You're nuts
rezoned
Recent community posts
Version v0.1.0
- Graphical error showing WASD keys for S
- Where is that menu button since this is keyboard based not controller based?
- Left clicking doesn't always work in the "outside world" of selecting items
- When I hover my mouse to select a different move, while the mouse is clearly over that move, the side info on the right sometimes doesn't change, thus meaning the previous move used is as if where the mouse is hovered over and is selected when I left click
- If a robo faints, why can I still select it?
- If a robo fails while your move screen is up, it will appear when you summon your next robo causing your moves to not take input, thus losing a turn
- I had (not recorded) a fight where I couldn't select anything and I had to force crash
My system info:
Windows 10
Processor AMD Ryzen 7 5700G with Radeon Graphics 3.80 GHz
Installed RAM 40.0 GB (39.3 GB usable)
Storage 954 GB SSD SSD 1TB, 8 GB SSD Msft Virtual Disk
Graphics Card Radeon RX 5500 XT (4 GB), AMD Radeon(TM) Graphics (496 MB)
System Type 64-bit operating system, x64-based processor
Someone needs to jump into the source code (if they're willing) and give shoot support. The fact that everything else mimics the keyboard except that ruined my experience, having me go back to the keyboard and mouse (don't hate it, just expected to enjoy playing on my controller).
Can see that with this video below (jump to 1:34)
You're correct, I think because when I zoomed in (you can see me doing that at 32:11), the x disappears. I suppose that the X button is only available when zoomed out?
Maybe something to adjust in future updates because once I zoomed in there to see my digimons better I completely forgot I ever zoomed in after a few minutes (I played for another 20ish minutes before switching to a GameJolt Digimon RPG).
Might see a similar post on your finalattack game but I think adding either features to a future game would help newcomers who aren't really fighting game savvy. Would help to make them comfortable. I have an unlisted video below that you can sort a tell of uncomfortable I am when I can only button mash till I catch something I can repeat
If you play both android and pc games, play this on android. No controller support. Windows is a mixed bag.
The latest download I had from earlier this year to play last week was what I thought was a normal exe (DigitalTamers02-V1.0.4), that didn't work. Now the creator switched to an installer. Not that biggest fan but it's whatevs, just install to the folder you want the game to exist in.
For Windows, mouse only, left click only. No way to quit out the game without using your keyboard. Oh yeah, you need a keyboard to quit, as the settings doesn't give that option.
Good game overall though outside of the experience of setting up. It hits those boxes of raising a pet on a mobile device, and being able to jump into different worlds. Here's some unlisted gameplay on Windows if you want to see before diving in
This feels like it has so much potential for being a tech demo prototype. Too bad that it looks like nothing more as come out of it so far. Would love to see what's been updated in the development logs as an available download but it's not there (ultrawide_v001.zip version that is still up as of 9/15/2025).
To get what I mean, you can see here
Not a unity user but hope you come back to it.
- More Medabots
- Additional flair to using the Medaforce
- Different Map along with glitch fixes
- Color changes to the models / showing damages to parts aesthetically
But this was school work for you in the past, so I get it. Here's me (14:48) messing with it by myself if anyone's interested
I enjoyed my time. Went Mean Bean Machine on it, should've did stock. Sonic style music is addicting.
Controls aren't the best if you're going controller only to play this.
So if anyone is reading this, bind your keys like SHIFT, ALT, D, Q to your liking for this specific game when opening. X continues like a standard A button on a wired Xbox controller. Might want to change the binds for that. B behaves like a back button.
It plays fine for the most part. Reminds me a bit of Legacy of Goku but as if it came out for the SNES era. Battle system feels find for the most part, just got to get used to placements.
Movement feel:
- Menu needs a bit better feel as well imo. It just doesn't feel smooth.
- Walking movement. Not sure if it's how I feel the sprites as they walk or the respond to me device's buttons. I plan on continuing my save next year on a new device with a different controller so hopefully that changes my perception.
If you want to see how I played it for a bit: