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rezoned

43
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A member registered Jun 03, 2025 · View creator page →

Recent community posts

You're nuts

Yeah, never played a kid icarus game before. You can see me try here. Jump to 1:11:27

Pretty good. Never played F-zero before. You can see me try here. Jump to 1:37:24 

Thanks bud

Version v0.1.0
- Graphical error showing WASD keys for S
- Where is that menu button since this is keyboard based not controller based?
- Left clicking doesn't always work in the "outside world" of selecting items

- When I hover my mouse to select a different move, while the mouse is clearly over that move, the side info on the right sometimes doesn't change, thus meaning the previous move used is as if where the mouse is hovered over and is selected when I left click

- If a robo faints, why can I still select it?
- If a robo fails while your move screen is up, it will appear when you summon your next robo causing your moves to not take input, thus losing a turn
- I had (not recorded) a fight where I couldn't select anything and I had to force crash

My system info:

Windows 10
Processor AMD Ryzen 7 5700G with Radeon Graphics            3.80 GHz

Installed RAM 40.0 GB (39.3 GB usable)

Storage 954 GB SSD SSD 1TB, 8 GB SSD Msft Virtual Disk

Graphics Card Radeon RX 5500 XT (4 GB), AMD Radeon(TM) Graphics (496 MB)

System Type 64-bit operating system, x64-based processor

2 hours and I gotta wake up in less than 4 and a half, whoops.

Sucks that it's incomplete, but very good regardless. 

Here's gameplay if anyone wants to see any (jump to 3:17:48)

It's good, sucks that it's only 1 level unlike your Pacman game.

Yeah, this was pretty detailed with how it's built. From graphic to things to do daily. If you haven't played it yet, here's a unlisted video you can check (jump to 1:54:26)

You can see what I mean here

If you change controls on Windows the game WILL crash. No controller support neither

You got to play a free game and it's clearly not being updated. Accept what you played and just deal with the fact that nothing else may happen with it.

The word anime (short for animation) as turned into an aesthetic connotation for animated styles in certain areas.

So for some reason, I thought some of the roads (top and bottom) actually worked like the side roads in the beginning. I also completely ignored the minimap till like my 3rd playthrough. Nice aesthetic, here's my attempt (jump to 23:17:

Someone needs to jump into the source code (if they're willing) and give shoot support. The fact that everything else mimics the keyboard except that ruined my experience, having me go back to the keyboard and mouse (don't hate it, just expected to enjoy playing on my controller).


Can see that with this video below (jump to 1:34)

You're correct, I think because when I zoomed in (you can see me doing that at 32:11), the x disappears. I suppose that the X button is only available when zoomed out?

Maybe something to adjust in future updates because once I zoomed in there to see my digimons better I completely forgot I ever zoomed in after a few minutes (I played for another 20ish minutes before switching to a GameJolt Digimon RPG).

Might see a similar post on your finalattack game but I think adding either features to a future game would help newcomers who aren't really fighting game savvy. Would help to make them comfortable. I have an unlisted video below that you can sort a tell of uncomfortable I am when I can only button mash till I catch something I can repeat

Battle system feels find for the most part, just got to get used to placements.

feels fine*

Not sure if it's how I feel the sprites as they walk or the respond to me device's buttons.

respond to my*

All those spelling errors lol. Proofread people!

Fighting the same characters over and over at the same map gets old, FAST.

You can tell what I mean from this unlisted video"

Forgot to reply, I definitely did.

If you play both android and pc games, play this on android. No controller support. Windows is a mixed bag.
The latest download I had from earlier this year to play last week was what I thought was a normal exe (DigitalTamers02-V1.0.4), that didn't work. Now the creator switched to an installer. Not that biggest fan but it's whatevs, just install to the folder you want the game to exist in.

For Windows, mouse only, left click only. No way to quit out the game without using your keyboard. Oh yeah, you need a keyboard to quit, as the settings doesn't give that option.

Good game overall though outside of the experience of setting up. It hits those boxes of raising a pet on a mobile device, and being able to jump into different worlds. Here's some unlisted gameplay on Windows if you want to see before diving in


Well it's good to hear how it ended up helping your future games, sucks that a release matching the dev blogs didn't happen, but I get it

Would love to see this in the future be released

Add collision to other rider's bikes so when the pieces fall off they have a chance of messing you up just like in real life. A few tapped me and nothing really happened during my gameplay. Still fun. 

Yeah it has a lot of potential but it hasn't been touched. Rough

This feels like it has so much potential for being a tech demo prototype. Too bad that it looks like nothing more as come out of it so far. Would love to see what's been updated in the development logs as an available download but it's not there (ultrawide_v001.zip version that is still up as of 9/15/2025).

To get what I mean, you can see here 

Not a unity user but hope you come back to it.
- More Medabots
- Additional flair to using the Medaforce
- Different Map along with glitch fixes
- Color changes to the models / showing damages to parts aesthetically 


But this was school work for you in the past, so I get it. Here's me (14:48) messing with it by myself if anyone's interested

If anyone doesn't know what they mean, go to 1:22:34 with the video below. I couldn't find it neither

Pretty good. An option to change control schemes would be a nice addition if possible.

Gameplay for those wanting to see my run. Start at 21:46


Gameplay of the banger. First run was me getting a feel for the controls. Would love for "Space realms" where you're called to a different area after a certain amount of trips.


Great job everyone

I enjoyed my time. Went Mean Bean Machine on it, should've did stock. Sonic style music is addicting.

Controls aren't the best if you're going controller only to play this.


So if anyone is reading this, bind your keys like SHIFT, ALT, D, Q to your liking for this specific game when opening. X continues like a standard A button on a wired Xbox controller. Might want to change the binds for that. B behaves like a back button.

BANGER

Does anyone have any insight to when the affiliate program will start their revenue split model program? I was going to message support but I wanted to ask the community if anyone reached out to them first and got a message about it.

I enjoyed my time. Thanks again

Game play movements didn't feel great

Overworld glitches, music wouldn't always play right

Here's how I played it if you want to see how I gained that perspective:

It plays fine for the most part. Reminds me a bit of Legacy of Goku but as if it came out for the SNES era. Battle system feels find for the most part, just got to get used to placements.

Movement feel:
- Menu needs a bit better feel as well imo. It just doesn't feel smooth.
- Walking movement. Not sure if it's how I feel the sprites as they walk or the respond to me device's buttons. I plan on continuing my save next year on a new device with a different controller so hopefully that changes my perception.


If you want to see how I played it for a bit: