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(+1)

Not bad! Would be better if  gameplay was less key-oriented. 

(2 edits)

Thank you for your comment! 

What do you mean by kay-oriented?

PS: I'm open for suggestions to improve my games.

I mean the type of gameplay that forces player to look for key hidden in some kind of a labyrinth. It may be good if done right, but sometimes it is just boring, mostly when you have to walk with your key to the exit without any enemy contact (especially in situations, when you've already wiped out all of the monsters while looking for key).

I see, and you're right. I'll see if I can find a better solution in the sequel.

Thanks for the info!