I have to agree with markthewolf, though.
It feels like your piloting a dirrigible.
The player's movements need more fricton.
Nice game, but not new idea. Another monster farming sim, however this is a cute execution of it. Money/blood/crystal drop ratio does not match money/blood/crystal buy-requirements ratio. By the time you have enough blood and crystals to better feidns, you are broke in the money category, due to the continual need for zombies. love the sprites. Looking forward to the updates.
Featuring a genuis level design, fluid sprite movement, and an easy to use weapon system.
Not just a run-n-gun.
The player has to make choices and sacrifices.
Which path will you walk first?
If I bypass the 'optional' equipment, how much sooner will I die?
One must have a strategy to stay alive and survive this twsted puzzle platform gauntlet.