Thank you for your comment, and hope you're having a great time with the game!
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My collaborator is finishing the translation of the next portion. Then I'll review the text before building a new release. Not sure how long this will take, as I'm still waiting for news from him, and besides, various projects at once keep me busy. But things are underway.
It's underway, though it will still take a while. My collaborator is taking care of the script of another game at the moment, and maybe he'll help me with this task once he's finished. Hopefully, the English version 0.2 will be out sooner or later.
Hi, hope you're having a good time with my visual novel. As for your question, the English version doesn't have hentai scenes as of yet, though I'm planning to include them in later stages of the writing. Still, you'll find a couple of mildly "spicy" scenes in the current version.
Thanks for your comment and see you around!
Hola, ¿qué tal? Respondamos por orden:
1. Por supuesto. No desvelaré aún qué especies aparecerán, pero tengo planeado que haya al menos tres Chicas Monstruo más en el reparto, las cuales están pensadas como protagonistas del juego, con un trasfondo más o menos elaborado.
2. Si con "ayuda" te refieres a sugerencias, desde luego, podéis hacer todas las que gustéis. Aunque en efecto, el guionista soy yo, y dependiendo de si tales sugerencias se ajustan más o menos a los planes preconcebidos para esta historia, podrán adaptarse a ella en mayor o menor grado. En principio, no tengo previsto ningún tipo de colaboración directa de otras personas, a menos que alguien se ofrezca voluntaria y gentilmente a asistirme en algún aspecto concreto (arte gráfico, sprites, música, traducción al inglés...).
3. Aún no tengo respuesta para esta pregunta. La historia está abierta y es susceptible de expandirse todo lo que sea necesario, adaptándose a las necesidades del avance del argumento. En todo caso, preveo que no será un número corto de capítulos. Planeo diseñar una trama en la que la historia, previsiblemente, va a extenderse bastante.
Espero que hayas disfrutado del juego hasta ahora, y para cualquier otra cosa estoy a tu disposición. ¡Un saludo!
Yo tenía la misma sensación, y en parte aún la tengo. Por eso he intentado mostrar lo profundamente remiso de Dave a aceptar, de entrada, cualquier contacto adicional con Alba, ya que él es alguien sensato y muy prudente, casi hasta el punto de la paranoia. Pero aún siendo así, la historia requiere que empiece a tener contacto esporádico con Chicas Monstruo, de manera que al final es algo inevitable en sí mismo. Eso sí, Dave ha planificado al dedillo el encuentro, casi de forma obsesiva, intentando controlar todos los factores… aunque sin poder resistirse al gancho principal: obtener conocimiento científico acerca de estas criaturas. Sinceramente, creo que hacerle todavía más remiso acabaría dando un argumento muy forzado, porque de ahí a directamente negarse a hacer nada al respecto habría sólo un paso… y literalmente, me quedaría sin historia. Las esporádicas escenas de humor pueden restar algo de “carisma” al protagonista y hacerle parecer un poco más blando, es cierto, pero en su justa medida tampoco siento que hagan daño, y de alguna forma, son también parte del escenario. Entiendo lo que dices, sin embargo, y lo tengo presente. He intentado que ese humor sea sutil y se supedite en todo momento al carácter serio de Dave con los asuntos que maneja. Y respecto a su actitud progresivamente “amistosa” con Alba, forma parte de una evolución particular del personaje que espero se vea a lo largo de la trama. Con todo, confío también en mantener el carisma de Dave en lo sucesivo, sobre todo con los acontecimientos que esperan en Neldhal.
Gracias por tu opinión, ¡y hasta otra!
Hola, muchas gracias por tu comentario y tus cálidas palabras. En efecto, yo soy el autor de esta novela visual. Es cierto que cada vez resulta más difícil encontrar buenas historias, y en parte, estoy siguiendo mi impulso de aportar mi grano de arena a esto, dentro de mis posibilidades. Como escritor, siempre procuro esmerarme en diseñar argumentos sólidos e interesantes, que no pierdan su foco diluyéndose en escenas ecchi sin sentido u otras vaguedades que deslucen lo que de otra forma podría ser una experiencia profunda. Puesto que "Chicas Monstruo: el Advenimiento" toma como modelo a "Monster Girl Quest", las escenas h son casi obligadas, pero siempre voy a procurar que encajen adecuadamente en el argumento y no sean excusas gratuitas para convertir el juego en un nukige y poco más (de hecho, es perfectamente posible avanzar en la trama evitando todas las escenas ecchi, al menos hasta ahora).
