Sorry, I'm trying to make tools for a living, not all my work is free and open source.
Ray
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I don't know where could be the problem. Did you had a previous raylib version installed? I recommend you remove previous raylib version and try installing it again. Idouble verified the TCC installer and it is raylib 4.0, it installs the library and it compiles the examples as expected with raylib 4.0. You can also join raylib Discord and ask there, in case anyone has found a similar issue.
You can check raylib Wiki for instructions: https://github.com/raysan5/raylib/wiki/Using-raylib-in-VSCode
You can also join raylib Discord for some help, there is a specific channel (raylib-setup) for problems with setup configurations.
Hi! After 8 years of development, here it is a new version of raylib: https://raysan5.itch.io/raylib!
raylib is a simple and easy-to-use C library to enjoy videogames/tools/graphics/demos programming.
raylib Windows Installer comes with all required tools preconfigured to start coding your games in seconds! This time it comes in 3 different flavours depending on the desired compiler: MinGW (gcc), TCC, Zig (clang).
New raylib version includes lots of improvements and features, just check DevLog for details.
Hope you enjoy new raylib 4.0! Happy coding! :)
Hola, pues la mejor solucion es que uses directamente el instalador que te preconfigura un entorno con Notepad++ y MinGW, justamente esta pensado para evitar este tipo de problemas configurando otros entornos. Respecto zinjai, no lo conozco, tendria que aprender como funciona y no tengo tiempo para ponerme con ello.
Hi Fakeley! Glad you like raylib! :D
About rlgl, it's an abstraction layer over several OpenGL versions, actually, it tries to implement an pseudo-OpenGL 1.1 immediate mode over other OpenGL versions (2.1, 3.3, ES 2.0). rlgl initializes a set of vertex buffers to accumulate vertex on every rlVertex*() call, once there is an internal state change request (texture change, shader change...), buffers are flushed, launching all registered draw calls, and the process starts again.
You can use Tiled TMX format: https://github.com/OnACoffeeBreak/raylib_tiled_import_with_tmx
El objetivo de estas funciones es dibujar sobre una imagen, el sistema de visionado depende del usuario, raylib no tiene esa funcionalidad. Este ejemplo utiliza estas funciones: https://github.com/raysan5/raylib/blob/master/examples/textures/textures_image_d...
Si esperas activar render por software y que se haga un blit automatico a una window, esa funcionalidad no esta en raylib ni creo que se añada.