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A member registered May 27, 2019 · View creator page →

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yep, turning the headbobbing off should be an option and we will look into it. some more information regarding "abstruse puzzles" would be helpful. which puzzle/puzzles and what exactly?

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We will make this more clear in our next update, as many didnt seem to find the connection there.
In the shelf with the books there is a picture on the wall which shows different medical items of different height. You must adjust the books with the right topic on that height and then put the symbols in order of the items on the picture from top to down at the safe.

Awersome! That was actually the riddle we were most afraid people would not "understand". Would you say, that it takes too much time or is unclear? 

Alright. Just look a little closer, its a very tiny thing you need to fix!
Btw. in case you can't turn the lightswitch on/off, you might have an older build, we uploaded another one with various minor fixes.

Good luck!

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thanks for trying out the new riddles so fast!

You almost solved it, but its not yet the solution. Do you want a hint or keep trying?

This were just a few bugfixes and minor improvements

UPDATE: Removed the depth of field effect at the casket box puzzle

BUGFIX: Fixed a bug with the light switches not working

v0.2 release note (Dec 21 2019)

FEATURE: Added two new puzzles and items related to them
FEATURE: Added lots of new furniture
FEATURE: Added readable items
FEATURE: Added footsteps and headbob
FEATURE: Added a saving system ( work in progress)
FEATURE: Added crouching
FEATURE: Added lots of smaller assets

UPDATE: Moved the chair pieces to different positions
UPDATE: Moved the casket box puzzle to a different position
UPDATE: Increased slightly the interaction range
UPDATE: Added an indication when the current game ending is reached
UPDATE: Removed the controls bar at the bottom and replaced it with single controls visuals
UPDATE: Improved overall UI and text
UPDATE: When interacting with a stationary puzzle a short camera animation is played
UPDATE: Slightly improved overall performance
UPDATE: New blur effect shader
UPDATE: More objects can now be opened and closed!
UPDATE: Improved overall lighting and post processing effects
UPDATE: Continued to incrementally improve art, effects, sound and environments

BUGFIX: Adjusted several objects to improve interaction
BUGFIX: Fixed a softlock when switching back to playerview shortly before solving a stationary puzzle
BUGFIX: Improved several locations suffering from light leaks
BUGFIX: Fixed a bug triggering sounds multiple times

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we just released an update right before holidays. First of all we finally decided for a name and replaced the placeholder name (Remember) with the new one - The House at Eston Lake.

This update includes some new puzzles for the first area, a saving system, visual & sound improvements, changes based on received feedback and lots of bug fixes.

The saving system is still work in progress. It does not include a UI to interact with. You can however use F8 to quicksave and F9 to quickload. But be aware that not all the puzzles will currently reload their state correctly. Inventory items will save and load correctly.

We also added some Christmas themed assets for the festive period.

Merry Christmas and a happy new year!

hey, even if it's not your kind of genre, the video is damn entertaining! thanks for that. we are glad that it worked well for you and the performance was fine. puzzles are a big deal, but horror elements are also planned and will follow as the game progresses. if you're in the mood, we would love to see you playing our upcoming builds. :p 

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hey, glad you liked the alpha and thanks for the entertaining video. i'm also happy to hear that you enjoyed the visuals - every asset is ofc made by us (because you mentioned it) and we will improve the visuals even more by the time. it's not easy to get the puzzle difficulty right, since some already told us that they are too easy, some told us they are pretty hard. we will try to balance that. about the crashes: that sucks and needs to be fixed. we had no crashes on our machines so far. if you got some time, could you please tell us your system specifications? for the next build we are trying to get some graphic options ready, we will also upload more graphical presets. we would be happy if you could test it again, when the new build is ready.

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that's still a good setup for most games of the current generation. optimization is a big thing, so thanks for the specs! :) we will add new puzzles soon, ofc some story progression after repairing the chair and some polishing to the current stuff. when that's done, we would be grateful to hear your feedback again!

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hey, thanks for creating this great video and enjoying the current build! any feedback is highly appreciated. :)

hey! glad you liked it, even if its quite short right now. its also nice to hear that the game ran well. could you tell us some of your system specifications? would be cool to have some more detailed data since performance is important for us. do you think the puzzles were just nice the way they are or should it be harder to solve some of them? same goes for future puzzles, should we keep that level of difficulty or make them harder? 

thanks again for playing and making that great video!

me neither. :p what do you think about the puzzle difficulty?

thats all right now and even the puzzle part before the chair isn't complete yet. but thanks for playing! was the game running well and how long did it take you to finish the current stuff?