Hmmm, what model of GPU do you have? maybe it's an older one that isnt compatible with newer runtimes of GMS2(It did just release a major update prior to this) that now require "Direct3D 11" features. Also, are you running this on a virtual machine?
Beancakes
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Thank you! This fixed the issue!! What you said about the floppy disk being a higher resolution than everything else makes sense because it was the ONLY sprite that was having this issue (probably because it was one of the earliest sprites i made for the game, and has actually looked a bit weird in-game without the CRT anyways), but I'll keep the code as a safeguard against this issue in the future. The only thing that I don't understand is why that sprite specifically is higher resolution than the rest, even though i tried scaling it down to 16 x 16 and made sure it wasnt being scaled by any non-integer value.
EDIT:
oh my gooodness it WAS scaling, i found out when i checked the instance of the object in the room editor :0
Anyways, that solved the root cause of the issue, and I'll keep scaling sprites properly in my mind from now on, thanks again for the help figuring all this out!
Hello again, I've been trying to figure out how to toggle the CRT effect in-game without any lingering distortion, because it seems when i turn it off anytime after initialization, for some sprites, they remain in the same distorted state as they were when the CRT was active and my camera also seems to become much more jittery. Is there already a function for cleanly toggling off and on CRT on the go? Any help would be appreciated as I am currently stuck on what is causing the distortion and jitter in my game.
Here's how im currently toggling it

Here's a before(CRT is off by default) vs. after(CRT is turned off mid-game)

I'll try to see if i can reproduce the issue, but it may take awhile to get back to you with it as I'd have to wait for the game to be running for a long period of time (also considering the facts that the variables that may have caused the issue may be hard to replicate, for example, if the application should be minimized or left open in the backrgound for the issue to even appear)
Hi! First off, thanks for making a shader this high quality free, I really appreciate all the hard work you put into it! Now, I've been experiencing an issue of when a game is left open (seemingly on an awake computer, when minimized and im working on something else) for too long, the CRT effect begins to distort pretty badly, is there a possible fix to this?







