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reeneeheehee

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A member registered Dec 01, 2025 · View creator page →

Creator of

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Interesting concept of having a mix of texting / rhythm game, although maybe there would be a better way to incorporate the rhythm aspect to the texting? I found it impossible to read and play simultaneously. Perhaps the texts could be revealed during breaks or in between levels, or even coming up with a creative way mix the text and rhythm together (actually typing the words / [insert creative idea])

Enjoyed this, and the sounds are very satisfying. More harder levels would be nice.

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I like the level design and the concept of having to maintain/refuel your energy. Your game was fun to play.

I do feel like the movement was a bit too fast, and the last level I didn't have to use the chain? Was kind of confused when it let me in the door for that last level. Maybe it would help to have some sort of counter in the corner to show how many things we need to activate in the given level.

We definitely did have issues with the scope, and the team was mainly asset makers.. Also the sprites were all make by our members! Thanks for the advice.

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Thought it was like one of those regular connecting pipe games at first but it changed when I realized you could reuse the tracks. Also props to your kids for designing the train and trees!!

I love the cute conversation scenes. Would be cool if there was an ending screen

Reminds me of cursor.io. Also getting ragebaited by the death sound, love that though.

Had a lot of fun playing this co-op. Also love how the names are robotic insults (did you just call me a clanker??). Only concern is a bit of lag after pressing the green button. If you ever decide to make more levels I need to know hehe

YAYYYYY

quack

we didn't finish any gameplay other than walking around in time, sorry :(

quack

This is my fav in TOJam so far!

susbepper