You can download the release version of the library for most platform from raylib GitHub release page: https://github.com/raysan5/raylib/releases
Hi! Glad you like raylib!
A1-A2: raylib uses by default OpenGL 3.3 on desktop platforms, it can be recompiled to OpenGL 2.1 or even OpenGL 1.1 for older platforms (+20 years old platforms). raylib does not support OpenGL 4+ specific features but if you need some of them, you should implement them.
In raylib 3.0 auxiliar libraries are not copied in compiler include path. If you need some auxiliar library just copy them from raylib/src to your user code path. All the used libraries are single-file header-only.
this issue is related to missing WinMM library on early Win7 versions, to avoid that library you should recompile raylib with busy wait loop enabled, check raylib/src/config.h. you can ask on raylib Discord for more detailed explanation if required...
After 10 months of hard work, here it is a new version of raylib!
raylib is a simple and easy-to-use C library to enjoy videogames programming. raylib Windows Installer comes with all required tools preconfigured to start coding your games in minutes!
New raylib version includes lots of improvements and features, just check DevLog for details.
Hope you enjoy new raylib 2.5! :)
Yes, I tried, actually I picked the image I would like to be used for the DevLog card but it seems it picks automatically one image I added to the post description instead of the attached one.
Just let you know that a new version of raylib has been published! In case you still don't know about it, raylib is a simple and easy-to-use C library to learn videogames programming. It's ridiculously easy to start with, just download a self-contained Windows installer and it setups everything for you in a portable folder in less than a minute... and all is ready to start coding! ;)
Check it out: https://raysan5.itch.io/raylib
Probably you will question, what is that good in comparison to other game libraries or engines? Simplicity but coding! raylib is extremely simple with an intuitive and clear API to let you enjoy coding, even if you start learning now or you return home from high-level bloated complex programming languages.
But despite it apparent simplicity, raylib is a powerful framework to create graphic applications for multiple platforms... with NO external dependencies requirements! Sounds too good? Give it a try!
Please, let me know your thought! :)
Sorry for the delay, preparing the library as a package with everything ready and setup takes some work...
raylib 2.0 is already available on GitHub master branch but I expect to have the installer ready by the end of July as late.