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Ravimo

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A member registered Dec 31, 2017 · View creator page →

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It was created using Godot Engine 4.5-dev2. To ensure compatibility, you’ll need to use that version of Godot.

Hello! Thanks for reaching out and for your interest in the game! But I’m sorry this game has been abandoned, and I actually in the process of transitioning to a newer game based on this. The source code for the new game is available at here. You’re welcome to use it as a demo in your custom console-like UI and add controller support, I would love to see it!

Wow, the game is really amazing and challenging!

It was a fun experience, I like the movement and jump controls. Very cute and amazing art, sound, and music, really creative use of metroidvania elements such as dashing, drilling, and hooking. Not to mention the collectable items with unique lore.

For almost an hour of gameplay, I managed to collect 2 gems. I have no idea where’s the last gem was.

The only complaint I have is the convoluted controls. The combination of hooks, dash, up-dash, pickaxe, and drill are amazing. But when you have to use them choreographically to reach certain places, that really gave me brain aneurysm, I can’t count how many times I pressed the wrong button when doing updash-hook-pickaxe-dash-drill, then fell to the pit. Not to mention the grappling hook had to be aimed at a pixel-perfect angle in order grab the purple block. But that is probably a skill issue from my side.

Overall, 9/10 - would buy on Steam

Those spider cubes really gotten out of hands xD

Thank you so much for playing and for finishing the game!

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Thank you so much for playing!

I was doing illustrations before diving into gamedev, and this is my biggest project yet. You are definitely as capable or even more capable than me, I really love your character portrait for your first 3D entry for the jam (that quake-like/ultrakill-like one), and also the cover art for your jam entry is really amazing!

About the spider sprites, I kid you not they are made 1 hour before the deadline xD Before that, they just godot icon.svg floating around (including the boss)

Godot 4.5 stable is not released yet, but the upstream / dev version is already there ( https://godotengine.org/download/archive/4.5-dev5/ ). It really has some nice features with new useful signals such as get_tree().scene_changed (great for transition). I just stripped down its features, so the export size does not reach 30 MB.

Anyway, thank you for playing and for the feedback!

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Ain’t no way…this feels like a proper Steam game. Really juicy with those particles, lighting, SFX, artstyle, vibe, and much more. I love that the level is procedural, really gives you a new sense of curiosity for what might lies ahead.

I ended up playing this for an hour, keep dying because of greed, keep retrying, got addicted, and then was able unlock all the abilities, only to get crushed by the door at the beginning because I picked up the bucket that is on the pressure plate while standing under the door lmao.

I yearn for the Steam release, 10/10.

Thank you for playing and the feedback!

The save point has a little bug, the restored health is not saved. You need to save twice to capture the full health. I agree that the placement of the jumping bug at the start of the desert cave seems a bit unfair (might as well to report them for spawn camping), it will be changed in the future!

The intro is an absolute cinema. I love the lighting and the vibe of this game. Although the hitbox of the boss seems a bit too large. But still, the boss design and movement are really good. Only managed to beat the second boss.

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The animation is so good especially the 3 combo attack. The mechanics are all there, from 3 combo attack, heal, parry, dodge, etc; they are nicely done. Overall, this is an amazing prototype.

Acquired all 8 cubes, very nice music and animation. I was surprised that there’s a 3D entry for this jam.

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A nice speedrun strat with that dash-crawl mechanic. I ended up not taking the bow since the sword is much faster at killing the enemies. It’s a fun game with a really nice animation for both the player and the enemy.

The minimalist design is really stylish in a way, I love the vibe of this game along with the SFX and BGM. Nice controls and pretty deep meaning if you take the paint and the monster to another level. Also the ending is absolute cinema ✋😐🤚

The enemy reminds me of Clonk Hazard

Thanks! I will implement the feature on the next update

< 3

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Thank you <3

Indeed this game was inspired my Miegakure, but it’s “2D in 3D” instead of “3D in 4D”.

Fixed 👍🏻

Thank you for the input!
I am still working on the optimization for the next release, hopefully will run on a potato pc since it's only a 2D game

Thank you ^^

Woah thank you for playing and reviewing!
My apologize if the gameplay is too simple, it's still on prototype state
I will expand it

Thank you, the current gameplay is only it. I will expand it to the metroidvania in few months

Really well polished and enjoyed it so much

this is very fun

noo yoshiko ;-;

omg she's back ;;-;;

Honestly, this is an amazing storytelling, paired with everyday english language.  Still waiting for the full version

Thank you very much, i will try my best