Whew! So obviously, spoilers. The game feels like it's meant to throw you in.
Unlike my usual comments I'll put a lot of disjointed comments rather than a paragraph that flows.
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The game seems to get EASIER as you go on, which is hilarious. The first 60 seconds are much harder than the rest that follow. If you can get past that, it does get easier.
The axe feels like a prop axe. Its look suggests it would do a lot more damage/carnage than it actually did (though I was aiming for the body) and the animation itself is also a bit fast. Probably could flip the frames for an attack cycle. Sure, it can stunlock. but that's not really what I expect axes to do (see: L4D2). That's just me though.
Not having to reload the anything was funny but appreciated.
What do you mean they can shoot through enemies to reach you just fine!? It doesn't help that they're literal aimbots lol
It feels oddly specific only the female enemies seem to have a death sound (for the earlier levels). You should probably add other sounds for them as well.
The gfx options are a godsend. The game options are a godsend. Indie titles put a CRT filter and call it a ps1 emulation. That's wack and the choice should always be left to the user. Thanks to the ESFPS author. Thanks to you as well, I can actually enjoy it.
Props for enabling frame limit! However vsync should probably be off by default as it adds input lag.
--- IM SPOILING THINGS! REALLY!!
It was funny I could jump on top of the ceiling for the gray hallway room. Could jump and see a bit of the other rooms alongside the white void, like it was some sort of Stanley Parable skit.
Softlocked at the village level. No autosave.
That was fun, but I'm not gonna go through the early game again lol



