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soundwave.games

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A member registered Oct 27, 2017 · View creator page →

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I really dont't know how I pulled it off, but I think of two reasons:

1) Smaller movement. As you see, the slower animations use smaller movements.

2) Faster movement. Many weapons with rapid fire use way faster animation, blending the frames toghether.

I see, and you're right. I'll see if I can find a better solution in the sequel.

Thanks for the info!

(2 edits)

Thank you for your comment! 

What do you mean by kay-oriented?

PS: I'm open for suggestions to improve my games.

Thank you for the nice comment!

About the mouse sensetivity... I use RGM Raycasting game maker, which has no option to change the mouse sensetivety in-game. And all of that the software hasn't been updated in years... But it's nice to point it out, so I can maybe find a solution.