We are currently seeking someone who is up to do high-quality texturing (e.g., grass, surfaces, materials, etc.) for modeling environments.
If interested, contact me through my Discord:
dignoranza
I'm looking for a sound designer for our NSFW creature collector RP game. You can find the playable prototype at this link:
https://redship-games.itch.io/vesxel-land-of-southern-lights
Because the project features complex scenarios, I'm searching for a dedicated sound designer who helps making the battle sound effects, POKÉMON cries, and NSFW SFXs.
If you are looking for:
And don't mind +18 content, let me know! Any help is welcome.
It has been a chaotic month for me (new people in, old people out, personal life, and stuff). Because of that, and my limited funds, I may not be able to pay a lot right away. Still, once things have settled down, I'm able to raise payment to match your efforts.
Payments are done through PayPal but we prefer revshare or volunteering if possible. Those who stick around untill the game release will have access to RevShare as well.
If anything here has piqued your interest, feel free to contact me through my Discord:
dignoranza
Finally, if you enjoy working with me, you can become a permanent member of the team for future projects.
Have fun, and I wish you have a fantastic day.
Hello everyone!
We are seeking translators for my game's localization team, possibly someone who can work for the entirety of the project's development.
We currently have the following languages: Italian, Russian, Polish, Spanish, English, and Gleixic.
Because the game contains NSFW content, we don't accept < 18 people. While the current build contains no such content, later ones may require to translate some spicy dialogues.
Is anyone interested in helping us by adding more languages?
You will have your name in the credits under the localization section. It could be a great opportunity to start with a long-term game project.
If interested, DM me on Discord with the language you want to help with. Here is my Discord:
dignoranza
Thanks!
Hello everyone!
I'm looking for 2D BG artists who are comfortable with working on long-term projects. Because there is a six years development window, there is plenty of time to cook something amazing. Still, a test build is about to be released so most of the work falls in subsequent releases.
About the game...
The game project is a semi-open RP game that uses a combination of 2D and 3D art styles to create a mixed but interesting style.
The game features a battle system that combines mechanics of both POKÉMON (e.g., status, multiple movesets, turn-based, etc.) and Deltarune (e.g., avoid attack, timing, music sync, battle effects, etc.). This is done to make the game feel like POKÉMON but without relying on RNG; thus, player's skills matters way more and level scaling is automatic.
About the role...
I need a BG artist who is capable of making digital backgrounds. Here are some examples of current backgrounds, just to give you an idea of what we looking for.
3D-like BGs:

2D with parallax:

Top-down 2D BGs:

About NSFW content...
The game is NSFW as it contains, among other things, feral furry porn scenes. Despite that, all the work needed for now does not involve NSFW content. If you want to help but do not want your name to be featured in the credits, let me know so we can proceed.
About payment...
While I always accept volunteer or RevShare agreements, I have only one spot left open for a BG artist. The budget is extremely limited due to a drop in Patreon support and I'd like to not fragment it further.
Payment is done through PayPal and I would prefer delayed payment options (i.e., do the work before and, when we get the money, I can give you what we established). The exact rates can be discussed in DMs but no more than $10/20 per BG since we need a lot of them and most of them are variants of the same base patterns. Keep in mind that the $10/20 is only a limitation of our Patreon. As the support grows, so your payment.
Disclaimer...
Due to a lot of misunderstanding in past times, I want to remind you that, for now, we are not a big indie videogame studio or a corporation. We rely on the support of our generous Patreon members. So, we only have a fixed monthly budget to use for the development of the game; thus, I must get the most out of what I have.
After all, 90% of the team is either RevShare or volunteer so do not DM me expecting standard salary rates or similar. I too don't get paid and, to cover some expenses for the development, I use my own hard money.
As the support grows, I am able to raise payment for all members but, for now, you may have to beat slightly lower payments. The better your work is, the more likely is for players to want to support the project. And, if you enjoyed working with us, we can definitely collaborate for more projects to come.
If interested, feel free to reply either here or to my Discord:
dignoranza
Have a great rest of your day!
Hello everyone!
Few months ago, I joined a game jam. I came up with an interesting game for it. However, I was not able to finish it for many reasons, ranging from holidays and teammates going AFK without telling me anything.
Still, because I loved the idea / design behind it, I decided to make it a full game and expand it further.
The game is called Battlespace, and the game works as follows:
Firstly, the player has to collect items scattered around the various maps whilst either avoiding or defeating all the enemies. After that, they have to complete a minigame in which they rebuild the spaceship and fly away. Once in space, they have to navigate while avoiding obstacles and defeating the enemy spaceships; all whilst managing their resources.
