I'm afraid there is not much it can be done in that regards. raylib uses stb_truetype for font rasterization. Afaik, it does not support better font rasterization options like ClearType hinting.
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Hi! Afaik, it should work ok on other computers with same OS and system libraries installed.
If some external resources are required they should be provided along the executable.
It could also be a permissions issue.
Hi Jack-Ji! Thanks! No plans to add image creation capabilities like pixel-art for the moment, in any case additional editing capabilities, like shaders editing. Maybe a separate tool but unfortunately my resources are very limited.
This tool is intended for pixel-perfect raygui designs so scaling was not exposed but it could probably be added.
About resolution, what do you mean? Independently of the scaling the resolution of the created layout is always the same...
Implementing such a system is not trivial, it requires some work, many considerations and probably some limitations. For the moment it's out of scope but if I got more resources (time, money) I could consider working on it.
Installer does not allow to change the directory, it contains multiple compilation scripts preconfigured and choosing another path would require reconfiguring all those scripts. In any case, the installation is self-contained, experienced users can just move C:/raylib to any other directory if required compilation scripts are setup properly.
Just reviewed this issue.
All the tools are build on GitHub servers using the provided Linux host runner, that use by default Ubuntu 22.04, I tried rebuilding it with Ubuntu 20.04 alternative host.
I'm uploading a new file but please note that this new version is a development version with some improvements and new features for the tools and not much tested.
Please, let me know if it works for you! :)
I'm afraid this is not possible at the moment. I'm a solo developer and my resources are very limited. I can't implement a macOS build system and test everything properly, it would imply considerable amount of work. I neither have a mac and never used one so it would require some investigation...
But, afaik, raylib works on macOS without problems so if anyone is willing to help on that regards, it will be really appreciated. All my tools use a similar build system, based on GitHub Actions and some of the tools are open source. If anyone feels brave enough to implement a macOS build action, that would be great! Here there are some sample workflows, they could be used for reference to implement a macOS equivalent: https://github.com/raysan5/rfxgen/tree/master/.github/workflows
Still, it would require testing...
You can check raylib Wiki for details: https://github.com/raysan5/raylib/wiki/Using-raylib-in-VSCode but I also recommend joining raylib Discord and ask the community if you have any problem with the configuration.
Nice! Feel free to share your creation on raylib Discord community, there is a #madewithraylib channel for that. Also, you can share your creations in raylib GitHub Discussion: https://github.com/raysan5/raylib/discussions/1326
Actually, I considered that option but I decided to keep that image-editing functionality separate from the packaging functionality. You can use rTexViewer to edit the pixel-format of your exported atlas.