I like how the camera slowly moves to important places to show the player exactly where to look, many games do not guide the player towards an objective and sometimes that will make players walk around trying to find the next trigger for a while.
But it was very clearly displayed here!
I like the atmosphere of it, it gave me Puppet Combo vibes, but I am glad that it did not copy the "loud = scary" format.
Though I will say: Having Santa rush at me with a handsaw was quite something xD