Si quieres expresar exactamente lo que no ha acabado de convencerte del juego, puedes hacerlo con total libertad. Cuanto más " feedback" reciba, más información tendré para amoldar en lo posible las próximas escenas a los gustos de vosotros, los jugadores.
Y respecto al tema de no abandonar la escritura del juego, mi voluntad desde luego es continuar con él. Otro asunto será el tiempo que tarden las actualizaciones, pues este es un proyecto absolutamente personal en el que participo yo y nadie más. Aparte de ser un juego gratuito con el que no hay ninguna prisa, tan sólo el placer de diseñar y compartir esta historia. Espero que resulte en una experiencia profunda y emocionante cuando incorpore las ideas que ya tengo en mente.
De nuevo, gracias por tus palabras, ¡y un caluroso saludo!
Hi, Mijuro, thanks for taking the time to write me and for your words. I'm glad you had a great time playing the game so far!
I'm writing this visual novel as a solo project, and it's mainly a pleasurable and free hobby. I could have the help of a translator sooner or later, but this isn't guaranteed; and this one isn't my only ongoing project either. Taking all this into account, the progress of the game is slow at best. The English version 1.4 is still far away I'm afraid, and I certainly can't estimate a date for it. I usually update the English versions day by day in-game, so the next one should be the 1.25, including one more day in the story. Maybe this will go faster if I manage to recruit some volunteering Spanish-English translators, though being this as it is a free game, that won't be easy at all.
I'm sorry I can't give you more encouraging news. Anyway, I'll keep going slowly but surely, and I hope to be able to keep the quality of the game and release new updates every now and then.
Thanks for your kind comment and see you around!
I'm sorry about that. This is a known glitch related to interactive words that I still have to figure out how to fix. Meanwhile, you can try a temporary solution: start the game from the beginning and don't click on any of these words (you can just skip). When you reach the peeping tom scene, save again. Hopefully this can solve the problem.
Hiya, thank you very much for your kind offer! Also, I really hope you enjoyed the game so far, and that the English speaking audience can enjoy it as well.
I don't see any problems with you taking on the translation task, but I'd ask you to PM me to further discuss the details. You can privately contact me in my Facebook page:
Or even leave there your personal e-mail if you prefer.
Patience is of the essence, I'm afraid, because I'm the only one working on the entire thing, and this isn't my only project either. The English version will be advancing very slowly (one in-game day at a time), unless some willing people wants to help me with the translation, something that I think will be very difficult at best.
Anyway, thanks for trying the current version. I hope you enjoyed it, and I'll keep doing my best little by little.
I'm not sure, but I think that's feasible if you didn't uninstall the previous version before installing the last one (into another folder). This way, it's possible that the persistent data will keep your previously saved games in the new version.
Not sure if it works with the builds I'm uploading, though. Hope so.
It's easy to identify the ending points of each version. Basically, a new day in-game for each one.
So, it would be as follows (always including the day I mention):
Version 1.2 (the first one) ended the night of Wednesday, June 25th
Version 1.21 ended after completing Thursday, June 26th
Version 1.22 lasted until Friday, June 27th
Version 1.23, which started with Act 2 (three weeks later), ended after completing Monday, July 21st
And finally, the current version (1.24) lasts until the end of Tuesday, July 22nd
It'll probably follow this same trend on future versions
I'm glad you're enjoying the game so far, and for any other matter, ask me freely. See you!
Hola, celebro que te haya gustado la demo de este juego. Respecto a la continuación, todavía ha de ser escrita. Que sea más tarde o más temprano dependerá fundamentalmente de la acogida que tenga esta novela visual, dado que tengo otros proyectos simultáneos en marcha, con una cierta cuota de seguidores a su vez, y que también requieren mi atención. Antes o después, sin embargo, e independientemente de las circunstancias, voy a retomar la escritura de esta historia.
¡Gracias por tu mensaje y un saludo!
Thanks for your kind words on the game, I'm really glad you enjoyed it! The English version of Act 2, though, is non-existent as of today. I'm the only one working on the entire thing, including English translation, and have also my hands full with many other simultaneous projects, so I'm afraid that I must say progress will be slow at best. Things would be smoother if I had the help from other Spanish-English translators, but it's not easy to find them out there.
