The gif of the trashbag sold me on playing this and I am not disappointed lol
Small little game, the driving was fun with how broken it was lol
I loved this game. So good xD
It needs (or needed) a few patches when I played it so that he doesn’t kill so easily and that the items are maybe a bit more balanced. But it was a chaotic mess and I loved it!
I also managed to finish it xD
Love the art style, love the green screen recordings, the writing is great (as usual xD)
Highly recommend playing it. It is short but sweet!
The story is super sad. It’s mysterious and horrifying, the fact you cannot help her, that you weren’t telling her the truth and the fact you took the dogs life in order to create a sentient mannequin to fill the void of losing her.
The gameplay takes a backseat, but that is fine because you keep playing for the story
It got too repetitive for me, sadly.
I do love this concept, but I feel like there is not a lot of variety to the runs to keep going. Plus I was sick at the time so.. yeah that was a factor too.
I am super interested in the lore though, that I want to catch up on!
The modifier gimmick is super cool though, sadly my luck was not great xD
I did encounter a bug when you survive and your flashes deplete that same second, the game does not realize this and keeps giving the “Out of Flashes” popup
And of course the Menu Mouse issue, that you’re aware of by now lol
Definitely a game worth trying though!
I love the art style you have, from LIDAR, Call To Summon, to Red Finger. The pixelated and dithered style is really nice!
The gameplay is simple, just push buttons and enter codes, yet it works and it sets a eerie atmosphere. The element that you cannot hold things down indefinitely and need to cool down your finger is really interesting, as it adds a challenge to it, especially when the scanner/robot appears.
For being made in 72 hours, this is really good and feels solid!
My finger sure was red at the end of the shift xD
I dowloaded this on stream because of the title. Was expecting a short 5 minute game with jumpscares.
What I got instead was an incredibly fun game. Sure there are a lot of assets used and the TTS voices are kinda annoying. But I rather have those than new AI models.
The back and forth between the PC, Ordering Kiosks and the Window is a bit annoying. Being able to call the customer on the Ordering PCs would be a great change.
The Story is stupid as hell and I love it for that. It has some broken English but that’s not a dealbreaker. There also are small notes around that add to the lore, which is a nice touch.
The gameplay is fun, it was way more in depth than I thought, and being able to create a huge mess was hilarious. I managed to jam the oven a few times, which lead to some fun moments. It can get stressful at times, especially because the game keeps the mess you create on the next day.
I know this isn’t the game’s focus, but an endless mode would be fun.
The atmosphere and setting are great, sadly it is rather short.
I can for sure see the Puppet Combo inspiration and I’m glad that it’s not going for the “loud = scary”
Loved the music, loved the voice acting, the story was actually quite intriguing. Wish it was a bit longer lol
A really fun short game!
I love the addition of cutscenes, that was really unexpected and a welcome addition.
I do think the game had more potential though, the ending felt a bit too fast xD
However it did say it was short with a little bit of combat, and it delivered on that promise lol
I loved the setting, it felt really good and I like the paper cutout messages, they are always so goofy to me lol
Also I got called in on a Saturday? Yikes (According to the Calendar in the office, even tho the train said 03 03 2025 xD)
I believe the language was Croatian, but if I am wrong I am sorry, the whole video kinda went with the assumption it was Croatian
I love the style and concept and would love to see this get expanded on, maybe being able to go beyond Floor 10 and maybe having the story take more focus, because the description adds some lore that the game - to my knowledge - doesn’t really touch on.
Maybe I missed something but it regardless was a fun game!
I played this a day after it came out, so if I missed things I could not look them up xD
Wow, this was really good! Always super exciting to see what you create and this was super fun to play!
The achievements are a really good addition to the game but oh my god the symbols were tricky to find sometimes xD
The story was very interesting, becoming increasingly insane day after day until you are just a screaming mad man. I mean, you were just doing your job, you did not kill anyone. IT WAS THE TREES!
