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Oh, as a side note, is this shader compatable with DrawGUI? in the sense that things drawn in DrawGUI can go under the shader? 

(2 edits) (+1)

If you want GUI elements to be a part of the CRT, do this in any object's Post-Draw event. Just note that if you have an HD HUD over a pixel art game, it's gonna look weird. This works best for pixel HUDs at native game resolution. If you're using a view surface instead of the application surface as your CRT input, just add a reference to it as a parameter for crt_gui_begin().

crt_gui_begin();

draw_text(10, 10, "\n\nTest GUI");

crt_gui_end();

Just bumping to let you know I have an easy solution for your GUI question!

(2 edits)

I'm assuming it's the message above this one, ill try it out, thanks!