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Ras Alaghe

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A member registered 279 days ago · View creator page →

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Thanks, I'll keep doing my best. See you!

Yes, that's also what I meant. You have to be careful not to save too close from the parts with interactive words. I think you're safe if you do it in the next scene after clicking those words, or even in the same scene if you didn't click on them.

I'd like to, but unfortunately, it's not so easy. Version 1.29 has no less than six more game days. I'm the only one working on the project, which means that story writing, code programming, image and sound selection and translation are all on my own shoulders. English translation will be a very slow process as it is, so we'll have to be patient.

I know there's a small bug that sends you back to a previous scene of the game if you try to save at the interactive points (where you can consult the meaning of certain scientific words). To avoid this, don't save at those points. However, you mention that the game returns you to the very start? Is that so? I never encountered such behaviour before, so if that's the case, I wouldn't know what to say.

That's because they're backgrounds obtained from those games. I probably will change them at some point.

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If you downloaded the application in a device with Android OS, you should be able to install it by browsing and finding the .apk file wherever it has been stored. For example, in my case, Applications - Archives - Downloads. Then you simply execute that file and it should install without further ado. Quite simple, really, so if that doesn't work, I don't know what could possibly be wrong.

Thanks for stating your opinion in such great detail! I’m glad you enjoyed the game enough to feel inclined to give all this thoughtful feedback to me, I really appreciate it!

As for your suggestions:

The game protagonists will remain the same, but I’m still adding characters to it and indeed it would be interesting to use some tanned skins to give variety to the cast. I guess their faces could be a bit slimmer, but I’m basically using this kind of anime style with a character maker (I’m not an artist), so that will be a bit more difficult.

By “block graphic scenes” I’m guessing you basically mean “adult” material. Well, the game was conceived since the very beginning as an H-game in itself, and although H-scenes won’t be abundant per se (this is definitely far from being a nukige), they’ll also have their own meaning in the story, so I’m afraid that can’t be helped. I’m not exactly aiming to all audiences here.

Mini games: it would be cool indeed, but on one hand my programming skills are way too limited to implement something of the sort, and on the other hand, that’s not exactly the kind of game I’m designing. I intend to do a visual novel fundamentally story-oriented.

About tests and quizzes, yes, I already implemented some of them and intend to use more (in fact, some are already available in the Spanish version, which is more advanced). I certainly aim to make the game as much interactive as possible, and choices will be indeed the key to decide the story’s direction… and will also let the player learn some interesting things.

And finally, yes, there’ll definitely be dating scenes with the girls, in a more advanced stage. I don’t know if I’ll design them exactly as side stories, but in some cases it would certainly be an interesting option, which I could even include in a choice that the player could follow or not.

And you’re damn right, dude, there’s nothing like bringing a vision to life, and I’m pretty much doing my best to achieve that. Hope I can keep up with it. Again, thank you very much, and see you around!

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Thank you very much for your kind comments, I'm really glad you enjoyed the game and hope I can keep it up. I didn't make walkthroughs or anything of the sort, besides, it's way too soon to speak about endings since the game is far from complete (even in the Spanish version). But if you want to know how to reach some specific route in order to unlock all the CGs (not many at the moment) you can ask me anytime and I'll be glad to guide you.

You're welcome!

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Finally, d

Sorry for the inconvenience. For some reason, the current Ren'Py version doesn't let me produce games in Android without error. If I can manage to overcome this, or if there's an update in the software, I'll be releasing the Android version, but this could take a while. See you!

Thank you so much for your kind feedback, and I'm really glad you enjoyed the game so far! That's always the true goal.

As for the Patreon issue, I thought about it, and even included a link in the game, merely as a possible motivation. But in the end, I'm not so sure it's a good idea. I'm alone in the project and progress is really slow since I have a lot of other simultaneous tasks in my hands. So I don't feel like I could keep up with the expectations of potential patrons donating on a regular basis (mostly speaking of deadlines), and I wouldn't want to deceive anyone in this regard. At the moment, I'd prefer to do it for free and at a relaxed pace, so I can maintain the quality standards. Unless more people state clearly their interest in the form of patronage. Maybe then I could consider investing more time and resources in this particular visual novel.

Thank you very much for your interest and see you around!

Thanks for your kind words. I'll keep doing my best, even if the progress is inevitably slow. See you!

Work in progress!

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Hi! You can always send me a PM through the facebook page (link in the game description). Thanks for following the game!

PS: we can also exchange e-mail addresses if you prefer it.

Thank you so much for your words! Really glad you enjoyed it. Right now I'm developing the last stages of Act 2 in Spanish, but hope I can keep up with it and release an English update with the beginning of this Act sooner or later.

Greetings!

Hiya! I'm really glad you liked the game so far; thanks for your words and your will to help!

In later stages, the game will indeed have more characters roaming around, side characters as well as some others who will pose an additional challenge for Naoto. Also, the amount of decisions for the player will keep growing, even if it won't be excessive either (but it's true that visual novels lately are becoming more and more poor in that department, and one of my challenges is precisely to correct this). The character customisation issue, though, will be way harder. That kind of option is meant for other game genres; visual novels per se don't focus on including customisation options for their characters, as they are just sprites and little else. I can, though, assure you that in later stages of the game you'll be able to see the characters in various different outfits aside from their typical school uniforms (streetwear, swimsuits, etc.).

Certainly, the progress of the game will be slow since I'm the only one working on it now, including translations, but I'll do my best to keep up the quality that people like you are so kindly mentioning in their comments. And of course, thanks again for your help offer; if I'm in need of ideas or other issues like proofreading and such, I'll be sure to resort to you guys.

