For now try to use Streamlabs or Streamelements. They also forward youtube events. Sadly google isn't very friendly to small developers and have a very strict API limit that can onky be increased by a lengthy audit. I am trying to get this resolved
Remasuri3
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They have currently run out and I already requested more keys from steam, but sadly its currently in the hands of Steam to decide whether or not to grant more keys :/
My main worry is that they might deny more keys, because they obviously wanna make money from sales instead of giving away keys... I really hope that I can provide more keys soon!
Hey, sorry but the program sadly wasn't designed to be portable :/ I was a pretty rookie programmer at the time of creating this, so the system for storing data is quite hardcoded.
You can check out VConnect on Steam though, it has a setting for storing data locally and making it portable. The main issue there is that the program runs through Steam, so I have no idea if that actually fixes your issue
I wish I could tell you tbh... I have had to deal with steam support for months now and I actually have no idea what an ETA would be... Steam Support hasn't been very helpful and I have tried a lot of different things (even a rebranding).
At one point steam even delisted it until I gave further push-back to get it back on Steam properly.
In general it's honestly been a lot more difficult than expected and so far Steam has actually been awful in this entire process...
I am still working on getting the Steam release done, because I know that people want it! But I sadly can't currently give a status update about it, because even I don't really know how long it might still take...
There should be a way to set the rotation directly on the object instead of using random rotation or lock rotation! The feature was originally just an april fools joke that turned into a real feature, but I honestly forgot how well supported it is! I will take a look at it and might just be related to 2D objects not being able to be rotated?
Can you check the advanced settings on the hammer object and maybe you can rotate it?
I will look further into this issue!
Hello!
I am really sorry that you are having these issues with the program and I can definitely understand the frustration!
This issue should have been resolved in an earlier version! It is weird that this is happening to you!
I would recommend the following steps:
- Deauthenticate Twitch and try authenticating again.
- Join the official discord to make a post about this issue, so we can support with the help of screenshots and logs
As for YouTube, it should work by creating triggers with the "YouTube"-Source selected, then the dropdown should show you which events you can select. Sadly currently there is an issue with the YouTube connection, where I have to resolve it with google, which likely will take a while for now :/ (Google usually takes very long to take care of matters of small developers like me)
A workaround is just having Streamlabs or Streamelements connected, since those should forward YouTube events aswell, without needing YouTube connected directly!
I hope I could help you with your issue for now and hope we can resolve this quickly!
Hey!
Is this an issue in the current version? I actually worked on fixing this in the newest update!
If it still happens, try to deauthenticate streamlabs manually and reauthenticate!
The origin of this issue was due to a bug in the logic for refreshing your authentication-token.
If the issue persists, please create a ticket on the discord, so we can troubleshoot and potentially fix this bug
Sadly this is currently not possible :/ The default audio-system in unity (which TITS uses) sadly does not support switching Audio-Devices (I have tried to implement this in the past). The current best way is to do it in your OS. On windows, you can select an application and set the audio output device for that application specifically, this way you can make TITS go into the audio device you desire!
Currently in the experimental version there is the possibility to use YouTube aswell! It's still experimental, so please report any issues you might find with it! Additionally it supports Streamlabs, which can handle some of the YouTube events if the direct YouTube integration doesn't work for some reason.
If you need any support, you can ask in the discord, since its easier for me to respond there
Hello! Please create a ticket on the official discord, then I can test the VRM import on the model you have trouble with and can figure out exactly what is going on, especially since the stable version hasn't had any updates to VRM importing recently, so behavior should not have changed!
Its easier to troubleshoot this in discord due to the fact that we can receive logs from the program and models for testing aswell

