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A member registered Mar 14, 2016 · View creator page →

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It should be ok now. :)

I'll try to recompile it next week...

yes, you should be able to export generated sounds as .wav just pressing the Export button. Did you try it?

Hey! Thanks @null! Just posted the promo image in this thread... Re-posting in this reply:

Hey! Do you mind tagging the game as made with raylib in Metadata info section? I'm listing the raylib games in GitHub! :)

For now, reference card is the full documentation... not enough resources for something better... for now...

thanks! :D

Hey Joel! Did you mind tagging the game in the Meatadata section as made with raylib? I think it is the first game in I'm aware of that's made with raylib!

By the way, just released raylib 2.0! :)

Oh! Ok, thank you! I think there are some games on I'll take a look! 

Yes, I tried, actually I picked the image I would like to be used for the DevLog card but it seems it picks automatically one image I added to the post description instead of the attached one.

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Hello everyone!

Just let you know that a new version of raylib has been published! In case you still don't know about it, raylib is a simple and easy-to-use C library to learn videogames programming. It's ridiculously easy to start with, just download a self-contained Windows installer and it setups everything for you in a portable folder in less than a minute... and all is ready to start coding! ;)

Check it out:

Probably you will question, what is that good in comparison to other game libraries or engines? Simplicity but coding! raylib is extremely simple with an intuitive and clear API to let you enjoy coding, even if you start learning now or you return home from high-level bloated complex programming languages.

But despite it apparent simplicity, raylib is a powerful framework to create graphic applications for multiple platforms... with NO external dependencies requirements! Sounds too good? Give it a try!

Please, let me know your thought! :)

Lately I post a new Devlog for raylib but I can't choose the image used to promote the Devlog.

Is there any way to choose that image manually or it's assigned automatically? I didn't find a way to change it.

please, post it in, we will try to find a solution... probably related to GPU...

Thank you! Actually, it's getting bigger than I ever imagine... ;)

Thanks! This time it takes longer than expected... but here it is! Enjoy it! :D

Sorry for the delay, preparing the library as a package with everything ready and setup takes some work...

raylib 2.0 is already available on GitHub master branch but I expect to have the installer ready by the end of July as late.

not yet, sorry. I started working on some network functionality, UDP only, based on socket... but it won't get into 2.0.

Hello oklabsoft!

Thanks for trying raylib! Hope you enjoy it! raylib v1.8 is a bit outdated (6 months old) but I'm about to publish raylib 2.0 with lots of improvements!

I'm always open to questions and ready to help, in top-right corner there is a bunch of network options to connect and ask for help, lately the most active one for quick questions is Discord server but for more elaborated questions I personally prefer raylib forum. You can also write me directly to ray[at] if required.

Keep me updated with your projects! :)


Thank you! Enjoy it! :D

Uploaded! ;)

Thanks to you for using it! :D

Yes, it is. But in that case you need to configure your dev environment (probably XCode). Here it is a guide:

Wow! Great! Want more levels! :D

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Hi! Sorry, don't have a Linux system right now but you can compile it yourself from source.

Required dependencies are minimum: raylib, raygui, tinyfiledialogs.

If I can compile it myself at some point, I'll upload it.

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rFXGen ->

A simple and easy-to-use tool to generate sounds for your games, based on the amazing sfxr.



  • Multiple wave types supported (Square, Sawtooth, Sine, Noise)
  • Predefined sound presets (Coin, Shoot, Explosion, PowerUp...)
  • Import .rfx and .sfs files (compatible with sfxr)
  • Export .rfx sounds, supported by raylib
  • Export .wav wave data, configurable sample-rate and bit-rate
  • Supports command line usage for batch conversion
  • Wave data visualization in real-time
  • Completely portable (single file)
  • Free and open source.

Please, let me know your thoughts! :)

Hi uy! I'll try to upload some game to but you can check some in raylib web. :)