You got me, I was thinking about something similar!
I loved your ideas and some of them will be even presented in V3
I'm trying my best to evolve this mini playtest demo to something big
Keep following & thank you so much for playing!!!
Ravid Eliyahu
Creator of
Recent community posts
Thanks for the full in depth descriptive feedback!
I am trying my best to come up with ways to spice up the content.
You made very good points and I will consider them all,
About the Shop&Mechanics - it sure can be very good, I just need to be careful with scope creep, this is a small playtest after all, but I will think about it!
for the levels and sword, it was a quick way to give the player a progression of new enemies + cursor AOE gets bigger + higher base dmg + crit + max enemies hit in single click is increased.
Thanks again for you very kind words and suggestions,
I will do my best I promise :)
Slay Them All is an incremental clicker game. It is now available as a free prototype to get a feel for the core loop.
You slash monsters with a sword. Coins fly. Chain lightning tears through everything. Gold stacks up, upgrades unlock, and before you know it you're hooked on watching the numbers climb.
It starts simple. It gets addictive fast.
This is a prototype - the foundation is there, the loop is there, and it's only getting bigger from here. Steam release is the goal.
Don't forget to comment what you think, it will help a lot!!
Play the free prototype here:
https://rvidgames.itch.io/slay-them-all


