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A member registered Mar 14, 2016 · View creator page →

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Hi AABB, 

You can download the release version of the library for most platform from raylib GitHub release page: https://github.com/raysan5/raylib/releases

It's a bit difficult to know your specific issue, try asking in raylib Discord forum, there is a lot of friendly people that could help tracking the issue.

It seems you are not linking with libraylib.a, was the library successfully compiled and libraylib.a generated in raylib/src directory?

on the desktop version, there is a Screen Scale x2 button

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on the desktop version, there is a Screen Scale x2 button

I'm afraid it's not possible at this moment. You can just grab raylib from github: https://github.com/raysan5/raylib or install to a computer with C: drive and copy [raylib] directory (it's portable) to yours.

Here you have some ready-to-use projects. Also, raylib Wiki contains instructions for setting up raylib with multiple platforms/IDEs.

Does it compile correctly? It could be related to the GPU, are you using an old computer?

Just packaged the installer again and re-uploaded to avoid that false positive...

Hi! Glad you like raylib!

A1-A2: raylib uses by default OpenGL 3.3 on desktop platforms, it can be recompiled to OpenGL 2.1 or even OpenGL 1.1 for older platforms (+20 years old platforms). raylib does not support OpenGL 4+ specific features but if you need some of them, you should implement them.

Just downloaded and scanned with Window Defender, no threats found. It could be a false positive from the Antivirus... in any case, you can download source code from github directly and compile raylib yourself: https://github.com/raysan5/raylib

that's a compile script in Notepad++, when you press F6, look at the bottom-left dropdown box to select compilation script

check raylib_source_compile script on Notepad++, line 4

In raylib 3.0 auxiliar libraries are not copied in compiler include path. If you need some auxiliar library just copy them from raylib/src to your user code path. All the used libraries are single-file header-only.

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Default font does not include cyrillic characters but you can load your own font with cyrillic characters. About the name, it's custom but it's similar to Grixel Acme 7 font.

fixed!

this issue is related to missing WinMM library on early Win7 versions, to avoid that library you should recompile raylib with busy wait loop enabled, check raylib/src/config.h. you can ask on raylib Discord for more detailed explanation if required...

Thanks for you comment! Hope you enjoy this new version! :)

Hi! Provided compilers are 32bit for more portability but you can compile raylib to 64bit if you want, you just need a 64bit compiler.

rFXGen was compiled for a newer libc version...

raylib is just a videogames coding library with some code examples to test.

No, it's updated for raylib 2.5... or it should... did you do a clean installation?


After 10 months of hard work, here it is a new version of raylib!

raylib is a simple and easy-to-use C library to enjoy videogames programming. raylib Windows Installer comes with all required tools preconfigured to start coding your games in minutes!

New raylib version includes lots of improvements and features, just check DevLog for details.

Hope you enjoy new raylib 2.5! :)

It should be ok now. :)

I'll try to recompile it next week...

yes, you should be able to export generated sounds as .wav just pressing the Export button. Did you try it?

Hey! Thanks @null! Just posted the promo image in this thread... Re-posting in this reply:


Hey! Do you mind tagging the game as made with raylib in Metadata info section? I'm listing the raylib games in GitHub! :)

For now, reference card is the full documentation... not enough resources for something better... for now...

thanks! :D

Hey Joel! Did you mind tagging the game in the Meatadata section as made with raylib? I think it is the first game in itch.io I'm aware of that's made with raylib!

By the way, just released raylib 2.0! :)

Oh! Ok, thank you! I think there are some games on itch.io... I'll take a look! 

Yes, I tried, actually I picked the image I would like to be used for the DevLog card but it seems it picks automatically one image I added to the post description instead of the attached one.

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Hello everyone!

Just let you know that a new version of raylib has been published! In case you still don't know about it, raylib is a simple and easy-to-use C library to learn videogames programming. It's ridiculously easy to start with, just download a self-contained Windows installer and it setups everything for you in a portable folder in less than a minute... and all is ready to start coding! ;)

Check it out: https://raysan5.itch.io/raylib


Probably you will question, what is that good in comparison to other game libraries or engines? Simplicity but coding! raylib is extremely simple with an intuitive and clear API to let you enjoy coding, even if you start learning now or you return home from high-level bloated complex programming languages.

But despite it apparent simplicity, raylib is a powerful framework to create graphic applications for multiple platforms... with NO external dependencies requirements! Sounds too good? Give it a try!

Please, let me know your thought! :)

Lately I post a new Devlog for raylib but I can't choose the image used to promote the Devlog.

Is there any way to choose that image manually or it's assigned automatically? I didn't find a way to change it.

please, post it in forum.raylib.com, we will try to find a solution... probably related to GPU...

Thank you! Actually, it's getting bigger than I ever imagine... ;)

Thanks! This time it takes longer than expected... but here it is! Enjoy it! :D

Sorry for the delay, preparing the library as a package with everything ready and setup takes some work...

raylib 2.0 is already available on GitHub master branch but I expect to have the installer ready by the end of July as late.

not yet, sorry. I started working on some network functionality, UDP only, based on socket... but it won't get into 2.0.