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Ray

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A member registered Mar 14, 2016 · View creator page →

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they are different templates, one it’s just a tailored c file for the last active gamejam and the other is a minimal screen manager template with multiple C files… I know it could be a bit confusing, I already considered removing one of them…

Note that being able to compile for Web is one of the requirements of the jam. I don’t know if D binding can compile to Web.

You can join raylib Discord to team with other people, there is a specific channel for the gamejam.

Yes, just make sure it can compile for Web and test it before the jam starts. Also, despite it’s recommended to use raylib 6.0, you can actually use any raylib version. Afaik, Odin includes raylib 5.5.

Yes, as far that they allow compiling to webassembly to run on web, it’s one of the requirements.

You can use your raylib-based engine for the jam but note the THEME about the game to make will be disclosed at the start of the event. Also there are some restrictions for the game, one of them running on itchio webpage.

thanks! 👍😄

thanks!

thanks! glad you like it! 👍🙂

thanks! glad you like it!

thanks! 😄

Not at this moment but I take note for a possible improvement.

Not yet, you should use latest from master

Thanks! Glad you like it! 👍😄

I’d love to but I’m a solo-developer and I’m afraid I don’t have the resources to maintain so many communities… In any case, there is a specific channel in raylib Discord for raylibtech tools users.

soon

Hi! There is a size threshold for sprite slicing that is set by default to 16 pixels, if you are trying to slice smaller sprites it won’t work. You can edit rtexpacker.ini in the same directory as the executable program and add the line SPRITE_SLICE_MIN_REC_SIZE 16 to any value you want. If it still does not work, please, open an issue on https://github.com/raylibtech/rtools/issues and share some sample image to test it.

You should be able to download it, check if you have some antivirus blocking the download. You can also download the library from GitHub: https://github.com/raysan5/raylib/releases

thanks! actually quite outdated, I should update it and fix some bugs!

thanks! 👍🙂

thanks! glad you like it!

raylib is a C library focused on code writing, the possibilities depend a lot on the programmer capabilities and interest in enjoying the coding process and learning along it. In any case, you can try it and decide if it fits your needs.

Here there is a script and some instructions: https://github.com/raylib4Consoles/raylib4Psp

Nice! If you keep using it you will definitely get better at it! 👍😄

Thanks! 😄

Thanks! 😄

Hi! Actually I'm already working in some of the proposed features! 

I'm trying to support automatic sprite-slicing by alpha when loading a sprite containing an animation sequence but unfortunately I couldn't get it working yet.

The sprites custom tag/class has been in the roadmap for a long time and it's almost ready! Just testing the best way to expose it in the UI, at the moment I'm using a similar button to pivot-point-edit and a floating window... 

Thanks for the ideas!

Thanks for reporting! I'm afraid I don't have the equipment to review it properly but I opened an issue for review in the future: https://github.com/raylibtech/rtools/issues/49

Thanks! 😄

Thanks! I think this can be also easely addressed. :)

It will be added on next release!

Thanks! I take note! I think this should be easy to fix...

Thanks! It sounded difficult to reproduce! :D

Thanks for reporting! Not sure if I understand it correctly... please, could you open an issue on https://github.com/raylibtech/rtools to review it?

Thanks for the feedback! I'm actually reviewing that behaviour to zoom to mouse-position in all view modes. Also reviewing the mouse behaviour.

Hi! I imagine you refer to the itch.io rTexPacker version, the Steam version is not available for Linux, only for Windows.

When you save a project a system dialog window should appear and ask for the path and filename to save your .rtp project, does it appear?

Please, could you report this issue to: https://github.com/raylibtech/rtools

I'm afraid there is not much it can be done in that regards. raylib uses stb_truetype for font rasterization. Afaik, it does not support better font rasterization options like ClearType hinting.

It requires OpenGL 3.3 support to run... but it can also be locked by an antivirus.

Nice! Glad it finally worked! Hope you enjoy raylib! 😄

That error is related to linking with raylib shared library and not found by executable, I recommend linking with raylib static library.

That seems related to math library, are you linking with some math library?