I gotta say I am extraordinarily excite for this demo, can't wait to try it out
Recent community posts
There's going to be an update coming very soon, with some more spritesheets for the joysticks. Right now there are already sprite sheets for the button sets which were released some weeks back
Hmmm, well I'm sure there is a way. However I honestly don't know. You would probably have to reorganize the file or run it through a program. I remember there being a free program that let you make fonts out of sprites but I don't know what it was called. If I remember the name I'll drop a link to it
You may use the asset in as many projects that you are directly involved in. Please don't redistribute the asset pack for any reason, however you are free to modify and use it for your projects and sell the games it is used in. I just ask that you leave some credit to me in your game
Love the look of this game. It would be great if the stacked blocks were colored though, even if it's one shade. It can be hard to tell at a glance where the blocks are. Otherwise, looks great!
It takes a minute to get used to the controls, and then more to get used to the quirks of the collision detection. But honestly once you figure things out, there's a little gem in this game. It might take a minute to get a good run going, but honestly it's a pretty fun game.
This might be a lot to ask, but:
The PDF exporter would be great
And a super simple interface. It wouldn't have to be fancy, I'm not saying customizeable cheatsheets, but something where you could edit each field after you made it and maybe see a live preview of the sheet?
That might be a lot to ask for, but I could see myself getting a lot of use out of this if it had those.
Are there any plans to finish this? It could be super useful for me, however in its current state it's lacking some key features (and I don't have any clue how to add them myself). I know you haven't been active for quite some time, but it would be great to see this completed!
Nice! I'm glad it worked. You don't have to credit me, (but I certainly wouldn't mind it). The idea just sort of randomly popped in my head while I was playing the game, and I thought it could help.
Hey Michirin, I have an idea as to how you could make sure music is synced, with just one line of code (Per track you play).
If you're interested, here it is:
The only issue is you need to make sure every song is exactly the same length. I hope this helps,
(Also I would have emailed this to you, but I couldn't find any contact information on your profile)
I was able to find that ping pong, but I wasn't referring to the programs animations. In the program you can import your own animation, mine is of a glowing object. I was wondering if you're able to ping pong that animation, so it will ping pong while the other effects are added on top. However it seems best if I just import it with frames added at the end to simulate ping pong.
Hi, I just purchased Juice FX. I got it to play an animation that I made, but I was wondering if there is any way to tell that animation to ping pong, or if I should just re-export it with more frames to make it look like its ping ponging.
Thanks in advance,
Hi, I tried the game. However, I can't figure out what to do. Once you get the sword from the Minotaur, there is no way to jump back. I tried every key on the keyboard, and the only key that does anything other than jump or interact is the 1 key, which just make the player transparent. What am I missing?