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Retrocade Media

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A member registered Dec 23, 2016 · View creator page →

Creator of

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This is single-handedly the most useful godot tool I have ever seen in my life. Ever since finding this my productivity has absolutely sky-rocketed. I've never been able to code this fast in my life. Thank you, you are a life saver.

Tbh I'm not sure how to do that, as I'm not super familiar with Raspi. Is there an optimal way to run games made for it? And if so do you have a tutorial / link you could send me?

I have actually exported to the Raspberry Pi 3b+, but it ran at 1-2fps on the desktop I had installed. I might export the next version to raspi with a clear disclaimer that its untested though? There's no reason not to!

Ah alright, that's unfortunate. This is a great mod either way though. Thanks for the reply! 

I know the last update was several years ago now, but have you considered adding the controls menu back in? If not I totally get it, my understanding is that this project was not well supported. But this is my favorite way to play spelunky, it's an amazing mod with all kinds of great QOL improvements, and it would be great to see it with that extra level of menu polish.

This is an adorable game, love the artstyle!

Congratulations

I have also now updated the page with a video showcasing the first 10 waves!

I'm currently working on a trailer, but I do have some gameplay footage.

https://twitter.com/Retrocade_Media/status/1443471290006794240?t=I_YA_iplsleK-N5...

Nice! The game looks great!

Thank you for your feedback, try holding Alt+Enter to fullscreen!

Try holding Alt+Enter to fullscreen!

Hey, I appreciate the offer, but I'm not interested in joining a bundle right now

If your program has the ability to use Sprite Sheets I'd recommend using them that way, as it does come with spritesheets for each gamepad type. Otherwise, cropping isn't too hard for pixel art, just open it up in your preferred art program and select the whole button.

Game is fantastic. That last level is a real brain teaser, took me a while to figure out. Which I think is great!

https://retrocademedia.itch.io/buttonprompts4

Ah, that makes sense

Buying the asset gives me money, which is great! But not credit. Credit would be a reference to Retrocade Media somewhere in a credits screen. Even if briefly, with a mention of the assets used (something like, Gamepad Icons - Retrocade Media)

Its not required, but giving credit like that is a nice thing to do. I credit Endesga on all my projects, as he created the color palette that my projects use. 

Thank you very much!

This game is still in development!

Hey, sorry I don't have an official license yet, as I'm not sure which one best fits, but in general now that you've paid for the asset you are free to use it in any commercial product, and modify it in any way you need. I just ask that you credit me in some way for the assets. You can't resell just the assets on their own. 

I'm going to look in to finding an official license to use in the future, as you're not the first person to ask. I hope this helps!

-Ashton

Of course! I'm excited to see your next project!

(2 edits)

Thank you for making this game! I just got to play through it and I absolutely loved it. It's a really fun game and I would love to see the concept expanded in the future. Felt very Carrion inspired, which isn't a bad thing. I particularly loved that you could use the final boss missiles against the human controlling it. Lots of little details like that made the game feel super polished and well thought out.

I personally of course love the inclusion of my button prompts. You used the red keyboard keys in some creative ways to create menu's and I thought that was really cool. I also liked that you didn't explain mechanics until they were relevant, never knew the right mouse button could be used until I was well versed with how to use the main attack and you had introduced the secondary. Really good job of teaching the player.

Loved this game, keep developing!

Thank you for making this game! I just got to play through it and I absolutely loved it. It's a really fun game and I would love to see the concept expanded in the future. Felt very Carrion inspired, which isn't a bad thing. I particularly loved that you could use the final boss missiles against the human controlling it. Lots of little details like that made the game feel super polished and well thought out.

I personally of course love the inclusion of my button prompts you used the red keyboard keys in some creative ways to create menu's and I thought that was really cool. I also liked that you didn't explain mechanics until they were relevant, never new the right mouse button could be used until I was well versed with how to use the main attack and you had introduced the secondary. Really good job of teaching the player.

Loved this game, keep developing!

Hey, I'm new to licensing, so I'll try and find the license that I follow, but effectively you're free to use and modify this and all my other asset packs as much as you want, but not to resell the pack itself. But if you want to put it in a game, video, business card, and whatever that's totally fine. I will look for that license though, thank you for asking!

Thank you! I'm glad you enjoyed it!

I gotta say I am extraordinarily excite for this demo, can't wait to try it out

There definitely was at one point. No clue why they removed it

I know it's been a while since you posted this, but would this translate to 3D?

There's going to be an update coming very soon, with some more spritesheets for the joysticks. Right now there are already sprite sheets for the button sets which were released some weeks back

Thank you for the video and the praise! I'm glad you enjoyed it

In the font used on this page yea. In that font it's an uppercase letter just because it looked the best with the rest of the font

if it helps most game engines or coding languages have support for or ways to create a spritefont. Look into a spritefont for your project maybe?

Hmmm, well I'm sure there is a way. However I honestly don't know. You would probably have to reorganize the file or run it through a program. I remember there being a free program that let you make fonts out of sprites but I don't know what it was called. If I remember the name I'll drop a link to it

There are no lowercase letters.

Png files can be opened with any image editing software. Some good free ones are Paint.net and Gimp.

Pretty fun, and I really enjoy the new details in 1-2's background. However the Warp Zone doesn't work which is unfortunate. Other than that, great de-make!

Hahahhahhsha no clue how I missed that. In that case eh they're entitled to their opinion

You may use the asset in as many projects that you are directly involved in. Please don't redistribute the asset pack for any reason, however you are free to modify and use it for your projects and sell the games it is used in. I just ask that you leave some credit to me in your game