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(+1)

Would have been way more fun if I could see where my mouse was, as it felt imposible to aim. Without the seeing the mouse cursor, I couldn't aim well in midair, sometimes it would "randomly" jump as the character crosses the cursor, and the effective sensitivity would change based on how far the character is from the cursor. If this was changed to maybe having a target icon follow the mouse position, I likely would find the game much more fun. Other than that, I feel like having the screen rotate 90 degrees every now and then would force players to deal with the spikes on the walls, as I felt like targetting them didn't help and only got me killed.

(+1)

Thanks for the genuine feedback! I really appreciate it. I'll be working on those fixes—there's still a lot left to polish. The target icon and screen rotation suggestions are both great ideas, and I'll definitely consider them for future updates.