Being alone in the forest for a week, getting hired by “a company” that we never get to know. The company clearly knows about the dangers, yet they hire people to chop down these trees anyways. How many came before you, how many more will they swipe under the rug for profits, we’ll never know.
The reporter clearly knows more, yet the player is firm on the belief that they’ll be fine, the trees tricks won’t work on them.
The Axe sounds so impactful, that is insane xD
Loved the easter eggs, loved the graffiti wall, the arrow is amazing, the paw too, I liked the paw graffiti :)
I’m sure there is more that I have not found, I might check the hame out again soon tho, since I do wanna know the other ending and all achievements.
But if you get an achievement for doing the cat, then I will be angy.
Through the entire gameplay and editing session I just felt uneasy because having arachnophobia and playing this game was a terrible idea xD
I also tried this in VR with UEVR and yeah that takes the cake, it is so damn scary in VR because the spider is SO HUGE xD
Had a great and horrible time playing this game xD
I like the setting and idea, but the fact that is feels almost 1 to 1 is kinda sad
From the same filters, ui assets and audio assets, to the same progression the games have. It kinda just feels like a “knock off” to the FtF games sadly, because this could have been so much more.
I also had a very odd performance issue where not only was my general performance choppy (using an Intel Arc A750), but in the Gas station my view would “jump” if I look around. Limiting the game to 60FPS made it better, but the issue never fully went away.
The writing is fine. But I do feel like the characters are not talking with each other, but around each other sometimes.
Other than that, I think games should not copy the “death screen” that Fears to Fathom uses, it is fine at first but if you have to repeat certain sections the added delay of the animation (and then frozen screen) can be annoying.
Quick thing I noticed, pressing Q will open the ESC menu but you can still move around.
I know this is just the demo, but I think some customers should definitely walk to the chairs and the bathroom, which I’m sure will be in the final game. You should be able to mess up their orders and have a custom text there, or for the customer to maybe get mad and pay you less.
Writing wise it was fine so far, though I did expect the guy to be more pushy when refusing him lol
A silly and short horror game, but still made really well! When I read the key features of this game, I knew I had to try it xD
I had a ton of fun playing this, I did have something happen which I’m not sure if that is a bug or an intended thing. My view had a second, almost transparent view of the world. This could be because I’m running an Intel Arc A750, but it did not hinder the gameplay at all.
Also, I love that it was made in Godot!
This was really interesting, but I also think this was the most buggy game I have played from you xD
The story is super interesting and I did beat it on hard mode, but oh boy.. that was sooo frustrating xD
I could not escape the head and I somehow managed to fly directly into every obstacle lol
The game also felt buggy since when the door first opens to the generator section, I did complete it right then, the Scavenger / Monster did get stuck in the wall, probably because he accelerated too much xD
However later the game tells you to go into the generator room, which was confusing because it was already done, dying after that part closes the door and it made me think I broke it. After restarting the game I have no clue if I skipped a part of the game or smth, because earth was back to normal for some reason.
Shortly after the big head also disappeared, I do not know if that was intentional but it made the game soo much easier (I still flew into the other objects tho, then got told it was a skill issue xD)
I also managed to escape the trigger at the ending scene twice xD
Other than that, it’s super interesting, I love how every project you make is something different, they all tell different stories, have different gameplay! It was a lot of reading, which, as a dyslexic person, is my personal hell, but I wanted to know how the game ends, so I stuck to it lol
It just miight have needed a bit more polish
It very much feels personal, like the struggles this game presents are to a point real.
It’s short but at the end you get the story about the dev and the struggles about the development process, how it ended up being too much.
Not sure if the voices are AI, but it kinda sounds like it
Every time I see JordiBoi make a new game, I know I have to check it out.
These games always have such character to them and are worth the time.
The old timey music, or the general atmosphere, the voice acting, you mention it.
