Thank you for the info! I ended up buying it anyway, partially just to be safe, partially because I do think it counts as commercial, and partially just to support the dev.
Retrocade Media
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I know the last update was several years ago now, but have you considered adding the controls menu back in? If not I totally get it, my understanding is that this project was not well supported. But this is my favorite way to play spelunky, it's an amazing mod with all kinds of great QOL improvements, and it would be great to see it with that extra level of menu polish.
I'm currently working on a trailer, but I do have some gameplay footage.
https://twitter.com/Retrocade_Media/status/1443471290006794240?t=I_YA_iplsleK-N5...
Buying the asset gives me money, which is great! But not credit. Credit would be a reference to Retrocade Media somewhere in a credits screen. Even if briefly, with a mention of the assets used (something like, Gamepad Icons - Retrocade Media)
Its not required, but giving credit like that is a nice thing to do. I credit Endesga on all my projects, as he created the color palette that my projects use.
Hey, sorry I don't have an official license yet, as I'm not sure which one best fits, but in general now that you've paid for the asset you are free to use it in any commercial product, and modify it in any way you need. I just ask that you credit me in some way for the assets. You can't resell just the assets on their own.
I'm going to look in to finding an official license to use in the future, as you're not the first person to ask. I hope this helps!
-Ashton
Thank you for making this game! I just got to play through it and I absolutely loved it. It's a really fun game and I would love to see the concept expanded in the future. Felt very Carrion inspired, which isn't a bad thing. I particularly loved that you could use the final boss missiles against the human controlling it. Lots of little details like that made the game feel super polished and well thought out.
I personally of course love the inclusion of my button prompts. You used the red keyboard keys in some creative ways to create menu's and I thought that was really cool. I also liked that you didn't explain mechanics until they were relevant, never knew the right mouse button could be used until I was well versed with how to use the main attack and you had introduced the secondary. Really good job of teaching the player.
Loved this game, keep developing!
Thank you for making this game! I just got to play through it and I absolutely loved it. It's a really fun game and I would love to see the concept expanded in the future. Felt very Carrion inspired, which isn't a bad thing. I particularly loved that you could use the final boss missiles against the human controlling it. Lots of little details like that made the game feel super polished and well thought out.
I personally of course love the inclusion of my button prompts you used the red keyboard keys in some creative ways to create menu's and I thought that was really cool. I also liked that you didn't explain mechanics until they were relevant, never new the right mouse button could be used until I was well versed with how to use the main attack and you had introduced the secondary. Really good job of teaching the player.
Loved this game, keep developing!
Hey, I'm new to licensing, so I'll try and find the license that I follow, but effectively you're free to use and modify this and all my other asset packs as much as you want, but not to resell the pack itself. But if you want to put it in a game, video, business card, and whatever that's totally fine. I will look for that license though, thank you for asking!
Hmmm, well I'm sure there is a way. However I honestly don't know. You would probably have to reorganize the file or run it through a program. I remember there being a free program that let you make fonts out of sprites but I don't know what it was called. If I remember the name I'll drop a link to it