The main assets have already been done and the remaining ones can be started. I'm searching for a 2D programmer who would like to develop this game for RevShare. Payment is done through PayPal and the RevShare percentage is around 25% ~ 40%. If you enjoyed working with us, we can make more games together.
If interested, contact me through my Discord:
dignoranza
Thanks, and have a great rest of your day!
Here, the term "Game" refers to the game project this DevLog is about.
About the Game...
The Game is called "Land of Southern Lights" (or just "LoSL" for short) and, hopefully, it shall become the first entry in a new series / IP called "The VESXEL Series" (or just "VESXELs" for short).
The Game is a [creature collector], [semi turn-based] [RP] [open world] game. Here:
The Game has two major target audiences:
Here's what the game offers to the player:
About deadlines:
The Game is a long-term project, with the deadline measured in years rather than months. This long deadline allows us, RSG Team, to ensure that:
But, most importantly, the long deadline also allows for the development to not be rushed nor taxing/stressing. We, RSG Team, are a really small indie development team composed of, mostly, a handful of volunteers who work on their free time. Because we don't have a huge budget, we gotta work with what we have. As the support grows, we can hire more personnel; thus, shipping more content with better quality.
~~~ # UPDATES # ~~~
Hello everyone!
I'm looking for SFX producers who are comfortable with working on long term projects. I have a six years development window so I have plenty of time to cook something amazing. Still, a test build is planned to release at the first week of April so we need someone to start working as soon as possible.
About the game...
The game project is a RPG that uses a combination of both pixel and digital art; thus, creating an interesting mixed artstyle. GUI, overworld sprites, and scenes are in pixel art while the rest is in digital art.
The game project features a battle system that combines mechanics of both POKÉMON (e.g., status, multiple movesets, turn-based, etc.) and Deltarune (e.g., avoid attack, timing, music sync, battle effects, etc.). I did this to make the game feel like POKÉMON but without relying on RNG; thus, your skill matters and level scaling is automatic.
About the role...
I need a SFX producer who is capable of making SFX of any kind. These include, but not limited to, GUI, overworld, battle attacks, and critter cries (like in POKÉMON). It would be great if they could also make battle songs as well, but that's not a requirement.
While I already have three fantastic music producers, I have no SFX designers. So, I'm searching for someone who is able to carry the SFX department.
Of course, the game is NSFW; it contains feral furry sex scenes that, despite not being integral to the core gameplay loop, they might not be suitable for everyone. And, NSFW SFX are also required.
About payment...
While we prioritize people who want to volunteer or RevShare, we also accept paid agreement. Payment is done through PayPal and the exact rates can be discussed in DMs. If interested, feel free to reply either here or to my Discord:
dignoranza
Have a great rest of your day!
Hello everyone!
I'm looking for 2D artists who are comfortable with working on long-term projects. Because there is a six years development window, there is plenty of time to cook something amazing. Still, a test build is planned to release within the first week of April so we need someone to start working as soon as possible.
About the game...
The game project is a RPG that uses a combination of both pixel and digital art; thus, creating a mixed but interesting artstyle. Generally speaking, GUI, overworld sprites, and sex scenes are in pixel art while the rest is in digital art.
It also features a battle system that combines mechanics of both POKÉMON (e.g., status, multiple movesets, turn-based, etc.) and Deltarune (e.g., avoid attack, timing, music sync, battle effects, etc.). This is done for making the game feel like POKÉMON but without relying on RNG; thus, player's skills matters way more and level scaling is automatic.
About the role...
I need a "main" artist who is capable of making primarily spritesheets (pixel art) and character reference sheets (digital art) . If possible, it would be awesome if they could also make:
These are not strict requirements, but it would be a nice skill to have; which would also require us to not hire other people and thus, fragmenting the budget even more.
Keep in mind that my friend is the lead artist. While they work for free, I'm searching for someone who is able to split their workload as they can't do everything. Still, the lead artist is able to handle everything the "main" artist cannot do.
About NSFW content...
The game is heavily NSFW as it contains, among other things, feral furry porn scenes. Despite this type of content is not integral to the core gameplay loop, they might not be suitable for all artists.
Since I received lot of DMs of artists who first said that they are comfortable with this type of content and then bailed out the next day or so, please DO NOT DM if you are not comfortable with drawing such content. It wastes both my time and yours.
To see if you can work with us, try to draw a NSFW version of Pikachu in details. If you can't, don't DM me, please.
About payment...
While I always accept volunteer or RevShare collaborations, I have only one spot for a main artist. The budget is limited so I'd like to not fragment it further. Payment is done through PayPal and the exact rates can be discussed in DMs. However, since a sprite sheet is composed of just five frames (two of which are usually duplicated), we would prefer rates on $12 per spritesheet.