The voice acting especially is such a good touch to these games that help you get immersed even more. It adds so much to these games.
And when the voice acting takes a backseat, the ambiance and the tention is front and center. Those games make you feel uneasy and constanly trick your brain into thinking "Well, there could be something around that corner"
Not to mention the story, maybe not as insane as The Final Pin, but Ignited Entry sure does deliver on it's story and characters.
Cannot wait for the next project, it'll be another banger for sure xD
It gives more questions than it answers, but this is fine in this case since this is supposed to be Part 1, the appetizer so to speak lol
You do feel very slow when walking, and for some reason every time I interacted with things the game lagged, this could be due to me using an Intel Arc A750 and not an Nvidia or AMD GPU, nothing gamebreaking or anything.
I am looking forward to more of this!
Another really good experience!
Engaging story line, great art style, nice voice acting, cool mechanics, lots of lore and nice little references to other games
Some of the voice acting was a bit quiet in the notes, had to make them louder in post, but other than that I did not encounter any bugs or glitches, really nice!
I wish I played this sooner because yeah it’s really good xD
Really love the stuff you make, they always have such character, excited to see more!
Needless to say, I broke a leg and I played my part :)
I love when horror games utilize your microphone, it adds a tense feeling where your mind goes "If I make a sound, it will find me"
It forces you to stay quiet which makes you pay attention to every single noise in the game, was this ambiance? Was this the monster? Who knows and I do not want to find out xD
The gameplay is rather simple, a quick get in - get out, grab the pages, but it works well!
Love the lore around the factory, notes and newspaper clippings that clear up some questions and create many new ones, which invests you more into the story
Watching it is one thing, playing it is another. I highly recommend people play this for themselves because you do not know how tense it is until you are there yourself lol
I love the tanky controls, which makes the entire game feel older and like old Resident Evil/Biohazard games, it fits the art style and presentation a lot.
The sound design, mechanics and gameplay are really well done! The only small aspect I do not like that there are no checkpoints, for example when you collect all pages and get killed.
Granted it did not take me long to collect them all again, but was a little tedious lol
I love the map mechanic, that you can skip it and that places get marked on the map after you interact with them.
The school layout is fine, nice addition of teleport spots to avoid the monster.
Highly recommend this game, was a lot of fun to play!
I loved this, the sandbox type gameplay, where you get just enough to get started and you figure it out on your own, the ambience and setting make all of this come together nicely!
Story wise the game has enough to get you invested in the lore and wanting to find out more and the dialogue from the different customers is really well done!
The game did end rather quickly / abruptly, but honestly it works xD
I like that you did not seem to have a time limit for the orders, allowing you to screw up or mess around for the fun of it, just wished that the Ketchup did not disappear so fast lol
Looking forward to the Steam release!
The game got a bit confusing at the end, though that is only because it ramps up in speed very quickly, which leaves some questions open, like why Joe was acting the way he was, or if the player ever got to their destination.
It’s nothing game breaking or anything, but I just wanted to mention it.
Sometimes I did feel like the game lacked audio, but I am not sure if this was just my volume setting or the audio levels of the sounds played
But other than that I enjoyed it, short but sweet, bonus points for the Linux version and the cat image xD
I love the concept and I really hope this gets expanded on. Like finding tapes around the house to explore more of the house in both the tape and real world. Bringing in notes and puzzle pieces into the real world to open more rooms, etc
The “scares” were more on the silly side but the atmosphere of the game keep it at a good eerie level
There are of course some things that could be improved on, however for this being their first game it is not bad!
I was able to bypass the car key and just grab the flashlight through the car, which was funny to me
Yeah the English is broken, but not everyone speaks English as their main language, and the point does get across despite it being broken, so not going to dwell on this point any longer
The “jumpscares” or scares in general are a bit dull, they aren’t bad and I’m glad that they are not in your face with a png overlay and a loud screamer
The store layout / design is a bit weird, like why is there a bedroom in the grocery store lol
The audio levels are a bit all over the place, the music at the end and the gunshot are a bit too loud imo
But all in all, not bad for a first game, I have seen way worse, keep at it and with every game/demo you’ll improve!
