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ranejeB

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A member registered Sep 26, 2023 · View creator page →

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Thank you for reporting, this is a known issue and is already fixed in our dev build. We'll make a post when we're ready to share the update

this feature is in plans for full version 

I've been mining for an hour or so

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THANK YOU FOR THE FIX 👉👈
ADMIN PLEASE FIX GOBLINS GOING FOR THE SAME CROP HARVESTING WHEN THERE ARE MULTIPLE AVAILABLE FOR HARVEST

We're currently working on more content! You can subscribe to get notified when updates come

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Can you send us a screenshot? Of how you placed the tower 

Thank you! More difficult content is work in progress

There is one in main menu.
If you already completed the tutorial, it should not repeat anymore, but we recently updated the build and unfortunately that erases your save file. Please use skip button 

green checkmark

Спасибо за фидбек!

Враги сейчас в целом довольно простые, потому что мы смотрели на аналитику и очень много ребят умирало не доходя даже до середины игры. Поскольку это прототип, хочется большему количеству игроков дать возможность увидеть весь текущий контент :)

Тем не менее, мы сейчас активно работаем над контентом, которым будут довольны игроки любого уровня скилла. Разнообразные уровни сложности помогут выразить преимущество кузниц перед фермами в зависимости от ситуации — ну и в целом мы дадим каждому предмету право на существование на вашем столе.


Демка готовится выйти в Стим!

Hello, thank you for your assistance! 

I wanted to ask whether there is an issue with the support ticket system, as when I tried to send an additional email to the related mail thread, gmail notified me that the address support@itch.io is not found or not receiving messages at the moment :(

Hello,

Our team has been experiencing issues with indexing whenever we update game's page content, which resulted in us quickly losing visibility despite having very promising initial CTR and ratings. 

More details included in the support ticket #316042

Game in question: https://ranejeb.itch.io/claim

I apologize for the trouble if repeating my concerns here will not help with ticket review process. We're kindly asking to give us some updates on the status of the ticket, as it pains us we're getting amazing recognition and visibility (for the first time ever) on the Jam we took part in but indexing left our game almost unnoticed on itch. Thank you for your support

Best regards,
ranejeB

Thank you! We plan to make some balance overhaul in near future, so stay tuned!

Thank you so much for the feedback! Receiving a comment by BippinBits is an honor as I love the work you guys do!

We are aware of some rng issues and will definetely have a balance overhaul. For now we just hope you will have better luck in your next run, give it a chance!

Right now the only counter play is to strategize your unit position a bit more sparingly. In future though we would think about other ways you can predict enemy spikes. 

For the demo the enemies have fixed building layouts, so please feel free to come back and smack those spike abusers!

Replacing cards with swords just looks cool

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Веб билд обновлен. Чуть позже сделаем ещё лучше (там надо подумать чтобы звуки не сломать), но пока что по быстренькому добавили ускорение с каждой новой колонкой в бою

Скоро зальем апдейт с небольшими поправками, должно стать чуть лучше!

Yeah we didn't have time on Jam to explain all the things, so we resorted to the most important ones. I'm glad you discovered optimal strategies yourself! We plan to improve explanations and balance of the things in post-jam version, so stay tuned!

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Hey Jake thanks for playing my Bublatro :D while Global Game Jam didn't give me enough time to implement all the "juice" elements, I will keep in mind all your notes (sorry to hear you got softlocked) when publishing my next deckbuilder game! soon™  

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I would be glad to, but unfortunately we used quite a lot of shaders in this game which are not supported in browser. If you don't feel like downloading, you can check out the gameplay video attached to get the gist of all the features this game has (it's not much, it can fit in a small 1 minute video!)