Thank you very much and see you!

Hiya!

At least for now, I'm alone in this project and I'm also carrying out other tasks, so unfortunately, I must say that this will move slowly. It's unlikely that the most updated version (the Spanish one, 1.29) will be in English anytime soon, unless I suddenly get the help of some translator interested in the project and willing to take the task off my shoulders. Anyway, I'll be working on the game little by little, and sooner or later (within a more reasonable scale) I should be able to release an update with the beginning of the Act 2 already in English.

Thanks for your interest, I hope you enjoyed the Act 1 of the story for now. See you!

Hi there, and be welcome to the world of visual novels! It's an honor for me that you chose my game as one of your first experiences in the genre! If you browse a little, you'll find a lot of good examples out there, made by indie developers like me or more official ones, and the variety is stunning and delightful at the same time. Indeed, you'll see examples with little or no choices (the latter are known as "kinetic novels"), and others with lots and lots of choices, depending on the author or subgenre. I'd say that mine is somewhere in the middle, maybe, and I do feel that choices are truly a basic ingredient to immerse yourself in the story and make it enjoyable to the fullest.

In any case, I'm really glad you liked my game, and I'll be doing my best from now on to answer your expectations. Thanks for your words and see you!

Hi there! I'm very glad you liked the game, thanks for your words! Also, I really appreciate your will to help! As I'm involved in a lot of tasks aside from this, it could really come in handy.

Speaking of which, it'd be great to have the help of some Spanish-English translator, not because I can't do it (I did all of it until now) but simply because it would really make things faster, since I carry a lot of burden over my own shoulders right now. I understand that's not your case, and it's not easy to find translators willing to volunteer for such tasks, but anyway, I'll gladly contact you next time for proofreading, game testing and such! Help is really appreciated!

Thank you and stay tuned. I'll keep doing my best while developing this visual novel!

¡Hola! Me alegra mucho saber que la has disfrutado, ese es al fin y al cabo el objetivo. ¡Gracias por tus palabras!

La versión actual del juego es el resultado de muchos meses de trabajo, así que pasará bastante tiempo antes de que podamos hablar de terminar realmente la novela visual, que tiene además dos grandes ramas que se han de escribir por separado (y eso sin contar que llevo simultáneamente una versión en inglés de la misma). No obstante, con una cierta periodicidad puedo ir sacando pequeños avances, que es lo que vengo haciendo. Actualmente, estoy en vías de completar lo que es el Acto 2 de la historia, con tres días más de juego, y cuando lo haga liberaré una nueva versión. El juego completo está planificado para comprender un total de 4 actos.

Estoy en la actualidad un poco atareado laboralmente hablando, por lo que no tengo tanto tiempo para dedicar a mis proyectos, pero poco a poco, espero poder seguir avanzando con la escritura de la historia y la programación. Para cualquier duda, comentario o sugerencia, no dudes en escribir o contactar conmigo por cualquiera de las vías, estoy siempre a vuestra disposición.

¡Saludos!

Hi there! That's right, the game will have its share of nude scenes and even H scenes, even if there won't be an excessively large number of them. I'm designing this game more on the moe side, not nukige. And, as you say, Act 2 will have the first nude scenes and something more...

The English version is still at the last stages of Act 1, so it doesn't contain nude scenes yet. But time will provide.

I hope you enjoyed the game so far. See you!

Hi there!

Glad you liked it! It's not easy to keep up with two languages at once, but I'll do my best to release updates every now and then.

Thanks and see you!

Hi again!

Well, right now I can't announce a certain date for the next English release. That depends mostly on feedback. I'm currently more focused on the Spanish version, but the more interest the English version boosts, the more time and effort I'll probably invest in translating what's done so far into English. So, if you liked the first demo, feel free to share the link to this page with all your friends and anyone who might be interested. If a lot of people ask for it, the translation will go faster to answer their demands.

Thank you very much for your interest, and see you!

All right! No problems, I have a pretty good idea of how this works and that's to be expected. The wisest way of doing things is just as you say. So, let's be patient, keep up the good work and send Matty to his destiny with all your might! For when the time comes, I'll always be roaming here, so contact me whenever you like.

Good luck and see you!

Hi there! I've been following this project since a while now and the game is great so far. I'm into monster girls since the MGQ saga, and I'm really enjoying the story of Quest Failed. Nice and smooth writing with the right amount of detail, and a hooking plot, even when at the start there seemed to be little more than a couple of "innocent" encounters with monster girls. The art is also great, sprites and CGs alike, and the music gives always the right atmosphere. The voice acting, when it comes into scene, makes it quite appealing, too. All in all, an exquisite piece of art so far.

I'm a writer and an amateur VN creator myself, and I also translated a few games between various languages. I'm wondering now if you would like to see your game translated into Spanish, I definitely would! I know it's maybe a bit too soon for something like this, because your script will surely go through some changes along the way, but if you like the idea, I'd be willing to take the task, because this game definitely deserves to be enjoyed also by a great amount of non-English speakers out there. Perhaps the demo itself, if it's more or less in its final version, could be translated for starters, leaving the rest of the game for later stages. Of course, this is all entirely up to you as the author to decide, but it would be a pleasure for me without a doubt. Needless to say, it would also be a voluntary task, no money involved.

Hope things will keep going well, probably even better because the game is really promising and the growing support is proof of it. See you!

Hi!

Not yet, but in later stages of the development that's certainly the intention, even H scenes. The first CG featuring a certain degree of nudity appears at the start of Act 2, but that's only included in the Spanish version so far (which is in a more advanced stage). So, for now, the English version is still a 16+ game if anything. But just for now.