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(2 edits)

alrighty, i got the issue again, the first image is how it should normally look and the second is the distorted version

(+1)

Thanks for providing that; I’ll see if I can replicate it on my machine this afternoon, and determine if it’s the CRT or the NTSC composite shader responsible.

May I ask how long it takes for this to occur? Minimizing doesn't seem to matter on my end, but there could potentially be color precision issues after 2 or 3 hours for the NTSC effect, because the frame counter is unbounded. I would try replacing this on line 605 of CRTFunctions:

_frame_acc++;
_frame_counter = _frame_acc div max(1, floor(game_get_speed(gamespeed_fps) / 60));

With this:

var _div = max(1, floor(game_get_speed(gamespeed_fps) / 60));
_frame_acc = (_frame_acc + 1) mod (32768 * _div);
_frame_counter = _frame_acc div _div;

Let me know if that works out, and I can update the pack if so!

Alright, I'll see if the issue pops up again under similiar circumstances and let you know!

I believe the issue's been fixed now, thanks for the help!