So, I resumed playing from where I left off last night and had some more things to say:
Without spoiling too much, (one of the?) the bossfight is very cool! It feels epic not in the flashy graphics, but the atmosphere. Unlike certain other adventure games where you needed to scramble through your inventory to find The Thing (tm), it was simple; just two moving things, yet had all the thrills of a rollercoaster ride going downhill. It was a great one after the tense, creepy atmosphere the music and the art in general gives.
I especially applaud the decision to let the player heal themselves as much as they need so people of varying skill levels can take it at their own pace. And - I can't resist saying it - Zabella has all of the right animation frames 👌
The final part made me feel like I'm missing something, but I like the mystery it has and so will try not to scroll down the comments. LOL (Perhaps one day I will come back to it and discover more things by myself :3 )
Something I forgot in my original comment is that the house layout felt confusing since they are 2D images. Would you believe me if I said I had no idea how I actually got into the basement for the first 30 minutes!? The perspective just eluded me, lol. Finding my way back to it was tough. But after getting used to the arrow button (I'm used to clicking on edges of screen to turn around), it was silky smooth sailing. Perhaps unintentionally, it served as a good buildup too.
Honestly I didn't think a GB-compatible game would give me such new emotions, but maybe it really is more the designer's part than it is the technical limitations. Thank you as well for replying to comments, it made me feel like my opinions matter, that you tell a bit of things from your perspective.
When my financials stabilize a bit more, I'll definitely look into paying for the franchise. Those shades of green and 160 x 144 pixel resolution felt so unique.
I wish you all the best in your future work! <3



