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I don't know how you did it, I know nothing about the series but the thumbnail and the idea of simply getting "da milk" was unignorable,  despite having his hands in his pants all of the time, the main character isn't a creep; and the whole flow makes more sense than most adventure games! I could beat without even glancing at a walkthrough! 
The only real complaint of the design is is that Meditation Hero is obnoxiously difficult compared to the rest of the game with a physical mouse (I picture with a touchscreen and 5 fingers it would be miles easier). The right click to examine mechanic is great in theory, but it would be even better as an ESL tool to describe what an object does/is supposed to do, like the crowbar. Sure, the game is probably intended for an adult audience, but the fact you have a text walkthrough in the description probably says something about varying skill levels.


Great game though! Honestly I admire Louise' ability to straight up defuse Bru by taking him as a, well... I'm not sure I can say the word here, it's too funny. LMAO

Hey Reina - thanks so much for your insightful comment and great suggestions! I think you're right re Meditation Hero - I'll probably reduce the difficulty in a future update to make it easier to earn an S-tier (this is supposed to be a fairly relaxing game) and it's an interesting idea re using the right-click as an English Second Language descriptive tool, to not just give the name of an object but also describe what an object does. I might implement this for the second episode. 
Again, thanks so much, very useful comment 🙏