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(1 edit)

I like the level design and the concept of having to maintain/refuel your energy. Your game was fun to play.

I do feel like the movement was a bit too fast, and the last level I didn't have to use the chain? Was kind of confused when it let me in the door for that last level. Maybe it would help to have some sort of counter in the corner to show how many things we need to activate in the given level.

I implemented a sound but I might have to delay it from playing.

I was also aiming for minimal or no UI, but for time constraints a lot was unfinished. I will see if going with something similar to MegaMan, Shovel Knight could work well.

The chains are background elements, I though them being darker would help.

I actually tried using a slower movement speed and it didn't feel the same. Currently aiming for levels that can be barely completed with a full battery no recharge if done correctly and plan on having levels longer in length and time as well.

Thanks for playing and leaving feedback!