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Retrocade Media

A member registered Dec 23, 2016 · View creator page →

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I gotta say I am extraordinarily excite for this demo, can't wait to try it out

There definitely was at one point. No clue why they removed it

I know it's been a while since you posted this, but would this translate to 3D?

There's going to be an update coming very soon, with some more spritesheets for the joysticks. Right now there are already sprite sheets for the button sets which were released some weeks back

Thank you for the video and the praise! I'm glad you enjoyed it

Thank you for your feedback! The page has now been updated to coincide with the Octo update to include a gameplay trailer!

In the font used on this page yea. In that font it's an uppercase letter just because it looked the best with the rest of the font

if it helps most game engines or coding languages have support for or ways to create a spritefont. Look into a spritefont for your project maybe?

Hmmm, well I'm sure there is a way. However I honestly don't know. You would probably have to reorganize the file or run it through a program. I remember there being a free program that let you make fonts out of sprites but I don't know what it was called. If I remember the name I'll drop a link to it

There are no lowercase letters.

Png files can be opened with any image editing software. Some good free ones are and Gimp.

Pretty fun, and I really enjoy the new details in 1-2's background. However the Warp Zone doesn't work which is unfortunate. Other than that, great de-make!

Hahahhahhsha no clue how I missed that. In that case eh they're entitled to their opinion

You may use the asset in as many projects that you are directly involved in. Please don't redistribute the asset pack for any reason, however you are free to modify and use it for your projects and sell the games it is used in. I just ask that you leave some credit to me in your game

Love the look of this game. It would be great if the stacked blocks were colored though, even if it's one shade. It can be hard to tell at a glance where the blocks are. Otherwise, looks great!

Assuming you bought this as part of the bundle, you paid basically nothing for it.

Spritesheet versions will be coming soon! Thank you for your feedback

It takes a minute to get used to the controls, and then more to get used to the quirks of the collision detection. But honestly once you figure things out, there's a little gem in this game. It might take a minute to get a good run going, but honestly it's a pretty fun game.

Thank you for your feedback!

I'm glad you enjoyed it!

Beautiful. Absolutely amazing.

Really I genuinely want to know why this costs 1,000 dollars. Please someone tell me.

Thank you for the feedback! I'm considering some major changes right now, and the dash is one of them. Stay tuned!

Alright, thank you for considering it!

This might be a lot to ask, but:

The PDF exporter would be great

And a super simple interface. It wouldn't have to be fancy, I'm not saying customizeable cheatsheets, but something where you could edit each field after you made it and maybe see a live preview of the sheet?

That might be a lot to ask for, but I could see myself getting a lot of use out of this if it had those.

Are there any plans to finish this? It could be super useful for me, however in its current state it's lacking some key features (and I don't have any clue how to add them myself). I know you haven't been active for quite some time, but it would be great to see this completed!

This is absolutely beautiful! Very impressive and well done, can't wait to see what else you put out!

Unfortunately not in this pack. However I do plan to eventually update them with movement!

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I'm glad! When I get some time I'd love to work on another project with you!

Nice! I'm glad it worked. You don't have to credit me, (but I certainly wouldn't mind it). The idea just sort of randomly popped in my head while I was playing the game, and I thought it could help.

Your participation in the Christmas sale is the funniest troll I've ever seen.

Hey Michirin, I have an idea as to how you could make sure music is synced, with just one line of code (Per track you play).

If you're interested, here it is:

The only issue is you need to make sure every song is exactly the same length. I hope this helps,


(Also I would have emailed this to you, but I couldn't find any contact information on your profile)

Fantastic game, super happy to see a great game come out of Construct 2!

I need more of this! Its so cute and wholesome!


I was able to find that ping pong, but I wasn't referring to the programs animations. In the program you can import your own animation, mine is of a glowing object. I was wondering if you're able to ping pong that animation, so it will ping pong while the other effects are added on top. However it seems best if I just import it with frames added at the end to simulate ping pong.

Hi, I just purchased Juice FX. I got it to play an animation that I made, but I was wondering if there is any way to tell that animation to ping pong, or if I should just re-export it with more frames to make it look like its ping ponging.

Thanks in advance,


Hi, I tried the game. However, I can't figure out what to do. Once you get the sword from the Minotaur, there is no way to jump back. I tried every key on the keyboard, and the only key that does anything other than jump or interact is the 1 key, which just make the player transparent. What am I missing?