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Autumn Chen

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A member registered Oct 31, 2016 · View creator page →

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Yeah this, basically~

Sure, you can review the game and post the link in a newsletter if you want.

Did you do right click -> “Inspect” and then type that into the console?

There’s already a “Public Opinion” menu in the Library where you can see this information.

Thanks for the suggestion! I’ll have to check on my sources again. Also that choice is sort of conflating the traditional “reformist” faction (like Otto Braun et al) with the neorevisionists, who were more of the “People’s Party” wing iirc…

Thanks, this should be fixed in the latest version.

The DNVP shouldn’t be able to form a coalition with Z at this point; this should be fixed in the latest version.

This should be fixed in the latest version.

This should be fixed in the latest version.

I would prefer to keep the game at least somewhat within the realm of historical plausibility, so the SPD is not going to change so drastically. But yes, there could be more distinctiveness for the different factions and advisors, and that might be explored in the future.

The Reichsbanner can definitely become more militarized than “low”.

This is a mistake and has been fixed now.

There’s already easy mode, but if you want to cheat, you can use the browser console to set variables. For example, you could set dendryUI.dendryEngine.state.qualities.kpd_relation = 100

Chancellor-President Braun is absolutely an intended (potential) outcome haha, although there should be more chancellor options in the Weimar coalition. The Hindenburg thing seems like a bug though; I’ll fix it soon.

If you’re part of the grand coalition but letting Brüning be chancellor, you should still be able to pick ministries and draw cards for those ministries. However, if you’re doing toleration, you don’t get any ministries.

If you still don’t get ministry cards and are part of the government, this might be a bug…

Thanks! Visuals would be possible but would take some work; there might be choicescript-style bar graphs. I probably wouldn’t want to extend the game to 1936, since by that point the game’s story would be totally fictional, and I would prefer to keep the story more grounded in historical events.

There are some choices in the game that are just objectively not very useful, and IMO contacting SFIO/Labour is one of them lol (contacting the American socialists is a 100% waste of resources).

There’s an option in the latest version, in the “Options” menu at the top.

Opening song is Frühlingslied by Mendelssohn, from https://archive.org/details/78_fruhlingslied_columbia-orchester-mendelssohn_gbia0003448a

Honestly I don’t even know how to get to all the possible outcomes myself lol, so all I can provide are generalities.

Sorry this is late, but I think this game would be okay for the jam.

Thanks, this has been fixed.

Yes, your idea counts as interactive fiction for the purpose of this jam.

If you buy the drone factory, the drone price should go from 3 drones/5 scrap to 5 drones/5 scrap.

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This is all on the itch.io jam page. Once the jam is open for submissions, you’ll see.

The game submission will ask you to list the songs that the game is based on, and in the rating phase, judges will be asked to rate games based on how the ideas from the songs were incorporated.

Repeating the answer to the other question: you do not have to play the actual music in the game. When we talk about “using” the music, we mean it more abstractly, in that you will you use the music for inspiration in writing the game.

To be clear, you do not have to play the actual music in the game. When we talk about “using” the music, we mean it more abstractly, in that you will you use the music for inspiration in writing the game.

We’ve received your submission. The emails will go out after November 26.

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It should be fine! I see your song submission. There’s no automated process connecting the sign-up form and the itch.io jam. (also made a clarification on the jam page).

Thank you! I’ve also read a ton of readthedocs pages (this game was inspired by python software development).

Emojis are fine and don’t count as graphics here.

For better or for worse, that line was based on a Homestuck quote…

You can do either - remake/finish a project or share an incomplete or abandoned project you have. If you want, you can put a note in the submission describing its background.

We have a discord for all of our game jams: https://discord.gg/MuMDNUsR88

Yes, randomization in the background is fine, as long as the other rules about choices are followed. It’s okay to randomly select which option to show to the player as long as only one option is shown (except in one scene in the game).

Just wondering, is this the end of the game? “Continue…” leads to a game over.

This was really cool, although I feel like I understood very little of the story lol. Thanks for using dendry!

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Thanks! That’s a good strategy I think :)

Drones combined with speed/evading is probably the optimal strategy right now.

There might be more coming…

The deadline for submissions is coming in about 5 hours. However, until the end of Sunday, July 2, we will be accepting late submissions via private message. If you have a late submission, you can message us on tumblr (links at https://neo-twiny-jam.tumblr.com/post/721585482385997824/dealine-extended). Or message me on Mastodon at https://trilobite.space/@autumn or autumnchen on discord.

Thanks for playing! The difficulty was intentional, probably :)

The mechanics developed here might become part of a much larger future game, so stay tuned…

Thanks for playing the game, and for the feedback!

You’re right about the current narrowness of the mechanics and the lack of alternative viable options besides “shoot every time”. I’ve tried to add some additional viable options, like an evasion mechanic, and decreased the costs for the non-damage options and added some more possibilities for drones.

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Thanks for the comment! Yes, distance affects both the player and the enemy, although the enemy has a longer base range at first.

I’m going to try to have a gentler ramp-up of difficulty by allowing more rounds with the weaker enemies (or faster scrap accumulation), so the player can build up more stats. And/or add “special abilities” or something like that.

Drones might be useful for absorbing hits because just a single drone prevents any health damage from passing through.

Also you can see the damage calculations/source code at https://github.com/aucchen/infinite-space-battle-simulator/blob/main/out/html/game.js