Finally you can play as the hot lady on the cover art! Too many games put wonderful women on promo material aaaaand you can't play as them. Thanks for changing that <3
Haven't finished, but I find her flat-out not wanting to use the axe in the dungeon - full of creatures that can scare(!?) her to death - plays into the genres well while also making fun of it.
Thanks to everyone that supported the project up to this point! :D
Glad to be able to play this wonderful work <3
My goal was definitely to make something where the "hot lady" on the cover wasn't just eye candy, a plot device, or someone to be rescued or whatever, so I'm very glad to hear you appreciate the effort I put into her character. I always enjoy drawing Batty, or writing her dialogue.
Hopefully you'll enjoy the rest of the game, and maybe even its sequel! I have a couple more projects in the works for Batty, so you're discovering the series at a good time.
So, I resumed playing from where I left off last night and had some more things to say:
Without spoiling too much, (one of the?) the bossfight is very cool! It feels epic not in the flashy graphics, but the atmosphere. Unlike certain other adventure games where you needed to scramble through your inventory to find The Thing (tm), it was simple; just two moving things, yet had all the thrills of a rollercoaster ride going downhill. It was a great one after the tense, creepy atmosphere the music and the art in general gives.
I especially applaud the decision to let the player heal themselves as much as they need so people of varying skill levels can take it at their own pace. And - I can't resist saying it - Zabella has all of the right animation frames 👌
The final part made me feel like I'm missing something, but I like the mystery it has and so will try not to scroll down the comments. LOL (Perhaps one day I will come back to it and discover more things by myself :3 )
Something I forgot in my original comment is that the house layout felt confusing since they are 2D images. Would you believe me if I said I had no idea how I actually got into the basement for the first 30 minutes!? The perspective just eluded me, lol. Finding my way back to it was tough. But after getting used to the arrow button (I'm used to clicking on edges of screen to turn around), it was silky smooth sailing. Perhaps unintentionally, it served as a good buildup too.
Honestly I didn't think a GB-compatible game would give me such new emotions, but maybe it really is more the designer's part than it is the technical limitations. Thank you as well for replying to comments, it made me feel like my opinions matter, that you tell a bit of things from your perspective.
When my financials stabilize a bit more, I'll definitely look into paying for the franchise. Those shades of green and 160 x 144 pixel resolution felt so unique.
I wish you all the best in your future work! <3