Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

rebelgost

6
Posts
2
Followers
A member registered Jul 25, 2025 · View creator page →

Creator of

Recent community posts

I really enjoyed this. I find the entire game loop extremely fun and relaxing.

Some improvements that could add to the overall experience

  • Some audio
  • Visual Indicator that the machines are finished, primarily the autofisher

Overall really solid game, great job.

Really good, was fun to play and I really like upgrade games so this made it super enjoyable.  I wish the upgrade menu told you more information regarding the players current status as once you purchase something you kinda dont know your current status

This is a great game! I can see you put a lot of work and attention to it. The music and sound effects are pretty good and I  love the idea for this game. I'm not very familiar with these types of games  but the tutorial was clear and helped me through the game and the rest was pretty self-explanatory. 

I like the idea of a visual novel and having to take care of the fire between the other actions you have to do.

However,  im not sure if others faced this but I did not have any audio when playing, I feel as if some audio was present it would have enhanced the experience. And the routes were very limiting/came to an end fairly quickly. 

Keep up the good work!

(1 edit)

I really enjoyed this game! The 3D models of the enemies and overall assets look great they give the world a lot of personality. The camera effect in the main menu was also a really nice touch and made the presentation feel more polished. The concept itself is genuinely cool and original. 

The gameplay feels promising, and there’s a solid foundation here. I did find myself a bit unsure of what to do after picking up the bomb. I knew the main goal was to destroy a building, but it wasn’t clear where to go next.

Areas for Improvement

  • Clearer Objectives: Adding some simple guidance, like arrows, icons, or a small objective marker, would go a long way in helping players know where to head next.

  • Background Music: A bit of ambient or thematic background music would really bring the experience to life. Music has a huge impact on immersion — it can make the atmosphere feel richer and more memorable.

Overall, this was a really enjoyable experience with tons of potential. With just a few small tweaks, it could easily feel even more polished and engaging. Great job!

I like the flashlight effect, but I couldnt figure out what to do and as others have mentioned it is hard to see whats going on. Other than that Keep up the good work!