Nonetheless, comments like yours encourage me to keep going! I'm currently focusing on finishing the Act 2 in Spanish, while the English version includes all the Act 1 and the first day of Act 2. Eventually, I hope to resume the English translation to bring you more events of this second Act, which, indeed, will include tons of more funny moments and some of the first 18+ scenes that the game will feature.
Again, thank you very much and see you!
Yes, that's also what I meant. You have to be careful not to save too close from the parts with interactive words. I think you're safe if you do it in the next scene after clicking those words, or even in the same scene if you didn't click on them.
I'd like to, but unfortunately, it's not so easy. Version 1.29 has no less than six more game days. I'm the only one working on the project, which means that story writing, code programming, image and sound selection and translation are all on my own shoulders. English translation will be a very slow process as it is, so we'll have to be patient.
I know there's a small bug that sends you back to a previous scene of the game if you try to save at the interactive points (where you can consult the meaning of certain scientific words). To avoid this, don't save at those points. However, you mention that the game returns you to the very start? Is that so? I never encountered such behaviour before, so if that's the case, I wouldn't know what to say.
If you downloaded the application in a device with Android OS, you should be able to install it by browsing and finding the .apk file wherever it has been stored. For example, in my case, Applications - Archives - Downloads. Then you simply execute that file and it should install without further ado. Quite simple, really, so if that doesn't work, I don't know what could possibly be wrong.
Thanks for stating your opinion in such great detail! I’m glad you enjoyed the game enough to feel inclined to give all this thoughtful feedback to me, I really appreciate it!
As for your suggestions:
The game protagonists will remain the same, but I’m still adding characters to it and indeed it would be interesting to use some tanned skins to give variety to the cast. I guess their faces could be a bit slimmer, but I’m basically using this kind of anime style with a character maker (I’m not an artist), so that will be a bit more difficult.
By “block graphic scenes” I’m guessing you basically mean “adult” material. Well, the game was conceived since the very beginning as an H-game in itself, and although H-scenes won’t be abundant per se (this is definitely far from being a nukige), they’ll also have their own meaning in the story, so I’m afraid that can’t be helped. I’m not exactly aiming to all audiences here.
Mini games: it would be cool indeed, but on one hand my programming skills are way too limited to implement something of the sort, and on the other hand, that’s not exactly the kind of game I’m designing. I intend to do a visual novel fundamentally story-oriented.
About tests and quizzes, yes, I already implemented some of them and intend to use more (in fact, some are already available in the Spanish version, which is more advanced). I certainly aim to make the game as much interactive as possible, and choices will be indeed the key to decide the story’s direction… and will also let the player learn some interesting things.
And finally, yes, there’ll definitely be dating scenes with the girls, in a more advanced stage. I don’t know if I’ll design them exactly as side stories, but in some cases it would certainly be an interesting option, which I could even include in a choice that the player could follow or not.
And you’re damn right, dude, there’s nothing like bringing a vision to life, and I’m pretty much doing my best to achieve that. Hope I can keep up with it. Again, thank you very much, and see you around!
Thank you very much for your kind comments, I'm really glad you enjoyed the game and hope I can keep it up. I didn't make walkthroughs or anything of the sort, besides, it's way too soon to speak about endings since the game is far from complete (even in the Spanish version). But if you want to know how to reach some specific route in order to unlock all the CGs (not many at the moment) you can ask me anytime and I'll be glad to guide you.
Sorry for the inconvenience. For some reason, the current Ren'Py version doesn't let me produce games in Android without error. If I can manage to overcome this, or if there's an update in the software, I'll be releasing the Android version, but this could take a while. See you!
Thank you so much for your kind feedback, and I'm really glad you enjoyed the game so far! That's always the true goal.
As for the Patreon issue, I thought about it, and even included a link in the game, merely as a possible motivation. But in the end, I'm not so sure it's a good idea. I'm alone in the project and progress is really slow since I have a lot of other simultaneous tasks in my hands. So I don't feel like I could keep up with the expectations of potential patrons donating on a regular basis (mostly speaking of deadlines), and I wouldn't want to deceive anyone in this regard. At the moment, I'd prefer to do it for free and at a relaxed pace, so I can maintain the quality standards. Unless more people state clearly their interest in the form of patronage. Maybe then I could consider investing more time and resources in this particular visual novel.
Thank you very much for your interest and see you around!