It may not be obvious to people how to catch the fish, it took me a little to understand it myself.
The atmosphere is great, the style is amazing and the story is eerie, I enjoyed it a lot, but I can see that people could have potential issues seeing as the game does not explain controls / how the mechanic works.
Even just a explanation on the ItchIo page would do to clear up potential confusion
But other than that, I enjoyed it a lot!
Surprisingly a lot of things to do, great atmosphere, and fun attention to detail with the Clapper box recreation and the books!
The writing was nice and I think it really made the game come together. The ending felt a bit abrupt to me, but that could just be me lol
The physics based interaction is a really addition, it helps to make the game more fun because you can mess around more. However that can also mean that you could break the game in one way or another xD
All in all I really enjoyed it, impressed with this being the first horror game!
It reminds me of games like Superliminal and F-Stop, and honestly this mechanic could be made into a really good horror themed / liminal themed puzzle game!
The atmosphere is great, the look is great and the frogs are amazing lol
I really like that there is no real threat in this game, so it makes your mind wonder what "could" be there, while in reality the only thing you have to fear is yourself lol
An addition I think could be cool for atmosphere (if this game would get expanded on) are text messages from either objects or "someone", that could add a little story or unsettling feeling to the whole game
But all in all, a very good and short game, great concept and feel!
Fun little game! The performance was a bit iffy, but that could be because I’m not using an Nvidia system.
Short game but I somehow managed to record for over 1 hour and have this video be 20+ minutes lol
I enjoyed the setting and atmosphere, loved that you could leave the store and see cars drive around. It makes the world feel alive! This is something many other games miss, so I was happy to see it was implemented here
Already posted a review on Steam, but also want to leave one here:
The game is pretty good, I enjoyed playing it a lot!
There is/was a bug I encountered that the developer knows about, since I mentioned it in my Steam review. However, if you are curious, when the Werewolf kills you while you are hiding, your mouse can stop working and you need to reboot the game in order to fix it. Not a big deal, but wirth mentioning.
The performance was also iffy for me, but this can fully be my fault since I run a Intel Arc A750 and not an Nvidia system, though I do have a 2060 as my secondary GPU so I could actually check lol
The story good, I enjoyed it. Yet some more text lore would have been nice, so that way you could maybe get a peak into the werewolf's mind / loss of mind as the transformation takes over or something like this. The werewolf does seem to not be fully a wolf mentally, seeing as he locked Jane (the protagonist) in a cage after carrying her to the house. So there could have been notes written by the werewolf as he started accepting his new form or something like this. The story also leaves the ending up for questions, I will not spoil this here just in-case someone actually reads this and because I do not know if you can make spoiler tags, like you can on Steam xD
The Puzzles were nice, I enjoyed them a lot and they were a nice change of pace! I just wish that the map was a bit bigger since the game shows things in the intro that just never come back, like the cave, maybe there is a secret ending where you escape through the cave and maybe that could be a "bad ending" or something as you leave your friends behind in the house or something like this.
I will not dwell on this too much, since I do not want to act like "Oh this game should have had this and that" because I can fully understand that making a full game like this as a solo dev is already impressive and I have a lot of respect for that!
The game does have "jumpscares", they are very few so they do not appear randomly for a "ha got you" moment. However there is one part where I called a jumpscare seconds before it happened and it got me pretty good lol
My video is pretty long but it covers basically the entire game, so if you want to check that out - and see the bug and jumpscare in action, the embeded link is up there lol
All in all, it is worth the money, it is a great game and really wish I had more of games like these, with a good amount of story, little things to do and atmosphere. Bonus points for being able to feed the raccoon, sadly tho the raccoon is not seen again after you enter the house lol