It should be ok now. :)
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Yes, I tried, actually I picked the image I would like to be used for the DevLog card but it seems it picks automatically one image I added to the post description instead of the attached one.
Just let you know that a new version of raylib has been published! In case you still don't know about it, raylib is a simple and easy-to-use C library to learn videogames programming. It's ridiculously easy to start with, just download a self-contained Windows installer and it setups everything for you in a portable folder in less than a minute... and all is ready to start coding! ;)
Check it out: https://raysan5.itch.io/raylib
Probably you will question, what is that good in comparison to other game libraries or engines? Simplicity but coding! raylib is extremely simple with an intuitive and clear API to let you enjoy coding, even if you start learning now or you return home from high-level bloated complex programming languages.
But despite it apparent simplicity, raylib is a powerful framework to create graphic applications for multiple platforms... with NO external dependencies requirements! Sounds too good? Give it a try!
Please, let me know your thought! :)
Sorry for the delay, preparing the library as a package with everything ready and setup takes some work...
raylib 2.0 is already available on GitHub master branch but I expect to have the installer ready by the end of July as late.
Thanks for trying raylib! Hope you enjoy it! raylib v1.8 is a bit outdated (6 months old) but I'm about to publish raylib 2.0 with lots of improvements!
I'm always open to questions and ready to help, in www.raylib.com top-right corner there is a bunch of network options to connect and ask for help, lately the most active one for quick questions is Discord server but for more elaborated questions I personally prefer raylib forum. You can also write me directly to ray[at]raylib.com if required.
Keep me updated with your projects! :)
rFXGen -> https://raysan5.itch.io/rfxgen
A simple and easy-to-use tool to generate sounds for your games, based on the amazing sfxr.
- Multiple wave types supported (Square, Sawtooth, Sine, Noise)
- Predefined sound presets (Coin, Shoot, Explosion, PowerUp...)
- Import .rfx and .sfs files (compatible with sfxr)
- Export .rfx sounds, supported by raylib
- Export .wav wave data, configurable sample-rate and bit-rate
- Supports command line usage for batch conversion
- Wave data visualization in real-time
- Completely portable (single file)
- Free and open source.
Please, let me know your thoughts! :)