Thank you so much for your words! Really glad you enjoyed it. Right now I'm developing the last stages of Act 2 in Spanish, but hope I can keep up with it and release an English update with the beginning of this Act sooner or later.
Hiya! I'm really glad you liked the game so far; thanks for your words and your will to help!
In later stages, the game will indeed have more characters roaming around, side characters as well as some others who will pose an additional challenge for Naoto. Also, the amount of decisions for the player will keep growing, even if it won't be excessive either (but it's true that visual novels lately are becoming more and more poor in that department, and one of my challenges is precisely to correct this). The character customisation issue, though, will be way harder. That kind of option is meant for other game genres; visual novels per se don't focus on including customisation options for their characters, as they are just sprites and little else. I can, though, assure you that in later stages of the game you'll be able to see the characters in various different outfits aside from their typical school uniforms (streetwear, swimsuits, etc.).
Certainly, the progress of the game will be slow since I'm the only one working on it now, including translations, but I'll do my best to keep up the quality that people like you are so kindly mentioning in their comments. And of course, thanks again for your help offer; if I'm in need of ideas or other issues like proofreading and such, I'll be sure to resort to you guys.
Thank you very much and see you!
At least for now, I'm alone in this project and I'm also carrying out other tasks, so unfortunately, I must say that this will move slowly. It's unlikely that the most updated version (the Spanish one, 1.29) will be in English anytime soon, unless I suddenly get the help of some translator interested in the project and willing to take the task off my shoulders. Anyway, I'll be working on the game little by little, and sooner or later (within a more reasonable scale) I should be able to release an update with the beginning of the Act 2 already in English.
Thanks for your interest, I hope you enjoyed the Act 1 of the story for now. See you!
Hi there, and be welcome to the world of visual novels! It's an honor for me that you chose my game as one of your first experiences in the genre! If you browse a little, you'll find a lot of good examples out there, made by indie developers like me or more official ones, and the variety is stunning and delightful at the same time. Indeed, you'll see examples with little or no choices (the latter are known as "kinetic novels"), and others with lots and lots of choices, depending on the author or subgenre. I'd say that mine is somewhere in the middle, maybe, and I do feel that choices are truly a basic ingredient to immerse yourself in the story and make it enjoyable to the fullest.
In any case, I'm really glad you liked my game, and I'll be doing my best from now on to answer your expectations. Thanks for your words and see you!
Hi there! I'm very glad you liked the game, thanks for your words! Also, I really appreciate your will to help! As I'm involved in a lot of tasks aside from this, it could really come in handy.
Speaking of which, it'd be great to have the help of some Spanish-English translator, not because I can't do it (I did all of it until now) but simply because it would really make things faster, since I carry a lot of burden over my own shoulders right now. I understand that's not your case, and it's not easy to find translators willing to volunteer for such tasks, but anyway, I'll gladly contact you next time for proofreading, game testing and such! Help is really appreciated!
Thank you and stay tuned. I'll keep doing my best while developing this visual novel!
¡Hola! Me alegra mucho saber que la has disfrutado, ese es al fin y al cabo el objetivo. ¡Gracias por tus palabras!
La versión actual del juego es el resultado de muchos meses de trabajo, así que pasará bastante tiempo antes de que podamos hablar de terminar realmente la novela visual, que tiene además dos grandes ramas que se han de escribir por separado (y eso sin contar que llevo simultáneamente una versión en inglés de la misma). No obstante, con una cierta periodicidad puedo ir sacando pequeños avances, que es lo que vengo haciendo. Actualmente, estoy en vías de completar lo que es el Acto 2 de la historia, con tres días más de juego, y cuando lo haga liberaré una nueva versión. El juego completo está planificado para comprender un total de 4 actos.
Estoy en la actualidad un poco atareado laboralmente hablando, por lo que no tengo tanto tiempo para dedicar a mis proyectos, pero poco a poco, espero poder seguir avanzando con la escritura de la historia y la programación. Para cualquier duda, comentario o sugerencia, no dudes en escribir o contactar conmigo por cualquiera de las vías, estoy siempre a vuestra disposición.
Hi there! That's right, the game will have its share of nude scenes and even H scenes, even if there won't be an excessively large number of them. I'm designing this game more on the moe side, not nukige. And, as you say, Act 2 will have the first nude scenes and something more...
The English version is still at the last stages of Act 1, so it doesn't contain nude scenes yet. But time will provide.
I hope you enjoyed the game so far. See you!