Interesting concept of having a mix of texting / rhythm game, although maybe there would be a better way to incorporate the rhythm aspect to the texting? I found it impossible to read and play simultaneously. Perhaps the texts could be revealed during breaks or in between levels, or even coming up with a creative way mix the text and rhythm together (actually typing the words / [insert creative idea])
reeneeheehee
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A member registered Dec 01, 2025 · View creator page →
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You serve a blind witch who saved you, bound by a pact and the promise of something that may not be salvation.
Interactive Fiction
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I like the level design and the concept of having to maintain/refuel your energy. Your game was fun to play.
I do feel like the movement was a bit too fast, and the last level I didn't have to use the chain? Was kind of confused when it let me in the door for that last level. Maybe it would help to have some sort of counter in the corner to show how many things we need to activate in the given level.
Detective Ducky: Where did all the food go? jam comments · Replied to Taz, or Laurent D. in Detective Ducky: Where did all the food go? jam comments
Detective Ducky: Where did all the food go? jam comments · Replied to D0ok in Detective Ducky: Where did all the food go? jam comments
Detective Ducky: Where did all the food go? jam comments · Replied to solodevim in Detective Ducky: Where did all the food go? jam comments





