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RedDragonEater

13
Posts
A member registered Nov 11, 2025 · View creator page →

Creator of

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Thanks

Yea sorry, i got burnt out from working on it and didn't make the tutorial, as of now the only real goal is to do as many quests and make the most gold in one day as possible.

Intresting gameplay mechanic, though it took me a minute to realize that you had to activate them in order. I think that the enemies should be killable or at least stunable, or you should be able to dash while holding the orb, because it felt more like a timer than an enemy, killing me after 20 seconds regardless of me trying to excape them. Also going back to the start after each dealth just made me want to stop playing before I reached the end, so checkpoints would help.

I think this is quite ammusing, and despite the gameplay not being super fun I still found it enjoyable. 

Cool idea, could see this becoming a good rage platforming game. Only problem with it is that I found it hard to figure out where to go, and was just hoping that there was a platform under me when I landed. A larger camera area or something pointing where to go would help.

Thanks, if I ever finish it I am going to add upgrades and random events that should make the different days feel different.

The details were good, though the gameplay wasn't very fun. I think some way to aim where you through the mail and some different obstacles, even ones that just looked different, would make it more enjoyable. Highscore of ~180. Also the sounds were way to loud.

Fun concept, though I felt like I didn't understand what I was supposed to do to win. I understood that having matches gave you points, but of my 4 attempts I couldn't beat the computer. I think difficulty settings or a tutorial that teaches you strategies instead of just mechanics would help. I feel like this could be expanded farther and has potential.

You didn't include the correct download. This is my first game jam, but I also ran into this problem and watched a youtube video on how to fix it.

Would have been way more fun if I could see where my mouse was, as it felt imposible to aim. Without the seeing the mouse cursor, I couldn't aim well in midair, sometimes it would "randomly" jump as the character crosses the cursor, and the effective sensitivity would change based on how far the character is from the cursor. If this was changed to maybe having a target icon follow the mouse position, I likely would find the game much more fun. Other than that, I feel like having the screen rotate 90 degrees every now and then would force players to deal with the spikes on the walls, as I felt like targetting them didn't help and only got me killed.

Fun game. Only thing I have to say is that I think it would have been better if locking the different things away had more of an effect, such as having to deal with the fast platforms without the clock dude. The switch from third to first POV was fun, though the 3rd POV was a little buggy. Overall 4/5, good job.

I think the game would be have been more fun if you could move while jumping, and if you had some sort of 3 lives per level system so that one mistake wouldn't send you back to the start.

The game felt to hard, which is likely a skill issue on my part, but it would have been nice to have some easier waves at the start so I could get used to the controlls. Also, I felt like there was nothing forcing you to do anything other than just hold a direction and spam dash to just swing in a circle, which isn't very fun, and when I tried to do anything else I would die in a matter of seconds. With more mechanics and some easier levels I could see it being fun to play. The only bug I noticed was it crashing when you hit the enemy on the start screen.