However, due to recent DMs, I want to remind you that (for now) RSG is not a big indie game studio or corporation. We rely on the support of our generous Patreon members. Because I only have a fixed monthly budget to use for development, I have to bring out most of what I have.
90% of the team is either RevShare or volunteers so don't DM me expecting standard salary rates or similar. I also don't get paid and, to cover some expenses, I use my own hard money. As the support grows, I am able to raise the payment but, for now, you may have to bear slightly lower payments. The better your work is, the more likely people want to support my project.
If interested, feel free to reply either here or to my Discord:
dignoranza
Have a great rest of your day!
Hello everyone, 2S here!
About Myself...
Some of you may already know me primarily as a game developer and backend engineer. My skills, however, go beyond that since I consider myself to be a fairly skilled writer.
I have been writing stuff since I was a little kid, and I'm no stranger when it comes to writing a wall of text. For example, a few years ago I rewrote almost the entirety of the Bible to create a version that fits the lore of my game projects, and currently I'm writing books about languages, sciences, and fantasy worlds.
One of the books I started to write a few years ago is called "Master Theorem of Magic" (or MTM for short), and it is a 120k words book that aims to standardize magic systems through a unified model using the scientific approach and logical reasoning.
My writing skills are wide and encompass a lot of fields, from scientific writing, to POV, or even custom styles. I have an uncanny ability to imagine myself as a specific character or in a specific world and write according to how I feel.
About My Availability...
Because my hands are already filled with coding and game design stuff, I would like to collaborate on other projects as a writer and/or worldbuilder during my spare time. I usually have two to three hours after dinner that I can solely dedicate to writing stuff.
I can write dialogues, backstories, and narrative pieces, as well as creating cultures, species, languages, and other worldbuilding aspects.
I don't have restrictions when it comes to accepting projects to join in (besides liking them, of course). I'm willing to try anything, from wholesome SFW to the most depraved NSFW stuff. I just want to work with someone on something.
As mentioned before, I'm in the EU and have a lot of projects going on. So, I won't be active every day. However, whatever little free time I have, I would love to help some teams out.
About Payment...
To be honest, I'm not specifically looking to be paid. Still, it would be highly appreciated to get something back beside credits and stuff. Options such as RevShare, Flat Rate, or whatever can be discussed. If your game project is for a game jam or non-profit, I have no problems working as a volunteer.
Regardless, I'd like to work with competent teams and/or promising game developers. If you lack clear vision or can't manage tasks correctly, I'm not the person for you.
And, while I can get over the use of AI with the purpose of prototyping or expressing your vision to me, I won't participate in game projects when AI is featured in the final product.
Thanks for listening. If interested, reply here or add me on Discord:
dignoranza
P.S.
I also do localization/translation between English, Italian, and my own constructed languages such as Gleixic or Vessent.
Hello, nice to meet you!
Few months ago I made a partial game for a game jam inspired by the old Atari game called Asteroids. Since it was for a game jam, it will be completely free and non commercial.
We have all the assets (from graphics to music). If you want to put your hands on it, contact me through Discord:
dignoranza
I'm looking for a co-programmer for a 2D NSFW monster collector RP game. The game is coded in the Go programming language (for now) using a custom game engine developed by me using SDL2 as a backend.
The game project features a lot of independent parts we refer to as modules. Because I filled with many other tasks, I need a programmer who can take the existing code and add features on top. Ideally, they should be able to handle low-level stuff since, in some cases, they might need to deal with individual bits.
So, if you are looking for:
And don't mind +18 content, let me know! Any help is welcome.
It has been a chaotic month for me (new people in, old people out, personal life, and stuff). Because of that, and my limited funds, I may not be able at all for programming duties and so, it will be RevShare. Once things have settled down, however, I'm able to give you a bit of payment to match your efforts. Still, for now, I just need someone to make everything necessary for the MVP and first test release.
If anything here has piqued your interest, feel free to contact me through my Discord:
dignoranza
Finally, if you enjoy working with me, you can become a permanent member of the team for future projects.
Have fun, and I wish you have a fantastic day.
I have to agree with JaffaSix. I have a game that is really close to completion (one or two months). May I ask what guarantees are provided?
Instead of using a sketchy external contract system, it would be better if you gave your support through their platforms. "Pass me your donation pages" sounds less sketchy than "Give me your game so I can fund you."
We do have a Patreon that you could join if you want to support us, there is no need to use external contract systems. And it is way more reliable and the result os the same. When you join the Discord community we have, you can state your demands.