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rareinkstudio

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This was one of my favorite games to play! The combat was fun, easy to understand, and kept me wanting to see which creature would appear next. I really enjoyed the variety of dinosaurs and prehistoric animals, the changing backgrounds, and the animated attacks. The visuals, sound, and combat effects all worked together very well.

I made it as far as the saber-toothed tiger, and the increasing difficulty gave me a good reason to keep trying. My only suggestion would be to allow the player’s maximum health to increase gradually. The player remains at 100 health while the opponents become stronger and gain more health. A small health increase after each victory or at certain milestones would help the player keep pace without making the game too easy.

Overall, this was extremely fun and well made. 

This is a solid survival action game with enjoyable exploration and combat. The animal models are one of its strongest features—the boars, wolves, bears, and larger creatures look good and are easy to identify while moving through the environment. The low-poly visual style is consistent, and the character model and combat animations also look well developed.

The health and resource displays, enemy health bar, and radar provide useful information during gameplay. I also appreciated the character choice and the available How to Play guide. Fighting animals, gathering meat, bones, and hides, improving equipment, and preparing for the boss create a good survival progression.

Stronger visual or sound feedback when an attack connects would make the combat feel more impactful. The prehistoric theme could also be clearer, since many of the animals and environmental elements currently feel more like a general wilderness or fantasy setting. Adding extinct animals, primitive tools, prehistoric plants, caves, or other recognizable prehistoric details would strengthen the theme.

One small correction: the game page describes this as first-person, but the current build uses a third-person camera. Overall, this is an impressive and enjoyable survival game with good animal models and a strong foundation.

The dinosaur models are the strongest part of this game. I enjoyed seeing the different species gathered together, and the low-poly style works well with the prehistoric theme. The idea of traveling back in time to collect dinosaur eggs before the asteroid arrives is also a creative concept.

The page explains the premise and lists WASD for movement, but I was still unsure how to actually complete the objective. I could explore the environment and walk among the dinosaurs, but I did not know where to find the eggs, whether I needed an interaction key, or how to tell if I was making progress.

A short in-game tutorial, visible eggs or markers, an interaction prompt, an egg counter, and a countdown to the asteroid would make the objective much clearer. The starting area could also place the player outside the group of dinosaurs so the camera is not immediately blocked by the models.

This feels like a promising early version. The dinosaurs look good and the concept has potential, but the gameplay needs clearer guidance and feedback.

This was an interesting and easy-to-understand concept. I enjoyed exploring the prehistoric environment, finding the egg, and then racing back home. The on-screen prompts and arrows were helpful, and I was able to figure out the objective without too much trouble.

There were no instructions explaining the controls before the game began, so a short “How to Play” screen would make the experience more welcoming. It could explain how to move, look around, interact, find the egg, and return home safely.

The visuals were decent, the torch created a nice atmosphere, and the game was fairly easy to complete. An optional harder mode or additional hazards could add more challenge for experienced players. Overall, it was a simple but enjoyable game.

This was an interesting and easy-to-understand concept. I enjoyed exploring the prehistoric environment, finding the egg, and then racing back home. The on-screen prompts and arrows were helpful, and I was able to figure out the objective without too much trouble.

There were no instructions explaining the controls before the game began, so a short “How to Play” screen would make the experience more welcoming. It could explain how to move, look around, interact, find the egg, and return home safely.

The visuals were decent, the torch created a nice atmosphere, and the game was fairly easy to complete. An optional harder mode or additional hazards could add more challenge for experienced players. Overall, it was a simple but enjoyable game.

I really like the concept of a first-person survival horror game set inside a dark cave with a dinosaur hunting you. The detailed information at the beginning and the dedicated controls section were especially helpful. I understood the objective and knew what the controls were before starting, which made the game much easier to approach.

I am personally not very skilled with keyboard controls, so navigating and escaping the dinosaur was challenging for me, but that was due to my own experience level rather than the instructions being unclear. Optional controller support could make the game more accessible to players like me.

The darkness, limited visibility, and threat of being stalked create a tense atmosphere that works very well for both the prehistoric theme and the survival requirement. Great concept and presentation!

The idea of a retro prehistoric hunting and survival game is a great concept. The DOS-inspired style gives it an old-school arcade feel, but the current presentation is very minimal and makes the prehistoric theme difficult to recognize during gameplay.

The game would benefit greatly from a short instructions screen explaining the controls, the objective, how to attack, and what the player needs to avoid. I had to guess what to do once the game started.

I would also recommend improving the visuals with larger and more recognizable characters and dinosaurs, a clearer environment, animations, and stronger feedback when the player attacks, takes damage, or earns points. The concept has potential, but clearer instructions and more developed visuals would make it much more engaging.

The idea of a retro prehistoric hunting and survival game is a great concept. The DOS-inspired style gives it an old-school arcade feel, but the current presentation is very minimal and makes the prehistoric theme difficult to recognize during gameplay.

The game would benefit greatly from a short instructions screen explaining the controls, the objective, how to attack, and what the player needs to avoid. I had to guess what to do once the game started.

I would also recommend improving the visuals with larger and more recognizable characters and dinosaurs, a clearer environment, animations, and stronger feedback when the player attacks, takes damage, or earns points. The concept has potential, but clearer instructions and more developed visuals would make it much more engaging.

This was a fun and charming incremental game! I enjoyed planting grass, growing the dinosaur population, and saving toward upgrades. The auto-plant and auto-cleanup options are a great idea and give the game potential to continue progressing while the player does other things.

I would recommend adding a short directions or controls section explaining how to begin, what each dinosaur does, how feeding and breeding work, and what the player’s overall goal is. I figured it out through experimenting, but clearer instructions would make the beginning much easier to understand.

The browser version did become laggy, as the game page warned, and it did not take very long to reach the initial goal of 10 dinosaurs. Additional milestones, increasing difficulty, or longer-term goals would give players more reason to keep building their population.

Overall, it is a fun concept with cute artwork and a satisfying progression system!

This is a great concept, and I had a lot of fun playing! The darkness, limited torchlight, and creatures lurking outside the light create a tense atmosphere that fits the prehistoric theme and survival requirement very well.

My biggest suggestion would be to add a short “How to Play” screen explaining the controls, the objective, how to keep the torch alive, and what the player should collect or avoid. I had to learn everything through trial and error, and clear instructions would make the experience much easier to understand and enjoy from the beginning.

Overall, this was creative, atmospheric, and fun to play!

Thank you for the update I will look into it and see what the issue i

Which controls were you using key AWSD or the arrows? I really appreciate the feedback, so I can fix the issue. Thank you

thank you for the feedback, were you on mobile or pc