Oh wow, the atmosphere and and artstyle hooked me immeidately! Making movement a part of the fun really helps give this game it's own identity. Looking forward to seeing what you do with it!
Congrats on your ScreenAus success too :)
rasterRouser
Creator of
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Hey I'm really sorry; but it turns out the Linux build did not work 😞
I'm working from a Windows machine only, so unfortunately it's quite hard to troubleshoot these Linux builds which are honestly new to me.
If I come up with a solution/working Linux build, I'll be sure to upload it here and reply to this comment for visibility
EDIT: Same issue with the mac version. My apologies for the moment
Rat Trap is a 2D hand-drawn metroidvania adventure about a lab rat trying to escape it's captivity.
What havoc could a rat cause if it came across a mech suit...?
https://rasterrouser.itch.io/rat-trap
Swap, Fuse and Split to escape!
Featuring high-speed gameplay, dastardly puzzles and multiple playable characters with unique abilities and upgrades.
The demo / standalone microvania contains 30 - 80 mins of gameplay with plenty of secrets, along with a colection tracker and speedrun timer.
Happy escaping!
Hey thanks so much for the feedback and for getting through the demo!
There are a LOT of things the player learns throughout this demo, so you may have noticed that I tried to keep tutorials quite sparse when I could.
But this approach certainly also has it's downsides, as I think you're quite right in suggesting the pace and cognitive load demanded from the player is pretty high throughout.
In the full release, there would be so much more time and space to play around with each character, mechanic and ability so the learning curve isn't quite so steep.
So I 100% agree with you!
And the optional puzzle is certainly a tough one!