Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Rarog Games

14
Posts
2
Topics
17
Followers
3
Following
A member registered Aug 01, 2018 · View creator page →

Creator of

Recent community posts

Magnificent, glorious, legendary.

(3 edits)

Where do I even start... The gameplay's pretty good and levels are really well made, we'll keep the time constraints in mind (although I'd like to proceed to level 4). The floor and ceiling are a little annoying, but everything else is just... Man... THIS STYLE IS AWESOME.  The imperfections added with these black boxes are a spot on, and the graphics in general are just top-notch.  The game's got me emotional, and that says alot. That's some FTW stuff out there, you're a magician.

I dig the artstyle and level design in this one. Using sprites to tell a story is quite a neat idea too. The gameplay is pretty good, I had enjoyed playing thorugh the whole thing. Great work!

thanks for playing

The game's pretty simplistic, but quite enjoyable. Had some fun, it's cool

(1 edit)



Hello there, just wanted to tell you that we've published our new project - Commotion Trilogy. Originally, these 3 games were made in 2014 and looked kinda goofy. Gameplay-wise they were pretty cool, so we decided to refurbish and translate them to english. 
Three action-packed shooters with ironically cheesy plot, not the worst deal, huh? Check them out, these 2 hours are worth it. 

Here are some features:
-Detect and destroy war-thirsty generals in Russia, Iraq and Ukraine!
-Fight different types of enemy soldiers using various pieces of military gear: from oldschool Soviet AKM up to modern AR-15 and experimental AN-94!
-Follow the evolution of the Commotion series: each game gets prettier, harder and more intense!

Link:
https://rarog.itch.io/commotion-trilogy

Trailer:



I mean the type of gameplay that forces player to look for key hidden in some kind of a labyrinth. It may be good if done right, but sometimes it is just boring, mostly when you have to walk with your key to the exit without any enemy contact (especially in situations, when you've already wiped out all of the monsters while looking for key).

Not bad! Would be better if  gameplay was less key-oriented.