezoned

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A member registered Jun 03, 2025 · View creator page →

Recent community posts

Jump to 5:21:30


It's a cloudflare/google captcha verification box that's suppose to appear to allow you to verify to post. Note that uhhhhh it will probably not appear for some reason. I saw it once and was able to verify but it like rarely appears from my tests.

It's a cloudflare/google captcha verification box that's suppose to appear to allow you to verify to post. Note that uhhhhh it will probably not appear for some reason. I saw it once and was able to verify but it like rarely appears from my tests.

Jump to 5:33:17 

Would you believe it's playable on the steam deck? Shame for a dead game it clearly has potential..

It's playable on the Steam Deck. Though I recommend modifying the default controls as B will sometimes do the right kick and most of the time pause the game.

Unless....? Jump to 5:29:54

Can also be ran on a Steam Deck, probably needs more configuration but I don't really play it because its well, dead.

Jump to 31:35 

Playable on Linux through Heroic Launcher

In case anyone was wondering. Jump to 4:47:13 to see how I set it up with Heroic Launcher. For some reason, my save didn't transfer from https://itch.io/t/3713916/quick-quisten. No clue why.

Anyone got this working on a Steam Deck? I tried on mine (Stock SteamOS) and for the life of me this game won't allow me to change controls for it specifically. I can change controls for other games but not for this one. You can see it in my video below, jump to 4:47:13

Works on Linux using the heroic launcher. Jump to 1:03:04

You're nuts

Yeah, never played a kid icarus game before. You can see me try here. Jump to 1:11:27

Pretty good. Never played F-zero before. You can see me try here. Jump to 1:37:24 

Thanks bud

Version v0.1.0
- Graphical error showing WASD keys for S
- Where is that menu button since this is keyboard based not controller based?
- Left clicking doesn't always work in the "outside world" of selecting items

- When I hover my mouse to select a different move, while the mouse is clearly over that move, the side info on the right sometimes doesn't change, thus meaning the previous move used is as if where the mouse is hovered over and is selected when I left click

- If a robo faints, why can I still select it?
- If a robo fails while your move screen is up, it will appear when you summon your next robo causing your moves to not take input, thus losing a turn
- I had (not recorded) a fight where I couldn't select anything and I had to force crash

My system info:

Windows 10
Processor AMD Ryzen 7 5700G with Radeon Graphics            3.80 GHz

Installed RAM 40.0 GB (39.3 GB usable)

Storage 954 GB SSD SSD 1TB, 8 GB SSD Msft Virtual Disk

Graphics Card Radeon RX 5500 XT (4 GB), AMD Radeon(TM) Graphics (496 MB)

System Type 64-bit operating system, x64-based processor

2 hours and I gotta wake up in less than 4 and a half, whoops.

Sucks that it's incomplete, but very good regardless. 

Here's gameplay if anyone wants to see any (jump to 3:17:48)

It's good, sucks that it's only 1 level unlike your Pacman game.

Yeah, this was pretty detailed with how it's built. From graphic to things to do daily. If you haven't played it yet, here's a unlisted video you can check (jump to 1:54:26)

You can see what I mean here

If you change controls on Windows the game WILL crash. No controller support neither

You got to play a free game and it's clearly not being updated. Accept what you played and just deal with the fact that nothing else may happen with it.

The word anime (short for animation) as turned into an aesthetic connotation for animated styles in certain areas.

So for some reason, I thought some of the roads (top and bottom) actually worked like the side roads in the beginning. I also completely ignored the minimap till like my 3rd playthrough. Nice aesthetic, here's my attempt (jump to 23:17:

Someone needs to jump into the source code (if they're willing) and give shoot support. The fact that everything else mimics the keyboard except that ruined my experience, having me go back to the keyboard and mouse (don't hate it, just expected to enjoy playing on my controller).


Can see that with this video below (jump to 1:34)

You're correct, I think because when I zoomed in (you can see me doing that at 32:11), the x disappears. I suppose that the X button is only available when zoomed out?

Maybe something to adjust in future updates because once I zoomed in there to see my digimons better I completely forgot I ever zoomed in after a few minutes (I played for another 20ish minutes before switching to a GameJolt Digimon RPG).

Might see a similar post on your finalattack game but I think adding either features to a future game would help newcomers who aren't really fighting game savvy. Would help to make them comfortable. I have an unlisted video below that you can sort a tell of uncomfortable I am when I can only button mash till I catch something I can repeat

Battle system feels find for the most part, just got to get used to placements.

feels fine*

Not sure if it's how I feel the sprites as they walk or the respond to me device's buttons.

respond to my*

All those spelling errors lol. Proofread people!

Fighting the same characters over and over at the same map gets old, FAST.

You can tell what I mean from this unlisted video"

Forgot to reply, I definitely did.

If you play both android and pc games, play this on android. No controller support. Windows is a mixed bag.
The latest download I had from earlier this year to play last week was what I thought was a normal exe (DigitalTamers02-V1.0.4), that didn't work. Now the creator switched to an installer. Not that biggest fan but it's whatevs, just install to the folder you want the game to exist in.

For Windows, mouse only, left click only. No way to quit out the game without using your keyboard. Oh yeah, you need a keyboard to quit, as the settings doesn't give that option.

Good game overall though outside of the experience of setting up. It hits those boxes of raising a pet on a mobile device, and being able to jump into different worlds. Here's some unlisted gameplay on Windows if you want to see before diving in


Well it's good to hear how it ended up helping your future games, sucks that a release matching the dev blogs didn't happen, but I get it

Would love to see this in the future be released

Add collision to other rider's bikes so when the pieces fall off they have a chance of messing you up just like in real life. A few tapped me and nothing really happened during my gameplay. Still fun. 

Yeah it has a lot of potential but it hasn't been touched. Rough