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Retrocade Media

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A member registered Dec 23, 2016 · View creator page →

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This game is like Undertale with Dancing.

(Put that on the box)

And that's a really good thing. I played through the normal mode today and holy wow this shows some real potential for an awesome game. It definitely has some of the hallmarks of an unfinished game, some areas, specifically the night club felt a little bit unfinished, with the all blue wall texture, but that very well may have been a Stylistic choice, in which case, it was fine. My only major complaint is with the over world, the player felt a bit slippery, and a little slow over long stretches. I would suggest either speeding the player up, or, (And this is probably a better idea) shortening some of the space between areas just a little bit. Not a lot, but just enough to speed up some sections. Obviously you should keep some sections longer for dramatic effect, but some random in between areas felt a little long.

Other than that, the intro where the weird rainbow drug trip is talking to you feels a little long, and especially being able to choose no and then having to re watch the entire thing was a tad bit annoying. I'd recommend being able to push a button to speed the text up, like in Pokemon games.

I felt that this game was overall a really wonderful experience, it was really weird and interesting, and the mix of 3D and 2D and the dynamic camera zoom in some areas of fights were just so cool. The developers did a good job of capturing that Undertale vibe while mixing their own unique mechanics and ideas with it.

-Ashton Arnold

I enjoyed what I played of it, but I have a couple things that you may want to consider changing. For one, the character moves to fast when you first hold the button, it makes it hard to line yourself up with a ladder. Second, the player moves to fast horizontally on ladders, I fell off of them a lot because I was trying to move out of the way of something. Third, the jump arc kinda feels too short and awkward, like its too vertical.


Inspired by ultra hard Bullet Hell games like Star Soldier, combined with the power fantasy of games like Aero Fighters, comes Existential Crisis! This game is the first fully featured game we have produced, and while it may be short, it is fun and difficult. It utilizes a shield mechanic and extreme power ups that demolish enemies!

You are Kyle Kaboom, the leader of Squad-Z, and one of the few human   survivors of the galactic war Aluminum. Under the orders of Captain Keen, your mission is to lead a final attack against the alien menace Allis. Failure will lead to the total extinction of the human race, and the death of millions of other organisms in all corners of the universe. Allis will not go down without a fight, but neither will we. There will be hell to pay.

Its cheap too! Get it for $2 here: https://retrocademedia.itch.io/existential-crisis

I decided to download this game out of utter boredom, and was pleasantly surprised. The game played well, and I enjoyed it a good amount. It has pretty good controls, clear objectives for each level, and is essentially what you would expect from a 3d snake game.  On the negative side, the aesthetic of the game was rather ugly. The menus got the job done, but looked squished and rushed. In game environments were ugly looking, but I see where its trying to go. With some modifications to textures, it could look pretty good. The snake was simple, which I liked, it doesnt need to be anything special. I hope to see a nicer menu and some nicer textures in the future. Oh, and some joystick settings would be nice. Overall, its a fun game worth checking out, and some updates could make it even better.

Could you send me the demo shown in the gifs?

My email is Retrocademedia@gmail.com

I know you are new to making games, so don't take the rating harshly. I just wasn't even sure how to play.

Fun game, weird concept, and not sexual at all. Not in the slightest. The music helped to calm down a fairly stressful game, and had well done and very clear graphics.

Of course! I meant to put this in my post, but I only have one point of criticism. If you ever think about making a game like this again, I would recommend either making it for android, or coding it in a mobile web browser format like html5. Other than that, I really enjoyed your game.

I just played through your game. And I really enjoyed it. It definitely hit on the weird aspect, while having good gameplay, fun music, and odd, but well fitting visuals.

Im very confused

A: It doesn't fit the weird game jam criteria

B: How do I play

C: HOW DO I PLAY!

"How do jams like these work? Is the total time you're allowed to spend on it 2 weeks (the submission period), or are you allowed to work on it even before the jam starts?"

Thats basically it. Some people do work on there's before the jam even starts, which I dont consider cheating, but I do find it more fun to start with the jam.

I hope that answered your question.

I love the game, but have one, small complaint. I feel like the dodge move is ever so slightly too short. If it was only like 0.1 - 0.2 seconds longer the dodge would be a lot easier to use. The section just after you first get the dodge, where there is the laser and the spider shooting down at you, I found myself dying a ton to the spider's bullet thing.

Other than that, the game was fantastic, and I hope you continue to make games.

To clarify the theme, humanity being worth saving was simply a joke, and does not relate to the actual theme of the game. That is not to say that we discourage you from making a game about humanity and whether or not it should be saved, but it is not part of the theme.

I was not able to get it to run on my computer, but on a friends and enjoyed playing it.

Thank you for your submission! You are our first submission!

Lets start with The Hyperdrive Project. Its dead. When I started work on it, it was a game that I would enjoy playing, but now that's changed. My taste in games in different. I may at some point revive it, but its going to be some time before I decide to pick it back up. As for Maxin and the sword, I just started work on it. I have a small tech demo, but nothing else, so nothing will be out for a minute. I am going to be redoing some of the art that I have, and once I have something reasonable to show, I will upload screenshots. As for what the game is, I have some basic ideas and small bits of plot. I am swinging between a Castlevania: Symphony of the night style of game, or a Castlevania 1 style of game. That is all I have for now. Check me out on social media: https://twitter.com/RetrocadeM...

Its a grass Extravaganza today! Who doesn't love some fresh green grass tilesets for their brand new game? The Grass Extravaganza Tileset Pack is a collection of multiple grass tilesets I've done over the past few months. Some are better than others, but you should check them all out. https://retrocademedia.itch.io... 

Hey, I'm really sorry that I wasn't able to make the deadline. I enjoy working with you, and am sorry that I didn't finish all the pixel art that I needed to.

Best regards,

Ashton

Hey, I'm really sorry that I wasn't able to make the deadline. I enjoy working with you, and am sorry that I didn't finish all the pixel art that I needed to.

Best regards,

Ashton

I wonder what would happen If you tried removing the logo at the beginning, maybe that would do something? maybe.

I have played it, and it froze after a few minutes of playing it.

windows 8.1

windows

Hey, I know I run the game Jam, but I would be happy to help out with art!

If you have any questions, please post them here.

I believe this is the same error, does the game use Opengl?

___________________________________________

############################################################################################

FATAL ERROR in

action number 1

of Draw Event

for object obj_SURFACES:

STRING argument is unset

############################################################################################

--------------------------------------------------------------------------------------------

called from - gml_Script_scr_assemble_map (line 190)

called from - gml_Object_obj_SURFACES_Draw_0 (line 168)

Should I redownload it?

Hey

___________________________________________

############################################################################################

FATAL ERROR in

action number 1

of Draw Event

for object obj_SURFACES:

STRING argument is unset

############################################################################################

--------------------------------------------------------------------------------------------

called from - gml_Script_scr_assemble_map (line 190)

called from - gml_Object_obj_SURFACES_Draw_0 (line 168)

Of course

Have any questions? Ask them here

Rogue Pantry community · Created a new topic Fun!
(1 edit)

I enjoyed playing this quite a lot! You were our only entry in the end though, but the jam was still fun. Be looking forward to our next jam :)

you may use any program you like

Cool! Excited to see it

192 Jam community · Created a new topic First day!

Its the first day so look alive! I can wait to see what people are making, but until then, have fun and good luck