Hi, I've been tinkering with this and it's been super useful. I do have one question though - hopefully you'll notice this post!
In your system, there are scripts for Player and Enemy stats. Player has Agility, which seems to define the chances of being able to flee.
I would like to change this so Agility instead determines the chances to completely avoid an attack; ideally, both Player and Enemy would have this stat.
Any suggestions on what I can change or add to the system to pull this off? Thanks in advance!