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Ray

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A member registered Mar 14, 2016 · View creator page →

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that’s the plan but still some work left…

Thanks for participating! Glad you enjoyed it! 👍😄

You can update the page but not the game during the voting phase… but you can update it after that.

Thanks! Glad you enjoyed it! 👍😄

That’s great! Congratulations! Glad you enjoyed it! 👍😄

It’s optional. Your choose the license for your code and your game, the only requirement us being playable on web.

Thanks! Glad you like it! Hope you enjoy the gamejam! Good luck! :D

yes, you can do it. Only final resolution must be 720x720.

Feel free to inteerpret it as you wish, being an abstract theme it’s great for imagination!

The poll to vote for the theme has been published on X: https://x.com/i/status/2073829279905821166

yes, that’s it

Can it be compiled to WebAssembly to run on Web? It’s one of the requirements for the delivery

Sure, just make sure it can compile to WebAssembly to run on Web.

Hi! raylib is very inspired on those simple and easy-to-use old libraries! Hope you enjoy it if you give it a try! 👍😄

Sure, feel free!

I think all participants should join the jam, indpendently if they participat as individuals or withing a team.

You can join raylib Discord, there is a channl for gamejam participants, you can ask there.

they are different templates, one it’s just a tailored c file for the last active gamejam and the other is a minimal screen manager template with multiple C files… I know it could be a bit confusing, I already considered removing one of them…

Note that being able to compile for Web is one of the requirements of the jam. I don’t know if D binding can compile to Web.

You can join raylib Discord to team with other people, there is a specific channel for the gamejam.

Yes, just make sure it can compile for Web and test it before the jam starts. Also, despite it’s recommended to use raylib 6.0, you can actually use any raylib version. Afaik, Odin includes raylib 5.5.

Yes, as far that they allow compiling to webassembly to run on web, it’s one of the requirements.

You can use your raylib-based engine for the jam but note the THEME about the game to make will be disclosed at the start of the event. Also there are some restrictions for the game, one of them running on itchio webpage.

thanks! 👍😄

thanks!

thanks! glad you like it! 👍🙂

thanks! glad you like it!

thanks! 😄

Not at this moment but I take note for a possible improvement.

Not yet, you should use latest from master

Thanks! Glad you like it! 👍😄

I’d love to but I’m a solo-developer and I’m afraid I don’t have the resources to maintain so many communities… In any case, there is a specific channel in raylib Discord for raylibtech tools users.

soon

Hi! There is a size threshold for sprite slicing that is set by default to 16 pixels, if you are trying to slice smaller sprites it won’t work. You can edit rtexpacker.ini in the same directory as the executable program and add the line SPRITE_SLICE_MIN_REC_SIZE 16 to any value you want. If it still does not work, please, open an issue on https://github.com/raylibtech/rtools/issues and share some sample image to test it.

You should be able to download it, check if you have some antivirus blocking the download. You can also download the library from GitHub: https://github.com/raysan5/raylib/releases

thanks! actually quite outdated, I should update it and fix some bugs!

thanks! 👍🙂

thanks! glad you like it!

raylib is a C library focused on code writing, the possibilities depend a lot on the programmer capabilities and interest in enjoying the coding process and learning along it. In any case, you can try it and decide if it fits your needs.

Here there is a script and some instructions: https://github.com/raylib4Consoles/raylib4Psp